Tekken Tag Tournament 2/Jaycee Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Jaycee ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left 45 1 x
Approach right side 1+3_2+4 Right Sidethrow Right 40 2 x
Approach back 1+3 German Suplex Back 55 None x
Approach back 2+4 Calf Branding Back 55 None x
df+1+2 Command Throw Front 37 x x
df+1+3 Fisherman Suplex Front 37 x x
qcb~F+2 Deja Vu Front 45 x Bufferable
ffF+2+4_WR 2+4 Command Throw Front 40 x x
FC db~d~DB+1+2 Cross Arm Suplex Front 45 x x
Approach crouching d+1+3 Command Throw Crouch 40 1 x
Approach crouching d+2+4 Command Throw Crouch 40 2 x
ffF+2+4 Command Throw Air 15 None x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
3 Hook Kick h 30 KND, W!
4 Roundhouse h 24 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
d+3_FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 1, 1 x h, m, m 9, 16, 21
1, 1, 2 x h, m, m 9, 16, 27
1, 1, 4 x h, m, l 9, 16, 16
1, 2 [~3_4] x h, h 9, 10
1, 2, 1, 1 x h, h 9, 10, 13, 18
2~B x h 10
2~B, 2+3 x h, m 10, 27
3 x h 27
4, 4, 1 x h, L, m 21, 16, 28
4, 4, 1~2 x h, L, m 21, 16, 27
4, 4, 4 x h, L, h 21, 16, 31
4, 4, d+4 x h, L, L 21, 16, 13
4~2, 1 x L, h, m 9, 6, 28
4~3 x M 33
1+2, 4, b~F+1+2 x m, h, m 18, 22, 33
3+4_u+3+4 Evasive Spin
1+4 x M, t (Shift) 27, 5* UB!
f+2>2>1 x m, m, h 13, 10, 24
f+2>2>2 x m, m, m 13, 10, 16
f+3 Forward Roll
f+4: 1+2 Front Kick to Side Suplex Variation m, t (Shift) 21, 20*
f+1+2 x h 31
F+1+2 (hold) x h, t (Shift) 40, 2* UB!
f+3+4 x h 47
f+1+4 [~B] x m 40 UB! JG
f+2+3 x M 32
df+1 x m 21
df+2 x m 10
df+2, 1 x m, m 10, 21
df+2, 4 x m, h 10, 24
df+3 x m 21
df+4, 2, 3 x m, m, h 16, 10, 27
df+4, 2, b~F+1 x m, m, m 16, 10, 27
df+3+4 x m, t (Shift) 27, 20*
d+2, 3 x s, m 10, 16
d+3 x L 13
d+4 x L 13
d+4, 1 x L, m 13, 28
d+4, 1~2 x L, m 13, 27
d+4, 4 x L, m 13, 31
d+4, d+4 x L, L 13, 13
d+1+2 x m 36
d+2+3 x M 33
db+1 x M 21
db+2 x M 27 Taggable
db+3 x L 16
db+4 x L 27
db+1+2 Bridge x x
b+1 x m 24
b+2, 1+2 x m, m 21, 22
b+3, 4 x L, L 22, 13
b+4 x h 22
b+1+2 x m 31
b+3+4 x x x Recovers BT
b+2+3 x m 32
uf+1, 2, 4, 3+4 x h, h, m, m, t (Shift) 16, 20, 21, 13, 20*
uf+2 x m 33
uf+3 x m 24
uf+4, 3 x m, m 10, 13
uf+4, 3, 1 x m, m, m 10, 13, 28
uf+3+4 x h, t (Shift) 20, 30*
ff+1 x m 10
ff+1, 4 x m, h 10, 22
ff+2 x M 28
ff+3 x m 27
ff+4 x h 27
ff+1+2 x M 35
ff+3+4 x m, M 16, 21
d~DF+1 [~3_4] x m 18
d~DF+1>2 x m, m 18, 28
qcf+2 x m 24
ffF+1 x h 37
ffF+3 x m 40
WS 1 x m 20
WS 1~2 x m 27
WS 2 [~3] x m 22
WS 2, 1 x m, h 22, 13
WS 2, 2 x m, M 22, 21
WS 2>2>1+2 x m, M, M 22, 21, 9*
WS 3 x m 28
WS 4 x m 28
FC df+2_ffF+2 x m 28
FC df+4 x L 16
FC df+4, 3 (Bow and Arrow) L, m 16, 20
SS 2, 1 x m, m 24, 28
SS 3 x m 31
SS 3+4 x M, M 13, 20
When Knocked Down 3+4 x m 27
2+3+4 Taunt x x

#1 Footnotes here

Evasive Spin Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
3+4_u+3+4 x
CES 1 x h 18
CES 2 x m 27
CES 3, 1 x m, M 24, 33
CES 4, 1+2 x L, m 16, 15*
CES 1+2 x m 24 B!

Forward Roll Arts

COMMAND MOVE NAME HIT RANGE / THROW TYPE DAMAGE PROPERTIES
f+3 x x x
FWR 1 x h 27
FWR 2 x m 24
FWR 3 x m 27
FWR 1+2 x t (Front) 45*

Bridge Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
db+1+2 Bridge
BRG 4 x m 27
BRG 1+2 x m 31
BRG f+1+2 x m 28

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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