Tekken Tag Tournament 2/King's Wavedash

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Tekken Tag Tournament 2: The Jaguars Guide

Quick Resources: Jaguar Punishers, Jaguar Combos, Howling's Oki List, King Frame Data, Armor King Frame Data

Movelist Breakdowns: King's Movelist Breakdown, Armor King's Movelist Breakdown, King's Wavedash, Step-By-Step

Throws Guides: The Art of Buffering, Jaguar Throw Buffering, Jaguar Multithrow Tree

Gameplay Guides: Jaguar Wavedash Options, Jaguar Standing Options, Jaguar Oki Options, Tips Strategies and Mindsets


Are you tired of going around the interwebs looking for the right King wavedash notation? Are you trying to do random inputs on your stick hoping that a wavedash comes out? Is your hands aching badly and your efforts becoming fruitless? Then this is the article for you! I hope this blog/tutorial will make you understand how King's wavedash works, give you directions on how to train, and remove the stigma of King's wavedash from a flashy luxury tech only heard from local folklore to something that's achievable and practical! Stretch your wrist!


  • To show how King's wavedash work
  • To guide the player on how to train to use King's wavedash
  • To show practical applications of King's Wavedash

This tutorial has 2 halves, the first half tells me the journey I had trying to learn King's wavedash, hoping that people would understand how King's wavedash work by looking at my perspective. Second is the step by step training with goal of not just teaching King's wavedash but to be able to incorporate King's attacks whether in forward dash, crouchdash or wavedash.




Why Bother Learning This?

First of all, why do we have to gain at learning King's wavedash? To answer that, let's look at King's options at wavedash...

  • cd+1 (FC df+1), a long-ranged, safe, low launcher that highcrushes at the whole animation and hits grounded
  • cd+4, a mid KNEE that gives a juggle on people who don't techroll and on counterhit.
  • cd+1+2, a mid polish hammer that hits grounded, and juggles on counterhit.
  • cd~n 2,2 (WS 2,2), a mid-mid, long-ranged homing move that does great damage
  • cd~n 4 (WS 4), meaty long-ranged mid poke
  • cd~n 1+2 (WS 1+2), a taggable mid launcher that's only jab punishable at most.
  • cd~f 1 (ff+1), a long-ranged and safe homing move
  • cd~f 2,1 (ff+2,1), a mid elbow that can be cancellable.
  • cd~f 4 (ff+4), a mid big boot that does sick damage and oki on counterhit.
  • cd~f 1+2 (ff+1+2), a high/low attack that got a long but iffy active frames.
  • cd~f 3+4 (f+3+4), a high dropkick that does decent damage on hit and gives big frame advantage on block.
  • cd~f 1+4 (f+1+4), a mid chest bump that gives big frame advantage on both block and hit
  • cd~f 2+3 (ff+2+3) a cross body with a lengthy active frames and does pretty chunk of damage
  • cd~f n 1+2 (ff~n 1+2), a wallpush, fasted mid in the game that doesn't do damage on itself but give guaranteed followups on counter
  • cd~f n 2 (ff~n 2), a low blow that gives either a guaranteed throw with great damage and oki or a breakable stun, on counter
  • cd multithrows of course, some of the most nastiest throws in the game

Looking at King's wavedash options, he pretty much got all kinds of mids to keep people from standing up, making it easy to land his multithrow starters. It also becomes pretty good at locking down people who love to move and backdash and sidestep because of his long range homing moves. It also shines on okizeme as he got tools that hit grounded and he also got great CH moves to kill getup kicks. That alone makes King wavedash worthwhile to use, but what puts it over the top is King's ff~n 1+2, or his shove. It's one of the fastest mid pokes in the game that doesn't do damage in itself alone, but gives a free b+3 (or even 1+2,1_3 depending on pushback near wall) on counterhit, and since it's so fast it can interrupt any opponent if they start twitching when they see a wavedash. This makes the King Wavedash to be really good that it can become borderline cheap if it's easily done. (Which makes it easily understandable why Harada and co. don't give King a regular wavedash).

But still, Namco likes to reward hard work, and because of that, King's wavedash is still here to reward people who invest their time to learn King.

"Snap" Wavedash

To make regular wavedash not work for King, what Namco did is to remove King's ability to do a "regular" crouchdash after a forward dash. Despite being able to do a dash after a crouch dash, after that, King can't go and continue the dash-crouchdash chain. Knowing this, a prominet old-school Tekken player known as Snap proposed this King wavedash notation:


What it does is add a extra tap forward between the crouchdashes, making the forward dash "cancel" so we can do another crouchdash out of it. The problem I experienced with this notation is tapping that extra forward technically cancels the forward dash into running state for a short amount of time. This doesn't cause problems when wavedashing up close to the opponent as Anybody stops running when they get close enough on the opponent. But when far away, the forward cancel causes King to run. So this makes snap notation only good up close. That makes snap notation wavedash pretty limited to a risky and gutsy offensive threat instead of using it to get close quickly.

Seeing other videos of people doing King wavedash, I knew that getting a run shouldn't happen. What I noticed too is the command history of other people doing King's wavedash show as:


So I kept looking. There are other notations that came out like cd~f,df,n~f,df,n~ (f,df,n is similar to backdash cancel notation) but I got a forward dash cancel instead. Those were the times when I got frustrated and deemed King's wavedash as totally impractical to train at.

Real Wavedash? Or maybe a new Crouchdash

Thanks to some few motivations (shoutouts to Budding Fighter), I kept trying to look up on how to do King's wavedash, and then I stumbled upon a thread that was created in the DR days about King wavedash (Tekken Zaibatsu never fails). Then I stumbled upon a post made by Lil Majin that has notation that's totally different from most...


What this notation did is to replace the neutral on the regular f,n,d,df crouchdash. So basically, wiggle the stick to reverse quarter circle forward then wiggle it back. I tried to do this fast and I accidentally did two and three consecutive crouchdashes. That made me think this was the right wavedash notation. My hand movement felt similar to cd~f,df,n yet I know it's different. Also, the command history showed the f,d,df,f notation when I'm inputting it differently. That made me confused just as much but yet made me understand where all those different notations coming from.

What bothered me more is why do I have to do a regular crouchdash in the beginning? Cause technically, after that regular cd, if I press f, that should go to forward dash, so that means I can just go and do a forward dash and input f~df~d~df and it will do a crouchdash. Well, IT WORKED! It showed that it's possible to do a crouchdash after a forward dash, it's just a different notation.

Then I also asked the question, is f~df~d~df a legit crouchdash notation? Well it turns out it is! I was so ecstatic knowing this initially because I can finally look at my hand at how it moves when I do that crouchdash. The movement was pretty similar to how people do dragon punches/shoryuken on street fighter, that the f~df~d part is almost straight diagonal. I noticed too that it shows up f,d,df because I try to input the reverse qcf fast that it skipped the df part completely.

What I realized later though that knowing the SRK crouchdash is a great discovery in a sense that it gives people a chance to practice one step at a time, instead of the putting too much effort on doing the wrong notation and doing it so fast that it ruins people's left wrist while crossing my right hand fingers for results that may or may not happen.

Wavedash Learning Exercises

So we're done with the boring stuff, let's get practicing! But before that, just a quick reminder to my fellow stick players to:

  • Put the stick on a steady place (so your hand would not exert too much effort steadying the stick)
  • Do not use too much wrist movements (would cause long term wrist injuries)
  • ALWAYS put your hands on the same place (to be able to develop muscle memory quick)
  • Don't speed up! (Focus on nail the command right, speed will come later)
  • Practice multiple times (nailing the commands is good but you gotta do it over and over again till you can do it instinctively)
  • Practice! But not too much! (All kinds of skills and exercises' benefits come AFTER rest, so don't expect yourself to be good by practicing for 3 straight hours. It would cause your wrist to get fatigued especially on the beginning, so take everything ONE STEP AT A TIME. And be patient! Cause each step can be work a week to do!)

Step 1 A, Nail the SRK crouchdash

Yep, you can't wavedash if you can't crouchdash, and fortunately we now know how to crouchdash. The goal is to be able to get the muscle memory for the SRK crouchdash first, if you forget, the notation is...


The notation should look similar to this... http://wiki.shoryuken.com/images/8/8c/Dp.png

To check if you are doing it right, turn on the command history and you should see f,d,df or f,d,df,f without spaces. Practice this everytime you get a chance to play and practice on both sides.

Also be sure to let go of the stick after each SRK crouchdash. THIS IS IMPORTANT.

Step 1 B, Master the SRK crouchdash

What I mean of master is to be able to do commands at will. Start doing moves such as cd~1, cd 1+2, cd+4 and cd ws 4. One notable thing to practice is being able to do cd ws 4 and cd+4 at will. One requires to hold the DF and one needs to let go of the stick to go neutral. Same thing with cd+1 & cd ws 1, and cd 1+2 and cd ws 1+2. Be sure to be able to do those moves at will.

Step 2 A, Nail the SRK CD to Forward dash

This is a bit tricky, especially when we train ourselves to just twitch the stick everytime. the notation is:


It seems simple as it's just doing a forward dash after a crouchdash but it can be tricky since many of us can have trouble doing the neutral part before the forward dash. This is why I want to train myself to let go of the stick after the first crouch dash.

Also, after each attempt, again... DON'T FORGET TO LET THE STICK GO BACK TO NEUTRAL!

Step 2 B, Mastering the SRK CD to Forward Dash

Now, the goal is to be able to do crouchdash to forward dash attacks at will. So practice doing moves like ff+1, ,ff+2, ff+4 ff+3+4, ff+2+3, and especially ff~n 1+2 and ff~n 2, after the crouchdash. Be sure to be able to do them at will, especially ff~n 1+2

Step 3 A, Nail the forward dash to SRK crouchdash

The notation for forward dash to SRK crouchdash is:


This can be just as tricky, especially for people who plays Armor King along with King. We have this temptation to go to neutral in between f and d, and thank dash DU for that. But fight the temptation and you will be fine.

Also, after a while, practice trying to crouchdash close to the end of the forward dash animation. This will help you later when you want to do cd attacks

Step 3 B, Master the forward dash to SRK crouchdash

After a few days of practicing, you should be able to do crouchdash attacks after a forward dash. Practice doing cd+1, cd+4, cd+1+2 and cd multithrow starters after a forward dash. ff cd+1 is handy because of its big highcrush window, which helps against EWGF happy mishimas who waits for you to dash forward. Having a bit of delay between the forward dash and the crouchdash works wonders with baiting EWGFs

Step 4 A, Doing a Rhythmic Wavedash

The notation would be


So it's basically repeated SRK crouchdash. At this point, if you follow through the previous steps you should have taken away the habit of using the regular crouchdash notation (that's kinda the point of it, plus being able to do crouchdash move after a forward dash which isn't possible before). Remember, FOCUS ON RHYTHM AND FORM, NOT SPEED. Continue doing this repeatedly till you can do it while not looking.

Step 4 B, Doing a Quick Wavedash Burst

After a while, if you keep practicing, eventually your speed is gonna pick up. And I hope that at this point you can do the SRK crouchdash without a hitch. Now you gotta practice doing quick 2 or 3 crouchdashes in burst. This will help you use the wavedash instinctively on real games. Most of the time you are going to space, and the time to use a wavedash only happens on a really short amount of time. Be sure to nail this.

Step 4 C, Incorporate other movement

At this point, you can say to yourself, I can wavedash with King! the only question now is to be able to do this in battle, and in battle you are not gonna wavedash everytime. Practice wavedashing then sudden backdash cancel, then wavedash to sidestep. This is also the time to incorporate moves such as SS 2+4~db and b+3+4 to your movement, as you master both fundamental and King-specific movement will make you a total nightmare to attack and defend against.

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