Tekken Tag Tournament 2/Jin Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Jin ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
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Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
df+2+3 Command Throw Front x x x
uf+1+2 Command Throw Front x x x
qcb+1+3 Command Throw Front x x x
Time enemy attack b+(1+3_2+4) Parry Parry x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
1, 2, 3 x x x
1, 2, 4 x x x
1, 3, 2, 1, 4 x x x
1, 3~B x x x
1, 3~3, df+3 x x x
1, d+3, 4 x x x
2, 1, 4 x x x
2, 1, 4~4 x x x
2, 4 x x x
3, 1, 4 x x x
4 x x x
4~3 x x x
1+2 x x x
f+2 x x x
f+3 x x x
f+3~3 x x x B!
f+3~3, df+3 x x x
f+4 [~F] x x x
f+1+2 x x x
df+1, 4 x x x
df+1, 4~4 x x x
df+2 x x x
df+3>3 [~B] [~F] x x x
df+4 x x x B!
df+1+2 x x x
d+1 x x x
d+3, 3 x x x
d+4 x x x
d+1+2 [~DF] x x x
d+3+4 x x x
db+2>2>3 x x x
db+2>3 x x x
db+3 x x x
db+4 x x x
b+1 [~F] [~DF] x x x
b+2, 1 x x x
b+3 [~F] x x x
b+4 x x x
b+1+2 x x x
ub+1+2 [~bB] x x x
uf+2 x x x
uf+3 x x x
uf+4 x x x
ff+2 x x x
ff+3 x x x JG
ff+3, 1, 3, 2, 1, 4 x x x
ff+4 x x x
b~F+2>1>2 x x x
b~F+2>3 [~F] x x x
f~n~d~DF+1 x x x JG
f~n~d~DF+2 x x x JGc
f~n~d~DF+4 x x x JG
f~n~d~DF+4, 3+4 x x x NC
WS 1, 2 x x x
WS 2 x x x
WS 3_f~n~d~DF+3 x x x
Approach grounded d+2 x x x
1+3+4 Mental Alertness Taunt x x

#1 The last part of the string is a standing throw, press 2 to break

Crouching Demon Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
d+1+2 x x x
b+1 x x x
CDS 1 x x x JGc
CDS 1>2 x x x NC
CDS 2 x x x
CDS 3 x x x
CDS 4 x x x
CDS 1+2 x x x


String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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