Tekken Tag Tournament 2/Anna Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Anna ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

Tekken 6 move list imported as a starting point

Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 Cruel Punishment Front 35 1 x
2+4_F+2+4_BT 2+4 Losing Face Front 35 2 x
Approach left side 1+3_2+4 Torso Splitter Left 40 1 x
Approach right side 1+3_2+4 Serpentine Arm Break Right 38 2 x
Approach back 1+3_2+4 Overhead Triangle Lock Back 60 No Break x
uf+1+2 Overhead Toss Front 30,10 1+2 x
df~DF+1 Elbow Smash Front 43 x x
Time enemy attack b+(1+3_2+4) Attack Reversal Reversal x x x


#1 Footnotes Here

Chin Bash Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
qcf+1+2 Chin Bash Front 15 1
= 3, 4, 3, 1+2 Arm Snap Chain 30
= 1, 3, 2, 1 Reverse Arm Locl Chain 18
= = 3, 1, 4, 1+2, 1+2 Falcon Wing Squeeze Chain 25
= = 2, 1, 3, 4, 1+2 Falling Arm Break Chain 25
= = 2, 3, 1+2, 3+4, 1+2 Double Arm Lock Toss Chain 30
= 1+3, 4, 1+2 Arm Lock Chain 25
= = 4, 3, 4, 3+4, 1+2 Rolling Arm Break Chain 30
= = 1+2, 4, 3, 1+2, 1+2, 1+2 Arm Break Takedown Chain 28

#1 Footnote Here

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 9
2 Straight h 13
3 Left High Kick h 24
4 Right Roundhouse h 20 JGc
d+1_FC 1 Crouch Jab s 6 RC
d+2_FC 2 Crouch Straight s 10 RC
d+3_FC 3 Crouch Spin Kick l 16 RC
d+4_FC 4 Crouch Shin Kick l 9 RC
uf~n+1 Jumping Jab m 16 #1
uf~n+2 Jumping Ground Punch m 16 KND
uf~n+3 Jumping Spin Kick m 27 W!
uf~n+4 Jumping Side Kick m 33
UF~n+1 Jumping Downward Punch m 16_20 #1
UF~n+2 Jumping Ground Punch M 24
UF~n+3 Jumping Spin Kick m_L 33 Stun #1
UF~n+4 Jumping Front Kick m_M 33_20
1+2+3+4 Supercharge #2
ub~B Handspring
bb~UB Wall Jump to Wall Flip


#1 Attack will have different damage depending on what time you press the attack while in mid-air. When character's still rising, attack will do less damage, but when falling, attack will do stronger damage.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 2_BT (1_2), 2 Left Right Combo h,h 9,13 NC
1, 2, 1 Left Right Left Combo h,h,h 9,13,8
1, 2, 1, 4 Left Right Left to Frost Needle h,h,h,h 9,13,8,24
1, 2, 1, d+4 Jab Combo Low Kick h,h,h,l 9,13,8,10 JG Taggable
1, 2, 3 Left Right to Left Low Kick h,h,l 9,13,13
1, 2, 4 Jab Combo Roundhouse h,h,h 9,13,29
1, 4 Jab Low Kick h,l 9,10
2, 1 Right Left Combo h,h 13,8
2, 1, 4 Right Left to Frost Needle h,h,h 13,8,24 JG Taggable
2, 1, d+4 Biting Snake (Short) h,h,l 13,8,10
2, 3 Jab Left Kick h,h 13,20
2, 4 Jab Roundhouse h,h 13,29 NCc
2, d+3 Jab Sweep h,l 13,13
3, 3, 2 Spike Combo to Right Uppercut h,l,m 24,13,13
3, 3, 4 Spike Combo to Right High Kick h,l,h 24,13,27
3, 4 Head Ringer h,h
4, 3 Right High Low Spin Kick h,l 20,17
f+2, 3 Poison Sting & Spin Kick h,h 18,27 NC
f+3 [~B] Serval Knee [to CAT] m 18
f+3, 2 Serval Swat m,m 18,27 B!
f+4 Imploding Star m 37
f+1+2 Blonde Bomb m 28
f+2+3 Aphrodite's Scorn m 33
df+1_WS 1, 2 Uppercut Jab m,h 17,13
df+1_WS 1, 2, 3 [~B] Uppercut Jab to Radiant Arch [to CAT Cancel] m,h,m 17,13,24
df+1_WS 1, 2, 4 Uppercut Jab to Cutting Crescent m,h,h 17,13,29
df+2 Step In Uppercut x x
df+3, 1 [~B] Middle Kick Jab [to CAT cancel] m,h 17,13
df+3, 1, 2 Leg Slicer Combo m,h,h 17,13,8
df+3, 1, 4> 2 [~U_D] Twisting Rush [to Sidestep] m,h,h,h 17,13,27,16
df+3, 1, 4> 2, 3 Twisting Rush to High Kick m,h,h,h,h 17,13,27,16,22
df+3, 1, 4, 2, uf+3 Twisting Rush to Sudden Storm m,h,h,h,m 17,13,27,16,29
df+3, 1, 4, 2, 4 Twisting Rush to Backhand Sweep m,h,h,h,l 17,13,27,16,28
df+3, 1, 4, 2, 1+2 Twisting Rush to Blonde Bomb m,h,h,h,m 17,13,27,16,28
df+3, 2 [~U_D] [~B] Creeping Step [to Sidestep] [to Crouchdash] 17,16 x
df+3, 2, 1, 4 Leg Kiss Combo m,h,h,h 17,16,18,24 JG Taggable
df+3, 2, 1, d+4 Creeping Snake Low m,h,h,l 17,16,18,10
df+3, 2, 3 Creeping Snake to Left Kick m,h,h 17,16,20
df+3, 2, 4 Creeping Snake Roundhouse m,h,h 17,16,29
df+3, 2, d+3 Creeping Snake to Left Low Kick m,h,l 17,16,13
df+3>3>3>1 Approaching Storm m,h,h,h 17,8,10,18
df+3>3>3>4 Flash Kicks m,h,h,h 17,8,10,20
df+3, 4 Mid Head Ringer m,h 17,20
df+4 Wine Opener l 18
df+1+2 Guard Breaker m 0
d+1, n+4 Low Jab Rising Kick s,m 8,13
d+2 Ice Sickle m 22 B!
d+3, 2 Left Spin Low Kick to Right Upper l,m 16,13 NCc, Taggable
d+3, 4 Left Spin Low Kick to High Right Kick l,h 16,27
d+4, 2 [~U_D] Low Kick Spin Punch [to SS Cancel] l,h 9,13
d+1+2 Bloody Scissors m 67 Highcrush Unblockable
d+3+4 Heel Grind l 21
db+1 Scarlet Rain m 21 B!
db+1, 1 Scarlet River m,l 21,16
db+1, 4 Scarlet Spout m,m 21,20 JG
db+2, 4 Low Jab Rising Kick s,m 10,13
db+3 Mudslide l 28
db+4, 3 Severe Quake l,l 24,18
db+4, 4 Sepia Drop l,m 24,20
db+1+2 [~uU] Hunting Swan m 60 Unblockable
db+3+4, 3 Stalker Repellant l,h 24,13* NC if 1st hit is clean
b+1, 2, 2 Cross Cut Saw m,h,m 18,16,32
b+2, 2 Double Slap h,h 20,24 NC Homing
b+3 Chaos Judgement (CAT)
b+4 Rusty Hook m 22 Homing
u+3_ub+3 Catapult Kick m 27
uf+1, 3 Fatal Attack Combo h,m 13,22 NCc
uf+1, 3, 1+2 Hail Storm h,m,m,m 13,22,13,6* NCc
uf+3 Sudden Storm m 29
uf+4, 3, 4 [~U_D] Can Opener [to SS Cancel] h,m,h 27,13,18
UF+4 Quick Somersault Kick m 28 JG Taggable
uf+3+4 Dominatrix Heel m,m 5,24
ff+2 Executioner h 28 Homing
ff+3, 4, 3 Treading Water m,m,m 18,7*,6*
ff+3, 4, b+3 Treading Water to Chaos Judgment m,m,m 18,7*,6*
ff+3, 4, b+3: 1+2 Treading Water to Hunting Swan m,m,m 18,7*,6*,60 Unblockable
ff+4 [~B] Falling Heel [to Chaos Judgment] m 27
ff+1+2 Sosho Zanha m 49*_33
qcf+1 Assasin's Dagger h 31 JG on CH
qcf+2 Crimson Arrow m 22
qcf+2, 1 Artemis Arrow m,m 22,27 NC
qcf+3>1 Paralyzing Needle m,h 18,33 NC
qcf+3>3>1 Omission Storm m,h,h 18,10,18
qcf+3> 3> 4 Omission Kick Combo m,h,h 18,10,20
qcf+4 Piston Kick m,m 16,16
ffF+3 Bone Cutter m 27
WS 2 Rising Palm m 29
WS 3 [~B] Face Wash [to Chaos Judgment] m 27
FC f+1 Cat Thrust m 36 JG Taggable
FC f+2 Right Hand Stab m 33
FC df+2 Right Handed Sweep l 18 JG
FC (ub_u_uf)+4 Low Somersault Kick m 28 JG Taggable
FC (UB_U_UF)+4 High Somersault Kick m 40
SS 2 Chaos Tail l 22
SS 3 Heel Mash m 31 B!
SS 3+4 Bloody Cross m,m 10,12*

#1 The last part of the string is a standing throw, press 2 to break

Chaos Judgment Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
b+3 Chaos Judgment (Catastrophe) x x NC
CJM 1 Infernal Storm h 18
CJM 2, 1 Double Rapier h,m 13,16
CJM 3 Picking Heel m 24
CJM 4 Infernal Avalanche l 27
CJM 1+2 Caracal m 24 B!
CJM db+3, 3 Dendrobates Azureus l,h 8,27 NC
CJM uf+4 Stryx m 27 JG
CJM~ff Forward Roll
CJM~ff+3 Rolling Stone m 36
CJM~ff+4 Seismic Blast h 28 JG Taggable

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
d/f+2,1,3,2,2 x 25,9,7,6,6 mhlmm
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