Tekken Tag Tournament 2/Christie Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Christie ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

Some Info Here

High Crush List
Command High Crush Frame
RLX F00
RLX 3 F00
RLX 4 F00
d F01
d+1 F04
d+3 F04
d+4 F04
db+4 F04
3+4 F04
f+3 F04
3~4 F06
db+3 F06
d+3+4 F08


Low Crush List
Command Low Crush Frame
uf+4 F07
u+4 F08
ub_u+3+4 F09
UB_U_UF F09
u+3 F10
ss+3+4 F11
f,F+4 F12
uf+3 F13
f,F+3 F14
uf+3+4 F15
ss+4~3 F16
d,F+3 F18
3+4 F21
1+2+3+4 F30
4~3 None*
FC+3+4 None*
f+3+4 None*
RLX f+3+4 None*
Input Windows for Tag moves
Move Window earliest Window latest
df+3+4 2 19
b+3,3 14 40
ws+3 1 24
HSP d+3+4 1 17
RLX 3~4 2 19


Input Windows for NC/NCC moves
Move NC/NCC HC input Last input Delayable
ws+1,3 NC 13 13 0
1,2 NC 14 14 4
b+1,4 NCC 15 15 0
db+2,3 NCC 18 18 0
1+2,3 NCC 19 19 0
HSP 2,4 NCC 21 30 11
b+3,3 NCC 22 25 12
df+1,1 NC 23 23 7
ss+2,4 NC 25 27 10
RLX 2,f+3 NCC 26 34 9
RLX 2,3 NCC 27 34 9
f+4,3+4 NC 28 28 0
f+2,1,4 NCC 30 30 0
db+3,4 NC 30 30 0
RLX 1+2,1+2 NC 32 37 10
b+1,4,3+4 NC 45 45 0
db+3+4,4 NCC 47 47 0
db+3+4,4,3 NCC 69 69 0
Gap List
Move Gap on Block Gap on Hit Gap on CH Delayable
1,2 -8 4
1,3 3
3,4 11
4~3,3 42
4~3,4 42
1+2,,3 17 11 11
f+2,1,4 2
f+4,3 9
f+4,3,3+4 both 12
df+1,1 -6 7
d+2,3 6
d+4,3 4
db+2 8
db+3,3 23 7 7
db+3,,3 31 15 15
db+3,4 12
db+3,4,3 5
db+3,db+4 23 7 7
db+3,4,3 12
db+3,db+4,4 17 1 1
db+3,db+4,1+2 11
db+4,4 15
db+4,4,4 15
db+4,4,4,4 15
db+4,b+4 10
db+3+4,4 8
b+1,4 7
b+3,3 7 -9 -9 12
b+4,3 4
b+4,4 both 15 4
b+4,4,3+4 13
uf+3,3 5 3 3
uf+3,3+4 6 4 4
f,F+2,3 3
f,F+3~b+3+4 29
ws+1,3 3
FC 1+2,1+2 0
ss+2,4 6 -8 -8 10
ss+3,,B+3+4 23 6
ss+4,3 12 2 2
ss+4,3+4 14 8
ss+3+4,3+4 31
ss+3+4,3+4,3+4 13
ss+3+4,3+4,3+4,uf+3+4 14
HSP 2,4 both 10 3 11
HSP 3~b+3+4 23 12
HSP 4,3+4 both 22
RLX 1,3 10
RLX 1,4 12 1
RLX 2,3 9 -2 -2 9
RLX 2,f+3 11 0 0 9
RLX 2,4 13
RLX 3,4 23 7 7
RLX 4,3+4~3 21 8
RLX 4~3,3+4 both 26 20 20
RLX 1+2,1+2 0 10

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
Eddy's Throws
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
Christie's Throws
1+3_F+1+3_BT 1+3 [~B] Left Throw Front 35 1 x
2+4_F+2+4_BT 2+4 Right Throw Front 35 2 x
Approach left side 1+3_2+4 Left Sidethrow Left x 1 x
Approach right side 1+3_2+4 Right Sidethrow Right x 2 x
Approach back 1+3_2+4 Backthrow Back x No Break x
Command Throw Command Throw Front x x x
Time enemy attack Reversal Reversal x x x

#1 Footnotes Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 8
2 Straight h 12
3 Hook Kick h 30 KND, W!
4 Roundhouse h 24 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 9 RC
d+3_FC 3 Crouch Spin Kick L 14 RC
d+4_FC 4 Crouch Shin Kick l 12 RC
uf~n+1 Jumping Jab m 14 #1
uf~n+2 Jumping Straight m 18 KND
uf~n+3 Jumping Spin Kick m 30 W!
uf~n+4 Delayed Hopkick m 30 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21 #1
UF~n+3 Jumping Spin Kick m_L 30_15 JG #1
UF~n+4 Jumping Front Kick m_M 30_18
1+2+3+4 Supercharge #2


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

#1 The last part of the string is a standing throw, press 2 to break

Handstand Position Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

Relaxed Position Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1


Rewinder Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2 x x x NC
x x x x #1

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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