Tagging Basics
Standing Tag
The most basic of tags. These tags do not require any special directional or additional button input and do not require any specific
character teams except for the Devil & Kazuya morph tag.
The Devil & Kazuya team is extremely limited in their tagging abilities. The standing tag is replaced by an on screen morph tag.
Since there is no run involved in this particular tag you cannot use any of the tag run moves. Other tags such as grounded tags,
stunned tags, juggle tags and even tag throws are completely off limits for this team. Even though the morph tag has a shield type
property up close it leaves you extremely vulnerable to a retaliation attack. There is one way to get around the morph tag however, if
you manage to run under the opponent after a juggle starter you will be able to execute a regular standing tag.
Juggle Tag
One of the safest tags in the game and possibly a starter for a high damage combo. Juggle tags are simply executed by pushing
the tag button right after you execute selected juggle starters. If the juggle starter doesn't connect or is blocked the input will
just be ignored and nothing happens. View the character move lists to see which juggle starters allow tagging.
Tag Run Moves
This refers to moves that can be done by the character running in after a tag, not the character running out of the screen. Most
of the characters have standard tag run moves, the exceptions to the rule will be addressed later on.
You can also incorporate side steps into a tag run or even cancel the run into a side step. This comes in very handy for doing some
cool looking juggles after a class 1 tag which simply aren't possible without a tag run side step cancel.
The commands are screen related, not character side related. Side step up means you will side step to the background and side step
down means you will side step towards the screen. Some commands conflict with the evasive backflip command for characters that have
this move such as Yoshimitsu. The chart will indicate for which characters the command doesn't work.
Depending on what you want to do after the side step, you will also need to cancel the side step itself. For example, you want to side
step jab after a class 1 tag launch but your character has a SS+1 special move you will first need to cancel the tag run into a side
step and then cancel the side step with a tap f to prevent execution of the SS+1 special move.
The following are the exceptions to the standard tag run moves. The command are the same but they result into different moves for
the characters listed below.
Special Team Tag
These special team tags require specific characters on the same team. If the initial move doesn't connect or is blocked the tag
input will just be ignored and nothing happens.
Special Poison Arrow Tags
When Forest Law is teamed up with one of the listed characters his Poison Arrow (f+2~1) will cause a double over stun when a tag
is buffered in (f+2~1~5). The resulting tag attack can be manipulated by holding down.