Tekken Tag Tournament 2/Jack-6 Move List

From Tekken Zaibatsu Wiki
Jump to: navigation, search
Tekken Tag Tournament 2 Character Select


Contents

[ Jack-6 ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]



Move List Notes

Some Info Here

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 Rotary Catapult Front 35 1 x
2+4_F+2+4_BT 2+4 Piston Gun Backbreaker Front 35 2 x
Approach left side 1+3_2+4 Side Left Bomb Left 40 1 x
Approach right side 1+3_2+4 Hanging Neck Throw Right 40 2 x
Approach back 1+3 Spinal Crush Back 70 No Break x
Approach back 2+4 Throw Away Back 70 No Break x
df+1+3 Body Press Front 25 x x
df+1+3, 1+2 Body Press Hammer Front 25, 10 x x
df+2+4 Volcano Front 25 x x
df~DF+2+4 Volcano Blaster Front 30 x x
db+2+3 Body Smash Front 25 x x
uf+1+2 Ground Zero Front 40 x x
uf+1+2: d~df+2 Lift Up Megaton Hit Front 54 x x
db~F+1+2 Pile Driver Front 58 x x
qcf+1 Pyramid Driver Front 45 x x
qcb+2 Back Breaker Front 45 x x

#1 Footnotes Here

Basic Arts

(not updated)

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
3 Hook Kick h 30 KND, W!
4 Roundhouse h 24 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
d+3_FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 1 Jab to Jackhammer h, m 18, 37
1, 2 Jab to Stunning Hook h, h 18, 32
2, 1, 2 Jab Elbow Smash h, m, m 13, 16, 27
1+2, 1+2 Cyclone Hammer h, h, m 20, 14, 27, 5*
3+4 (3+4, 3+4...) Giant Foot Stomp M 54 UB!
f+1, 2, 2 Pivot Gun m, h, m 17, 17, 27
f+2 Pinpoint Assault h 27
f+3, 1+2 Machine Press m, m 20, 29
f+4~1 Dark Greeting h 81 UB!
f+4~1, 2 Sudden Elbow M 40
f+1+2 Tyulpan Blast m 29
f+3+4 Atomic Shoulder Tackle m 37
df+1, 2, 1, 2 Overdrive m, h, h, h, h 16, 13, 4, 4, 27
df+2, 1, 2, f+1 Rushing Uppercut High m, m, m, h 17, 24, 16, 31
df+2, 1, 2, df+1 Rushing Uppercut Mid m, m, m, m 17, 24, 16, 20
df+2, 1, 2, d+1 Rushing Uppercut Low m, m, m, l 17, 24, 16, 10
df+3,2 Combine Harvester m, m 21, 27
df+1+2 Megaton Earthquake L, L 10, 28
df+1+4 Dumptruck m 40
d+1+2 Double Axe m 37, 5*
d+3+4 Sit Sit
SIT 3+4 Sit Pancake Press M 47
SIT 1, 2, 1, 2 Sit Punches 1 m, m, m, m 13, 13, 13, 13
SIT 2, 1, 2, 1 Sit Punches 2 m, m, m, m 13, 13, 13, 13
SIT 1+2 Ground Assault m 28
db+1, 1, 1, 2 Machinegun Blast l, l, l, m 17, 6, 6, 28
db+2 Power Shovel L 28
DB+2 (hold) Charged Power Shovel L 40
db+3, 4, 3, 4, 3, 4 Cossack Kicks L, L, L, L, L, L 16, 16, 16, 16, 16, 16
During Cossack Kicks 1+2 Cossack Smash h 28
During Cossack Kicks d+1+2 Cossack Compactor t (Crouch) 45 1 0r 2 Break
db+4 Big Boot L 18
db+1+2, 1+2 Piston Gun Lift m, m 18, 28
b+1 Diamond Cutter m 18
b+1, 1 Diamond Reamer m, m 18, 27
b+2 Piston Gun Assault m 36
B+2 (hold) Charged Piston Gun Assault m 60
b+3, 2, 2 Mad Dozer M, h, h 18, 17, 27
b+4, 4 Sherman Stomp m, M 16, 28
b+1+2 Piston Gun h, h, h, h, h 6, 4, 4, 4, 27
ub+1+2 Barrel Jacket Hammer h 47
u+1+2 Patriot Fist \o/ h 27
uf+1 Sky Sweeper h 16*
UF+1 (hold) Charged Sky Sweep h 30*
uf+2 Reactor Elbow m 33
uf+3+4 Pancake Press M 31
uf+3+4, 3+4 Double Pancake Press M, M 31, 35*
ff+1 Jackhammer m 37 B!
ff+2 Rocket Uppercut m 28 JG, Taggable
fF+2 (hold) Charged Rocket Uppercut m 40, 5*
ff+3 Granite Stomping M 21
ff+4 Rocket Kick m 47
ff+1+2 Cross Cut m 27 JG, Taggable
ff+1+2, 2 Cross Cut Blast m, m 27, 32
ff+1+2, 1+2 High and Low Cross Cut m, l 27, 30
ff+3+4 Sliding Attack M 33
b~F+2 Atomic Hook h 36
d~db~d~df+1 Debugger L 40
d~db~d~df+2 Megaton Blast m 31
hcf (spin stick CCW) Wind Up
Wind Up 2 Gigaton Punch m 40_47_60_74_268 After 2nd Wind Up UB!
1st Wind Up df+2 Wind Up Uppercut m 29
fff+2 Cemaho Chop m 33
WS 1 Killing Uppercut m 27 JG, Taggable
WS 2, 1 V-Twin m, m 17, 27
WS 1+2, 1+2 Double Hammer Alternate m, m 18, 20 B!
WS 1+2, 1+2, 1+2 Double Hammer Thrash m, m, L 18, 20, 27
WS f+1, 2, f+1 Short Hammer Rush High m, m, h 20, 16, 31
WS f+1, 2, df+1 Short Hammer Rush Mid m, m, m 20, 16, 20
WS f+1, 2, d+1 Short Hammer Rush Low m, m, l 20, 16, 10
FC 1, 1, 1, 2, f+1 Hammer Rush High l, L, m, m, h 13, 10, 16, 16, 31
FC 1, 1, 1, 2, df+1 Hammer Rush Mid l, L, m, m, m 13, 10, 16, 16, 20
FC 1, 1, 1, 2, d+1 Hammer Rush Low l, L, m, m, l 13, 10, 16, 16, 10
FC 1, 2 Megaton Strike l, m 13, 27
FC df+1, 2, 1, 1 Windmill Punches m, m, m, h 6, 10, 14, 40
FC df+2, f+1 Hammer Rush 3 High m, h 16, 31
FC df+2, df+1, 2 Swing R Knuckle m, m, m 16, 13, 13
FC df+2, d+1 Hammer Rush 3 Low m, l 16, 10
FC df+1+2 Low Cross Cut Saw l 28
FC db+1, 1, 1, 2 Machine Gun Knuckle L, L, L, m 20, 13, 13, 40
SS 1 Discharger m 31 JG, Taggable
SS 2 Piston Gun Snipe m 33
When FDFT d+1+2 Get Up Punch m 24 Recovers in SIT

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
Personal tools
Namespaces
Variants
Actions
Navigation
Tekken Zaibatsu
Toolbox