Tekken Tag Tournament 2/Devil Jin Frame Data

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[ Devil Jin ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
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Devil Jin

Command Speed Guard Hit CH
1 10 +1 +8 +8
1, 1 -1 +8 +8
1, 1, 2 -17 KND KND
1, 2 -1 +7 +7
1, 2, 2 -12 +4 +4
1, 2, 3 +4 JG JG
1, 2, 3, 4 ±0 ~ +1 +11 ~ +12 +11 ~ +12
1, 2, 3, f+4 -5 ~ -6 +5 ~ +6 +5 ~ +6
1, 2, 4 -10 +4 +4
1, 2, 4~3 -4 ~ -7 JG JG
1, 2, 4~1 -4 +3 +3
2 10 ± 0 +9 +9
2, 2 -13 -2 -2
3 14 -14 -3 -3
4 16 -9 KND JG
4~3 29 ~ 32 -4 ~ -7 JG JG
1+2 39 ~ 43 KND #1 KND #1 KND #1
3+4
1+4 14 ~ 15, 29 -4 +3 +3
1+4, 2 -7 +4 +4
1+4, 2, 4 -10 ~ -11 +4 ~ +5 +4 ~ +5
1+4, 2, d+4 -26 JG JG
f+2 17 ~ 18 -7 ~ -8 +3 ~ +4 +3 ~ +4
f+2, 4 -10 +1 JG
f+3 21 ~ 22 -3 ~ -4 KND KND
f+4 15 ~ 16 -11 ~ -12 ±0 ~ -1 ±0 ~ -1
f+4, 3 -28 JG JG
f+4, 3~u -20 (-68) JG JG
f+1+2 17, 44 -12 KND KND
f+3+4 16, 31 -16 KND #1 KND #1
d/f+1 13 -3 +8 +8
d/f+1, 2 18 -7 ~ -8 +3 ~ +4 +3 ~ +4
d/f+2 15 -7 +4 JG
d/f+3 16 -9 +2 +2
d/f+3, 2 13 -13 -7 -7
d/f+3, 2, 4 -32 ~ -33 JG JG
d/f+3, 2, 4~u -19 ~ -20 (-92 ~ -93) JG JG
d/f+4 13 ~ 14 -8 ~ -9 +2 ~ +3 +2 ~ +3
d/f+4, 4 -14 ~ -15 -3 ~ -4 -3 ~ -4
d/f+1+2 20 ~ 21 -3 ~ -4 +7 ~ +8 co
d+1 18 ~ 19 -9 ~ -10 KND KND
d+2 11 -4 +7 +7
d+3 18 ~ 19 -11 ~ -12 -1 ~ ±0 +7 ~ +8
d+4 12 -13 -2 -2
d+3+4 15, 30 -15 JG JG
d/b+1 10 -5 +6 +6
d/b+2 22 -12 +5 +5
d/b+3 16 -17 -3 -3
d/b+4 12 -13 -2 -2
b+1 12 -6 +5 +5
b+1, 2 -15 KND KND
b+1, 2~b 12 -18 -7 -7
b+2 17 -13 -2 -2
b+2, 3 -5 +1 +1
b+2, 4 -13 -4 -4
b+2, 4, 2 -12 -1 -1
b+2, 4, 2, 1 -12 +1 +1
b+2, 4, 2, 1, 2 -11 KND KND
b+3 20 ~ 31 -15 ~ -16 KND KND
b+4 17 ~ 18 -7 ~ -8 +6 ~ +7 JG
b+1+2
b+1+2 (Lvl. 1 charge) 15 (~25) -4 +9 +9
b+1+2 (Lvl. 2 charge) 13 (~46) ±0 +9 +9
b+1+2 (Lvl. Max charge) 11 (~61) +17 #2 KND KND
b+1+4 43 ~ 44 KND KND KND
b+1+4 (Full charge) 63 KND KND KND
u/b+1_u+1_u/f+1 18 -8 +3 +3
u/b+2 20 ~ 21 -3 ~ -4 KND KND
u/b+3_u+3_u/f+3+4 21 -17 KND KND
u/b+4 15 -12 -1 KND
u+4 20 ~ 21 -35 ~ -36 JG JG
u/f+3 28 +3 +7 JG
u/f+4 18 -8 KND KND
u/b+1+2_u+1+2_u/f+1+2 21 -17 KND KND
u/b+2+4_u+2+4_u/f+2+4 56 ~ 58 -1 ~ -3 KND KND
ff+2 15 ~ 16 -11 KND KND
ff+3 17 (~18) -12 -6 -6
ff+3, 1 ±0 +4 +4
ff+3, 1~ff -2 +2 +2
ff+3, 1, 3 -15 +1 +1
ff+3, 1, 4 -9 KND MS
ff+3, 1, b+1+2 +3 +9 +9
ff+4 17 (~18) +5 KND KND
bf+2 15 ~ 16 -11 ~ -12 ±0 ~ -1 DS (+6?) / 19 ~ 20
bf+2, 1 -12 +1 +1
bf+2, 1, 2 -11 KND KND
bf+2, 1, d/b+2_d+2_d/f+2 -14 JG JG
bf+2, 1, 4 -5 ~ -8 JG JG
fff+3_wr+3 22 - 23 (~25) +9 ~ +10 #2 KND KND
ws+1 13 ~ 14 -5 ~ -6 +5 ~ +6 +5 ~ +6
ws+1, 2 -5 +6 +6
ws+2 15 -12 JG JG
ws+3 16 -16 KND KND
ws+4 11 ~ 12 -2 ~ -3 +8 ~ +9 +8 ~ +9
ws+4, 4 -14 ~ -15 -3 ~ -4 -3 ~ -4
ss+2 17 (~26) -22 JG JG
ss+2~U KND
d+1+2 25 ~ 26 -14 ~ -15
u/b+5 (Normal Jin as partner only) -15 -15 -15

Crouch Dash Maneuvers

Command Speed Guard Hit CH
f,n,d,d/f TC
f,n,d,d/f,u/f TJ
f,n,d,d/f,u/f~3 22 ~ 23 (~27?) +9 ~ +10 #2 KND KND
f,n,d,d/f+1 23 (~26) -15 KND KND
f,n,d,d/f+1~U/F 23 (~26) -15 TT TT
f,n,d,d/f+1, 3 -14 KND KND
f,n,d,d/f+1, 4 -20 JG JG
f,n,d,d/f ~ 2 11 (~15) -10 MS MS
f,n,d,d/f+2 12 (~34) -6 JG JG
f,n,d,d/f+2 (precise input) 11 (~14) +5 JG (+10) JG (+10)
f,n,d,d/f+3 26 ~ 28 (~29) -6 ~ -8 JG JG
f,n,d,D/F+3 33 (~37) -23 ~ -24 KND KND
f,n,d,d/f+4 16 (~19) -23 +1 JG
f,n,d,d/f+4, 4 -15 ~ -16 +4 ~ +5 +4 ~ +5

FLY Stance

Command Speed Guard Hit CH
FLY 1 18 (~58) ±0 KND BN
FLY 2 36 (~76) TT TT
FLY 3 15 ~ 21 (~55) -9 ~ -15 KND #1 KND #1
FLY 1+2 50 ~ 66 (~80) KND #1 KND #1 KND #1
FLY f+1+2 123 ~ 153 (~153) KND #1 KND #1 KND #1
  1. These knockdowns are quick rollable.
  2. These moves give false frame advantage, opponent can still block If you quickly initiate another attack.
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