The most basic of tags. These tags do not require any special
directional or additional button input and do not require any specific
character teams except for the Devil & Kazuya morph tag.
Tag Name
Cmd
Description
Standing Tag
5
Tag out from any standing position
Grounded Tag
5
Tag out from any grounded position
Tech Tag
5
Tag out as you hit the ground.
Stunned Tag
5
Tag out during fall over stun or double over stun
The Devil & Kazuya team is extremely limited in their tagging
abilities. The standing tag is replaced by an on screen morph tag.
Since there is no run involved in this particular tag you cannot
use any of the tag run moves. Other tags such as grounded tags,
stunned tags, juggle tags and even tag throws are completely off
limits for this team. Even though the morph tag has a shield type
property up close it leaves you extremely vulnerable to a retaliation
attack. There is one way to get around the morph tag however, if
you manage to run under the opponent after a juggle starter you
will be able to execute a regular standing tag.
Juggle Tag
One of the safest tags in the game and possibly a starter for
a high damage combo. Juggle tags are simply executed by pushing
the tag button right after you execute selected juggle starters.
If the juggle starter doesn't connect or is blocked the input will
just be ignored and nothing happens. View the character move lists
to see which juggle starters allow tagging.
Tag Run Moves
This refers to moves that can be done by the character running
in after a tag, not the character running out of the screen. Most
of the characters have standard tag run moves, the exceptions to
the rule will be addressed later on.
Tag Name
Cmd
Dmg
Range
F Hit
B Adv
H Adv
CH Adv
Note
Tag Run Cancel
u/b,b
x
x
x
x
x
x
#1
= Tag
= 5
x
x
x
x
x
x
Tag Head Dive
f,f,N+1+2
30
m
18
0
KD
KD
#2
Tag Slash Kick
f,f,N+3
30
m
20
+17
KD
KD
Tag Slide
f,f,N+4
17
l
14
x
KD
KD
You can also incorporate side steps into a tag run or even cancel
the run into a side step. This comes in very handy for doing some
cool looking juggles after a class 1 tag which simply aren't possible
without a tag run side step cancel.
The commands are screen related, not character side related. Side
step up means you will side step to the background and side step
down means you will side step towards the screen. Some commands
conflict with the evasive backflip command for characters that have
this move such as Yoshimitsu. The chart will indicate for which
characters the command doesn't work.
Depending on what you want to do after the side step, you will also
need to cancel the side step itself. For example, you want to side
step jab after a class 1 tag launch but your character has a SS+1
special move you will first need to cancel the tag run into a side
step and then cancel the side step with a tap f to prevent execution
of the SS+1 special move.
Side Step Name
Cmd
Back Flip
Character
Non Back Flip
Character
Note
Side Step Buffer Up
hold U
yes
yes
#1
Side Step Buffer Down
hold D
yes
yes
#1
Side Step Cancel Up
d,d/f,f,u/f
yes
yes
#2
Side Step Cancel Up
d,d/b,b,u/b
no
yes
#2
Side Step Cancel Down
u,u/f,f,d/f
yes
yes
#2
Side Step Cancel Down
u,u/b,b,d/b
no
yes
#2
The following are the exceptions to the standard tag run moves.
The command are the same but they result into different moves for
the characters listed below.
Tag Name
Input
Description
Damage
Note
Armor King
f,f,N+4,4,4
Ali Kick
22,7,7
#3
Gun Jack
f,f,N+3
Standing Left Kick
25
Devil & Angel
f,f,N+1+2
Laser Beam
40
#2
Paul Phoenix
f,f,N+3,3,4
Shredder
20,15,25
Eddy Gordo
f,f,N+3
Lunging Brush Fire
30
Yoshimitsu
f,f,N+3
Standing Left Spin Kick
30
f,f,N+4
Fubuki
20
Kunimitsu
f,f,N+3
Standing Left Spin Kick
30
f,f,N+4
Fubuki
10
Nina Williams
f,f,N+3
Leaping Heel Hold
20,20
#1
King
f,f,N+3
Standing Left Kick
25
f,f,N+4,4,4
Ali Kick
22,7,7
#3
Kazuya
f,f,N+1+2
Right Punch
7
#2
f,f,N+3
Split Axe Kick
23
f,f,N+4
Roundhouse
30
Lee Chaolan
f,f,N+3,4,4
Shredder
20,15,25
Alex & Roger
f,f,N+3
Standing Left Kick
25
f,f,N+4,4,4
Ali Kick
22,7,7
#3
Special Team Tag
These special team tags require specific characters on the same
team. If the initial move doesn't connect or is blocked the tag
input will just be ignored and nothing happens.
Tag Team
Input
Description
Damage
Jack-2 to Bryan
d+1+2~5,2
Bravo Knuckle - Fisherman's Slam
50
Gun Jack to Bryan
d+1+2~5,2
Bravo Knuckle - Fisherman's Slam
50
Bryan to Alex
ws+1~5
Snake Upper - Animal Taunt
18
Bryan to Roger
ws+1~5
Snake Upper - Animal Taunt
18
Special Poison Arrow Tags
When Forest Law is teamed up with one of the listed characters
his Poison Arrow (f+2~1) will cause a double over stun when a tag
is buffered in (f+2~1~5). The resulting tag attack can be manipulated
by holding down.