Tekken Tag Tournament 2/Armor King Move List

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Tekken Tag Tournament 2 Character Select


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[ Armor King ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

Tekken 6 move list imported as a starting point

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 Coconut Crush Front 35 1 x
2+4_F+2+4_BT 2+4 Suplex Front 35 2 F!
Approach left side 1+3_2+4 Reverse Death Valley Bomb Left 40 1 x
Approach right side 1+3_2+4 Heavy Fall Reverse DDT Right 40 2 x
Approach back 1+3_2+4 Reverse DDT Back 60 No Break x
2+4, ddD+1+2 Jaguar Screwdriver Front 40 x F!
df+2+3 Driving Headbutts Front 40 x x
f, hcf 1 Double Arm Swing (GS) Front 45, 20 x Bufferable
qcb 1+2 Hades Drop Front 45 x x
ff~F+2+4_WR 2+4 Brilliant Brawler Kick (iSW) Front 40 x x
db, F+2+4 Tombstone Piledriver Front 58 x x
db, DB+1+2 DDT Front 45 x Bufferable
FC db~d~DB+1+2 Armor King Driver Front 45 x F!
FC 1+2 Ultimate Tackle Tackle 5 x x
= 1_2, 1_2, 1_2, 1_2 Mounted Punches Chain 5, 5, 5, 15 x x
Approach crouching d+1+3 Demon Bomb Crouch 45 x F!
Approach crouching d+2+4 Spinning Leg Lock Crouch 45 x x
Approach mid-air f, hcf 1 Muscle Driver Air 16 x x
Approach mid-air ff~F+2+4 Running Cross Driver Air 20 x x
Time Enemy left punch b+(1+3_2+4) Exploder Suplex Reversal x #2
Time Enemy right punch b+(1+3_2+4) Crippler Crossface Reversal x #2

#1 Can be tech rolled to reduce damage by 20
#2 Punch attack reversal. Damage depends on attack.

Ground Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
Approach grounded db+2+4 Pull-up FU/FD FT/FA 2 W! #1
Opponent's Face Up when Grounded
Approach Feet db+1+3 Seesaw Whip FUFT 30 1 F!
Approach Head db+1+3 Enzui Knee FUFA 30 1
Approach Any Side db+(1+3_2+4) Turn Over FU Left_Right 0 1_2 #2
Opponent's Face Down when Grounded
Approach Feet db+1+3 Standing Heel Hold FDFT 35 1 x
Approach Head db+1+3 Wake-up Lariat FDFA 40 1 x
Approach any side db+(1+3_2+4) Back Mount FD Left_Right 0 1_2 #2
= 1_2, 1_2, 1_2, 1_2 Mounted Punches Chain 5, 5, 5, 15 x x

#1 When opponent's on FDFT and FUFA positions, AK will pick opponent in BT position, which gives AK a guaranteed attempt for a fast attack.
#2 Escape with 1 if previous input was left, 2 if previous input was right

The "type" abbreviation stands for: Face Up/Down Feet Towards/Away. Left and Right refers to the opponent's side, since opponent's feet are neither towards or across you.

Mexican Magma Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
f~n~d~DF+(1+3_2+4) Cobra Clutch Front 20 1_2
= 2+4, 1+2, 1+2 Funeral Suplex Chain 25
= 3+4, 3+4, 1+2 Pickpocket Sleeper Chain 15 x
= = 1, 1, 1+2 Triple Trouble Chain 20 x
= = 3, 4, 1+2, 3+4 Human Necktie Chain 23 x x
= 2, 1, 1+2 Neck Drop Chain 18 x x
= = 4, 3, 3+4, 1+2 Choke Sleeper Chain 22 x x
= = 3+4, 2, 1, 1, 1+2 3 Count Pound Chain 25 x x

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 9
2 Straight h 13
3 Hook Kick h 33 KND, W!
4 Roundhouse h 27 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 10 RC
FC 3 Crouch Spin Kick L 16 RC
uf~n+1 Jumping Jab m 16
uf~n+2 Jumping Straight m 20 KND
uf~n+3 Jumping Spin Kick m 33 W!
uf~n+4 Delayed Hopkick m 33 JG
UF~n+1 Jumping Downward Punch m 18_21 KND
UF~n+2 Jumping Ground Punch M 21
UF~n+3 Jumping Spin Kick m 30 JG
UF~n+4 Jumping Front Kick m 30
UF~n+3 Jumping Low Spin Kick L 20
UF~n+4 Jumping Front Kick (2) m 20

#1 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2, 1 One Two Punch h, h 9, 13 NC
1, 2, 1 Left Right Uppercut h, h, m 9, 13, 20 NCc
2, 1 Jab Uppercut h, m 13, 16 NC
1+2 [~B] Elbow Uppercut [to Backturned] m 10 NC
1+2, 2 Dark Cyclone m, h 10, 28 NC
1+2, 4 Dark Buzzsaw m, m 10, 22
3+4 Roundout Kick M 24 Lowcrush, Jumping, Recovers BT
3+4, 1 Roundout Body Press M, M, t (Shift) 24, 33, 5* Lowcrush, Jumping #
3+4, 2 Roundout Elbow M, M 24, 33 NC, Lowcrush, Jumping
1+4_BT 1+4, uf~n+1+4 Moonsault Drop M 33 Jumping, UB
f+2>1 Dark Elbow Hook m, h 16, 27 NC, KND
f+3, 4, 3 Switch Kick Tornado m, m, h 20, 17, 29 x
f+4 Wind Up Stomp M 28 KND
f+1+2 Hammer Impact m 33 KND, B!, Sabaki
f+1+4 Shoulder Impact (train) m 37 KND
df+1 Minced Liver m 16 x
df+2 Concussion Hook m 28 B!
df+3 Dark Knee Lift m 24 NCc
df+4 Front Kick m 20
df+1+2 Spinning Lariat m 33 Homing
df+3+4 Frankensteiner S, t (Shift) 20, 30* Taggable
d+1, n+4 Knee Lift Combination s, m 6, 17 x
d+2 Blackjack m 22 B! OCc, OCb
d+3 Stomp L 16 x
d+4_FC 4 Low Shin Kick l 12_16 x
d+1+2 Corporate Elbow M 28 x
d+3+4_FC df+4 Taurus Cutter L 20 RC
d+3+4, 3 Taurus Cutter Trap L, m 20, 17 x
d+(1+4_2+3) Shadow Step Low Parry, RC
d+(1+4_2+3), 1+2 Shadow Press m, t 24, 15* #
db+2 Bare Knuckle m 20 JGc
db+2, 3 Killer PK Combo m, m 20, 32 KND
db+3 Foot Sweep L 27 JGc
db+4 Low Drop Kick L 21 KND
db+1+2 [~D_DF] Stomping Headbutt m 40 B! OCb KND
b+1, 2 Dark Jab to Hell Stab h, m 16, 20 NC
b+2>1>2 Knife Edge Combo m, m, h 13, 10, 20 NCc
b+3 Toll Kick h 31
b+4 Toe Kick m 20
b+4: 1+2 Toe Kick to Stunner m, t (Shift) 20, 15* x
b+1+2 Blindside m 0 x
b+1+4 Straight Arrow m 32 Sidestep
b+2+3 Dark Destroyer m 67 UB
ub+1 Water Parting Chop h 33
ub+2_u+2_uf+2 High Elbow Drop M 47 Jumping
uf+3 Switch Jump Knee Attack m 24 x
uf+4 Jumping Hopkick m 17 JG
uf+1+2_uf~n+1+2 Capital Punishment m 33 JG
uf+1+2~D Burning Knuckle m 60 UB
uf+3+4 Scissors Kick M 31 x
ff+2 Solar Plexus Punch m 31 W!
ff+3 Comeback Kick h 35 Homing, KND
ff+4 Brawler Kick m 33 W!
ff+1+2 Flying Forearm M 37 KND
ff+3+4 Drop Kick h 40 KND
ff~n+2 Underhanded l 22 KND
cd+1 Shadow Lariat h 36 KND
cd+2 Palm Upper (Dark Uppercut) h 28 JG
c+3 Dark Inferno h 40 UB
cD+4 Knee Vault m 29
cD+1+2 Poison Mist h 12* UB
fff+3_WR 3 Flying Brawler Kick m 40 Blockstun
fff+3+4_WR 3+4 Satellite Drop Kick m 54 KND
WR after three steps 4 Dashing Low Drop Kick L 27 KND
WS 1 Snap Uppercut m 21 JG
WS 2 Jugular Thrust m 24 JGc
WS 3 High Front Kick h W!
WS 4 Rising Front Kick m
FC df+2 Backhand Chop m 31 JG
SS 2 Jaguar Thrust m 22
SS 2, 1 Death Sandwich m, m 22, 12* B!
SS 4 Buzzsaw Kick m 29
SS 3+4 Neck Cutter Kick h 37
BT 3 Blind Kick M 20
BT 4 Turn Sobat m 27
1+2+3+4, qcf+1 Flame Breath h 37* UB
1+2+3+4, cD+2 Spark Upper m 39* JG
Approach grounded d+4, 4, 4 Crazy Stomps L, L, L 20*, 4*, 3* F!
Back against Wall bb~ub Wall Climb to Body Press 25, 20 M, t (Shift) # Lowcrush

#1 Armor King will automatically get up if the move hits, otherwise he ends in PLD
#2 Move transitions to throw on a standing opponent for 30 damage, you can duck to avoid the throw
#3 Can only be done when the opponent is grounded
#4 Can be ended in BT after the 1st or 2nd kick

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 25,9,7,6,6 mhlmm
 = 3,4,1+2,2,qcf+1+2 10 12,9,8,12,20 hmmh!
 = 4,2,1,3+4,2 10 8,9,12,9,24 mhhm!
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