Tekken Tag Tournament 2/Devil Jin Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Devil Jin ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3 Double High Sweep Front 35 1
2+4_F+2+4 Over the Shoulder Reverse Front 35 2
[F+](1+3_2+4) Shoulder Flip Left 43 1
[F+](1+3_2+4) Over the Limit Right 40 2
[F+](1+3_2+4) Pivoting Hip Throw Back 50 None
f,hcf+1+2 Obliteration Front 45 1+2
ff+1+2 Stonehead Front 35 1+2 Is tag-able. #1
d/f+2+3 Wrist Chuck Slam Front 40 2 F!
qcb+1+3 Complication Wire Front 40 1
(FC_d_d/b)+1+2 Ultimate Tackle Front 5 System
 = (1,2,1_2,1,2) = Ultimate Punches 5,5,5 System
   = (1,2_2,1)    = Ultimate Punches 5,5 System
   = 1+2    = Cross Arm Lock 25 System
 = 1+2 = Cross Arm Lock 25 System
b+(1+3_2+4) Attack Reversal #2

#1 Opponent can tech roll after the throw, damage remains the same.
#2 High and mid attack reversal, damage and escape depends on the attack.

Basic Arts

COMMAND MOVE NAME DAMAGE HIT RANGE PROPERTIES
1_F+1 Jab 9 h
2 Straight 13 h
3 Lateral Kick 21 h
4 Roundhouse 28 h KNDs, Juggles on counterhit
d+1_d/b+1_FC+1 Crouch Jab 6 s
d+2_FC+2 Down Straight 10 s
d/b+3_FC+3 Low Spin Kick 16 l
FC+4 Crouch Shin Kick 13 l
u+2_u/f+2 Axis Punch 22 h


Footnotes Here

Special Arts

COMMAND MOVE NAME DAMAGE HIT RANGE PROPERTIES
1, 1< 2 Flash Punch Combo 9 ・8 ・16 h, h, m KNDs, NC, Can be hit-confirmed.
1, 2 Left Right Combo 9 ・10 h, h NC
1, 2< 2 Demon Slayer 9 ・10 ・16 h, h, h NC
1, 2, 3 Axis Kick 9 ・10 ・33 h, h, m B! F!
1, 2, 3, 4 Shoot The Works 9 ・10 ・33 ・40 h, h, m, m B! F!
1, 2, 3, f+4 Shoot The Works Upper 9 ・10 ・33 ・13 h, h, m, m
1, 2, 4 One Two Knee 9 ・10 ・13 h, h, m NC
1, 2, 4~1 White Heron 9 ・10 ・6 ・6 h, h, s, h
1, 2, 4~3 Wheel Of Pain 9 ・10 ・28 h, h, m JG, OCb and Low crushes.
2, 2 Demon Backhand Spin 13 ・24 h, h NC
4~3 Wheel Of Pain 28 m JG, OCb and Low crushes.
1+2 Hellfire Blast 54 h (!) KND, Can also be steered into either the foreground or background.
1+4, 2, 4 Three Ring Circus 6 ・6 ・13 ・28 s, h, h, m KS
1+4, 2, d+4 Three Ring Circus Combo 6 ・6 ・13 ・18 s, h, h, l JG
f+2, 4 839P Knee Kick 18 ・22 m Second strike JGs on CH
f+3 Spinning High Kick 40 h Tracks but can be avoided by sidestepping right. KNDs, Wall-splats and WB!
f+4< 3 Twisted Samsara 13 ・20 m JG, Can enter FLY by holding up.
f+1+2 Tsujikaze 16 ・33 m Homing attack, KNDs, Wall-splats and WB!
f+3+4 Hisou 13 ・32 m KNDs, Wall-splats and WB!
d/f+1< 2 Twin Lancer 14 ・20 m B!, Can be hit-confirmed on CH and spikes giving F!
d/f+3, 2, 4 Rengoku 13 ・10 ・21 m JG, Can enter FLY by holding up.
d/f+4< 4 Tsunami Kick 13 ・21 m Second strike can be hit-confirmed and spikes in combos giving F!
d/f+1+2 Aratama Strike 28 m B! F!
d+1 Corpse Thrust 27 m KNDs, wall-splats and WB!
d+3 Broken Plate 18 l KS on CH
d+3+4 Double Lift Kick 6 ・27 m, m Low crushes, JG & Tag-able.
d/b+2 Malicious Mace 21 l High crushes
d+1 Corpse Thrust 27 m High crushes, KNDs and wall-splats
b+1, 2 Brimstone Strike 13 ・27 h, m Can feint the second strike by holding back and also be hit-confirmed. KNDs, Wall-splats and WB!
b+2, 3 Back Fist to Side High Kick 16 ・27 h, h
b+2, 4, 2, 1, 2 Hell Scraper 16 ・13 ・13 ・13 ・32 h, h, m, m, m The second strike KNDs off-axis opponents.
b+3 Jambu Spear 32 m Does a small backsway before attack, KNDs, Wall-splats and WB!
b+4 Demon Steel Pedal 29 m JGs on CH
B+1+2 Infinite Power 20 m
B+1+2 (Hold) Demon's Spear 56 m KNDs, W!
b+1+4 Lightning Uppercut 40 m (!)
B+1+4 (Hold) Lightning Screw Uppercut 67 m (!)
u/b+2 Decapitating Sword 33 h Homing move, KNDs and can JG If you SS left first.
u+4 Samsara 27 m Low crushes, JG, Can enter FLY by holding up.
u/f+3 Reaper's Scythe 28 m Low crushes, B! and JGs on CH
u/f+4 Wraith Kick 28 m Low crushes, KNDs and can JG pick up If wall is to your left.
u/b+1+2_u+1+2_u/f+1+2 Hellfire Cannon 16 (at 60% dmg scaling) h (!)
u/b+2+4 High Pounce (Backwards) 33 m KNDs
u+2+4 High Pounce (Upwards) 40 m KNDs
u/f+2+4 High Pounce (Forwards) 47 m KNDs
ff+2 Demon's Paw 32 m KNDs, Wall-splats and WB!
ff+3, 1, 3 Demon Cyclone 21 ・14 ・17 m, h, l Can stop the last strike by quickly inputting ~ff.
ff+3, 1, 4 Hell Spiral 21 ・14 ・27 m, h, m Last strike KNDs, Wall-splats and can JG on CH. Can also stop the last strike by quickly inputting ~ff.
ff+3, 1, b+1+2 Demon Cyclone Spear 21 ・14 ・20 m, h, m Can charge the last strike for more damage and stop it by quickly inputting ~ff.
ff+4 Last Rites 43 h Homing move, Wall-splats and WB!
b,f+2< 1< 2 Laser Cannon 16 ・16 ・32 m, m, m Can be hit-confirmed, KNDs, Wall-splats and WB!
b,f+2< 1< d/f+2 Laser Scraper 16 ・16 ・13 m, m, m Can be hit-confirmed, JGs and is tag-able.
fff+3_wr+3_cd,f,u/f+3 Leaping Side Kick 40 m KNDs and Wall-splats.
ws+1< 2 Twin Pistons 16 ・18 m, m Can be hit-confirmed.
ws+2 Uppercut 27 m JGs and Wall-splats.
ws+4, 4 Tsunami Kick 17 ・21 m, m Spikes in combos giving F!
ss+2 Devil Twister 33 m JGs and is tag-able.
ss+2~U (Hold) Hell's Gate 33 ・21 ・20 m, (!), (!) TT
While down (Facing Up) 3+4 Yomigaeri Enter FLY
(While opponent is down) d+1+2 Hellfire Incinerator 25 (at 100% dmg scaling) l

Fly Arts

COMMAND MOVE NAME DAMAGE HIT RANGE PROPERTIES
FLY 1 Near Death 32 h Slightly tracks, KNDs, WB! and JGs on CH
FLY 2 Infernal Annhilation 27 ・30 h, (!) TT, KNDs
FLY 3 Amara 40 m B!, FB!
FLY 1+2 Infernal Destruction 67 (!) KNDs #1
FLY f+1+2 Cross Infernal Destruction 67 (!) KNDs #1

1. These knockdowns are quick roll-able.

Crouch Dash Maneuvers

COMMAND MOVE NAME DAMAGE HIT RANGE PROPERTIES
f,n,d,d/f+1 Dragon Uppercut 33 m KNDs and Wall-splats.
f,n,d,d/f+1,U/F (Hold) Heaven's Dooor 10 (at 100% dmg scaling) m KNDs and TT
f,n,d,d/f+1, 3 Dragon Uppercut to Middle Kick 33 ・20 m, m KNDs and Wall-splats.
f,n,d,d/f+1, 4 Dragon Uppercut to Spinning Low Kick 33 ・16 m, l Second strike can JG.
f,n,d,d/f+2 Wind God Fist 31 h JGs and is tag-able.
f,n,d,d/f+2 (precise input) Electric Wind God Fist 31 h Much more safer, JGs and is tag-able.
f,n,d,d/f+3 Demon's Hoof 27 m JGs
f,n,d,D/F+3 (Hold) Demon's Tail 32 l KNDs
f,n,d,d/f+4, 4 Spinning Demon (Hellsweeps) 16 ・27 l, m B! and JGs on CH

String Hit Arts

COMMAND MOVE NAME DAMAGE HIT RANGE
3, 2, 4, 3, 1+4, 2, 2, 1, 2 10 Hit Combo 1 21 ・8 ・13 ・13 ・9 ・6 ・9 ・13 ・20 ・40 h, h, m, h, l, h, h, m, m, m
3, 2, 4, 3, 1+4, 2, 1 10 Hit Combo 2 21 ・8 ・13 ・13 ・9 ・6 ・9 ・40 h, h, m, h, l, h, h, m
b+2, 4, 4, 4, 4, 2, 1+4, 2, 1 10 Hit Combo 3 16 ・13 ・13 ・10 ・8 ・8 ・6 ・6 ・6 ・40 h, h, m, l, m, m, l, h, h, m
b+2, 4, 4, 4, 4, 2, 1+4, 2, 3+4 10 Hit Combo 4 16 ・13 ・13 ・10 ・8 ・8 ・6 ・6 ・6 ・13 ・28 h, h, m, l, m, m, l, h, h, m, m
ffn2, 1, 2, 2, 3, 4, 4, 1, 2, 1 10 Hit Combo 5 13 ・10 ・8 ・9 ・8 ・14 ・6 ・6 ・10 ・40 h, h, h, h, h, m, l, h, m, m
ffn2, 1, 2, 2, 3, 4, 4, 3, 2, 1 10 Hit Combo 6 13 ・10 ・8 ・9 ・8 ・14 ・6 ・6 ・33 ・40 h, h, h, h, h, m, l, l, m, (!)
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