Tekken Tag Tournament 2/Alisa Move List

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Tekken Tag Tournament 2 Character Select


Contents

[ Alisa ]
[ Move List ]
[ Frame Data ]
[ Combos ]
[ Strategy ]
[ Forum ]


Move List Notes

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Grappling Arts

COMMAND THROW NAME TYPE DAMAGE ESCAPE PROPERTIES
1+3_F+1+3_BT 1+3 Trigger Shuffle Front 35 1
2+4_F+2+4_BT 2+4 [~1+2] Back Door [to DES] Front 35 2
Approach left side 1+3_2+4 Compression Left 40 1
Approach right side 1+3_2+4 Hat Trick Right 40 2 F!
Approach back 1+3_2+4 Random Typing Back 55 No Break
uf+1+2 Spam Bomb Front 40 1+2
FC db~b~DB+1+2 Double Bull Shot Front 45 1+2 Tag-able
Time enemy attack b+(1+3_2+4) Model Change Reversal 27 #1

#1 High attack and throw reversal

Basic Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1_f+1 Jab h 9
2 Straight h 13
3 Lateral Kick m 16
f+3 Straight Kick h 22
u+2_u/f+2 Axis Punch h 24
d+1_FC 1 Crouch Jab s 6 RC
FC 2 Crouch Straight s 10 RC
FC 3 Crouch Spin Kick L 16 RC
FC 4 Crouch Shin Kick l 13 RC
uf~n+1 Jumping Jab m 16
uf~n+2 Short Jumping Ground Punch M 16
uf~n+3 Jumping Spin Kick m 27 W!
uf~n+4 Delayed Hopkick m 33 W!
UF~n+1 Jumping Downward Punch m 16_20_24 #1
UF~n+2 Jumping Ground Punch M 24
UF~n+3 Jumping Spin Kick m_L 33_20 #1, crumple on mid hit
UF~n+4 Jumping Front Kick m_M 27_20
1+2+3+4 Supercharge - - #2


#1 Attack damage will differ depending when you press the attack while in mid-air.
#2 Supercharge will enable you to do chip damage and makes your first hit a counterhit, but you cannot block and get counterhit in return.

Special Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
1, 1 [~1+2] Stop Bit [to DES] hh 9,24 NC
1, 2, 2 Coil Punch Combo hhl 9,13,22 Hold third attack for JG
2, 3, 3 Down Time hmm 13,9,27 W!
2, 3, 4 Down Link hmL 13,9,27 SLD
3, 2 Quick Access mmmmmm 16,5,5,5,5,5 Enters DES
4 Accelerator h 32 W!, JGc
1+2 Gigabyte Hammer m 28 JG, B!
f+2 [~1+2] Session [to DES] m 16
f+2, 3, 3 Triple mhm 16,10,27 W!
f+3, 2, 1 Lost Access hhhmmM 22,6,6,6,6,6 Enters DES
f+4, 1, 4 Logic Bomb mhm 18,18,24 KND
f+1+2 Overflow m 33 MS
df+1, 1, 2 Cyclone Mixer mhhhhhhh 13,27,5,5,5,5,5,5 Enters DES
df+1, 4 Cyclone Hacker mm 13,21 KS
df+2 Pickup m 21 JG
df+3, 3 Double Socket mL 20,21 MS
d+2, 4 [~1+2] Deadlock [to DES] MM 22,32 W!
d+3, 3, 3 Triple Click LLL 17,6,18 SLD
d+4, 1+2 Optimizer Lh 20,27 KND
d+3+4 [~1+2] Harpoon Sweep [to DES] L 27 KND, JG, HA
db+1 Backup - - TC
db+1~1 Recovery Hook h 41 W!
db+1~2 Rocket Punch h(!) 33
db+1~3 Meteor Kick m 40 KND
db+1~4 Uplink Knee m 40 JG
db+2, 2 [~1+2] Daisy Chain [to DES] mm 22,17
db+3 Deep Link L 13
db+4 Deep Web L 29 FCD
b+1, 1+2 Gadget Found mSm 24,1,40 JG
b+2, 1 Trance Hammer mm 16,17 B!
b+2, 4 Trance Accelerator Kick mh 16,27 W!
b+3 Spinning Top m 35 W!, HA
b+4, 3 [~1+2] Double Threading [to DES] mm 22,20 B!, KS
b+3+4, 3+4 Dynamic Range mM 27,15 JG, B!
b+2+3 Hang-up m! 67
ub+3+4_BT 3+4, 1+2 Docking Bay Mm 25,27 JG
uf+3 [~3+4] [~F+3+4] Cradle Kick [to SBT] [to DBT] m 20 SH, TJ
uf+3, 2 Cradle Star mm 20,40
uf+3+4 Downstream M 37 SLD
uf+4, 4 Inbound Kick mM 13,12 JG, B!, F!
ff+2, 3 Jumper Switch mm 24,15 KND
ff+3, 4 [~1+2] Double Cut [to DES] mh 16,20 W!
ff+3, 4, 4 [~1+2] Cutover [to DES] mhm 16,20,15 KND
ff+4: (qcf_qcb) 1 Sandbox mm 24,29
ff+1+2 Worm Virus mm 6,24 JG, CF
ff+1+2: 2 Killer Worm Virus mmmmmmmm 6,24,2,2,2,2,2,2 Enters DES, CF
b~f+2 Overload h 40 W!
bb+1+2 Double Rocket Punch h(!) 67 W!
fff+2_WR 2 Linear Punch h 37 W!
fff+3, 4_WR 3, 4 Linear Dropkick mm 20,27 W!
WR after three steps 1+2 Thruster Double Punch M 32
WS 1, 2, 3 [~1+2] Spear Fishing mhm 16,12,27 JG
WS 2 [~3+4] [~F+3+4] Digital Lift [to SBT] [to DBT] m 32 JG
WS 3 Clockwork m 24
WS 3, 3 Clockwork Spring Middle mm 24,27 NC
WS 3, d+3 Clockwork Spring Low mL 24,21 PLD
WS 1+2 Cute But Deadly m 27 PLD_FCD, Hold for more damage
FC df+1+2 [~1+2] Sad Hound [to DES] lL 13,21 KS
SS 4, 1+2 Happy Propeller Lhhhm 20,6,6,6,6
BT 4 Good Two Shoes m 27 SLD
When FDFT 1+2 Reboot - - TJ
When FDFT 1+2, 3+4 Meteor Kick m 47 KND
1+2+3 Taunt 1 - -
1+2+4 Taunt 2 - -

Single Boot Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
f+3+4 Single Boot - -
SBT~b Abort - - TC, Can do follow-ups from Backup
SBT 1, 2, 1, 3+4 [~1+2] Hard Reset [to DES] mmmmm 16,17,9,6,50 SLD
SBT 2 [~1+2] Linear Elbow [to DES] h 47 SLD
SBT 3 Eject Slider L 22 JGc
SBT 4 Upstream m 29 JG

Destroy Form Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
d+1+2 Destroy Form - -
DES 1 Shredder mmmmmm 4,4,4,4,4,27 FCD
DES 2 Shredding Uppercut Mmmmm 8,8,8,8,8 JG
DES 3_4 Idling - -
DES 1+2 Death Marionette hhh 9,9,27 W!, HA
DES f+1 Hertz Blade hhhhhhh 4,4,4,4,4,4,4
DES f+2 Hertz Blade Aegis x x
DES f+1+2, 1+2 Hertz Blade Diablo mmmmmmmm 4,4,4,4,4,4,4,27
DES d+1 Hertz Blade Scud LLLLL 4,4,4,4,10 KS
DES d+2 Clock Setting LLLL 6,6,6,6 Hold for more hits
DES b+2, 1 Hertz Blade - Tomahawk mmmSSS 22,10,3,2,2,2 F!
DES bb_ub~b_b+3+4 Retro Rockets - -
DES (u_d)+3+4 Evasive Action - -
DES (u_d)+3+4, 1 Evasive Slash m 27
DES uf+1+2 Spindle Slash mMM 12,12,12 B!
BT DES 1_2 Hertz Blade - Flare mmmmmM 5,5,5,5,5,5

Dual Boot Arts

COMMAND MOVE NAME HIT RANGE DAMAGE PROPERTIES
DES f+3+4_ff Dual Boot - -
DBT~b - - -
DBT~u_d Evasive Action - -
DBT 1 Thruster Left hhhhhh 6,6,6,6,6,6
DBT 2 Thruster Right MMhhh 10,4,4,10,11
DBT 2, 1 Thruster Right - Burst MMhhh 10,4,4,10,11 B!
DBT 1+2 Thruster Drill mmMM 6,6,6,27 KND

String Hit Arts

COMMAND HITS DAMAGE HIT RANGE
ub+3, 1, 1, 2, 1, 1, 3+4, 3, 2, 2 15 13,16,12,6,12,4,4,4,16,9,10,1,1,1,9 mmmhhmMMLmmmmhh
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