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| Standing Tag |
The most basic of tags. These tags do not require any special
directional or additional button input and do not require any specific
character teams except for the Devil & Kazuya morph tag. |
| Standing Tag |
5 |
Tag out from any standing position |
| Grounded Tag |
5 |
Tag out from any grounded position |
| Tech Tag |
5 |
Tag out as you hit the ground. |
| Stunned Tag |
5 |
Tag out during fall over stun or double over stun |
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The Devil & Kazuya team is extremely limited in their tagging
abilities. The standing tag is replaced by an on screen morph tag.
Since there is no run involved in this particular tag you cannot
use any of the tag run moves. Other tags such as grounded tags,
stunned tags, juggle tags and even tag throws are completely off
limits for this team. Even though the morph tag has a shield type
property up close it leaves you extremely vulnerable to a retaliation
attack. There is one way to get around the morph tag however, if
you manage to run under the opponent after a juggle starter you
will be able to execute a regular standing tag. |
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| Juggle Tag |
One of the safest tags in the game and possibly a starter for
a high damage combo. Juggle tags are simply executed by pushing
the tag button right after you execute selected juggle starters.
If the juggle starter doesn't connect or is blocked the input will
just be ignored and nothing happens. View the character move lists
to see which juggle starters allow tagging. |
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| Tag Run Moves |
This refers to moves that can be done by the character running
in after a tag, not the character running out of the screen. Most
of the characters have standard tag run moves, the exceptions to
the rule will be addressed later on. |
| Tag Run Cancel |
u/b,b |
x |
x |
x |
x |
x |
x |
#1 |
| = Tag |
= 5 |
x |
x |
x |
x |
x |
x |
|
| Tag Head Dive |
f,f,N+1+2 |
30 |
m |
18 |
0 |
KD |
KD |
#2 |
| Tag Slash Kick |
f,f,N+3 |
30 |
m |
20 |
+17 |
KD |
KD |
|
| Tag Slide |
f,f,N+4 |
17 |
l |
14 |
x |
KD |
KD |
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You can also incorporate side steps into a tag run or even cancel
the run into a side step. This comes in very handy for doing some
cool looking juggles after a class 1 tag which simply aren't possible
without a tag run side step cancel.
The commands are screen related, not character side related. Side
step up means you will side step to the background and side step
down means you will side step towards the screen. Some commands
conflict with the evasive backflip command for characters that have
this move such as Yoshimitsu. The chart will indicate for which
characters the command doesn't work.
Depending on what you want to do after the side step, you will also
need to cancel the side step itself. For example, you want to side
step jab after a class 1 tag launch but your character has a SS+1
special move you will first need to cancel the tag run into a side
step and then cancel the side step with a tap f to prevent execution
of the SS+1 special move. |
| Side Step Buffer Up |
hold U |
yes |
yes |
#1 |
| Side Step Buffer Down |
hold D |
yes |
yes |
#1 |
| Side Step Cancel Up |
d,d/f,f,u/f |
yes |
yes |
#2 |
| Side Step Cancel Up |
d,d/b,b,u/b |
no |
yes |
#2 |
| Side Step Cancel Down |
u,u/f,f,d/f |
yes |
yes |
#2 |
| Side Step Cancel Down |
u,u/b,b,d/b |
no |
yes |
#2 |
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The following are the exceptions to the standard tag run moves.
The command are the same but they result into different moves for
the characters listed below. |
| Armor King |
f,f,N+4,4,4 |
Ali Kick |
22,7,7 |
#3 |
| Gun Jack |
f,f,N+3 |
Standing Left Kick |
25 |
|
| Devil & Angel |
f,f,N+1+2 |
Laser Beam |
40 |
#2 |
| Paul Phoenix |
f,f,N+3,3,4 |
Shredder |
20,15,25 |
|
| Eddy Gordo |
f,f,N+3 |
Lunging Brush Fire |
30 |
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| Yoshimitsu |
f,f,N+3 |
Standing Left Spin Kick |
30 |
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| |
f,f,N+4 |
Fubuki |
20 |
|
| Kunimitsu |
f,f,N+3 |
Standing Left Spin Kick |
30 |
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f,f,N+4 |
Fubuki |
10 |
|
| Nina Williams |
f,f,N+3 |
Leaping Heel Hold |
20,20 |
#1 |
| King |
f,f,N+3 |
Standing Left Kick |
25 |
|
| |
f,f,N+4,4,4 |
Ali Kick |
22,7,7 |
#3 |
| Kazuya |
f,f,N+1+2 |
Right Punch |
7 |
#2 |
| |
f,f,N+3 |
Split Axe Kick |
23 |
|
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f,f,N+4 |
Roundhouse |
30 |
|
| Lee Chaolan |
f,f,N+3,4,4 |
Shredder |
20,15,25 |
|
| Alex & Roger |
f,f,N+3 |
Standing Left Kick |
25 |
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f,f,N+4,4,4 |
Ali Kick |
22,7,7 |
#3 |
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| Special Team Tag |
These special team tags require specific characters on the same
team. If the initial move doesn't connect or is blocked the tag
input will just be ignored and nothing happens. |
| Jack-2 to Bryan |
d+1+2~5,2 |
Bravo Knuckle - Fisherman's Slam |
50 |
| Gun Jack to Bryan |
d+1+2~5,2 |
Bravo Knuckle - Fisherman's Slam |
50 |
| Bryan to Alex |
ws+1~5 |
Snake Upper - Animal Taunt |
18 |
| Bryan to Roger |
ws+1~5 |
Snake Upper - Animal Taunt |
18 |
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| Special Poison Arrow Tags |
When Forest Law is teamed up with one of the listed characters
his Poison Arrow (f+2~1) will cause a double over stun when a tag
is buffered in (f+2~1~5). The resulting tag attack can be manipulated
by holding down. |
| Lei Wulong |
N |
Leaping Slash Kick |
21,30 |
|
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~D |
Slide |
21,21 |
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| King |
(N_~D) |
Knuckle Bomb |
21,21 |
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| Armor King |
N |
Knuckle Bomb |
21,21 |
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~D |
Burning Knuckle Bomb |
21,45 |
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| Gun Jack |
N |
Digital Hans Headslide |
21,21 |
|
| |
~D |
Slide |
21,21 |
|
| Heihachi Mishima |
N |
Leaping Slash Kick |
21,30 |
|
| |
~D |
Slide |
21,21 |
|
| Bryan Fury |
N |
Leaping Slash Kick |
21,30 |
|
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~D |
Slide |
21,21 |
|
| Hwoarang |
N |
Leaping Slash Kick |
21,30 |
|
| |
~D |
Slide |
21,21 |
|
| Lee Chaolan |
N |
Leaping Slash Kick |
21,30 |
|
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~D |
Slide |
21,21 |
|
| Jin Kazama |
N |
Leaping Slash Kick |
21,30 |
|
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~D |
Slide |
21,21 |
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| Paul Phoenix |
1 |
Thruster |
21,20 |
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= ~5 |
= Tag |
n/a |
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2,2 |
Jaw Breaker - Stone Breaker |
21,12,10 |
#1 |
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= 1 |
= Law Power Punch |
23 |
|
| Alex & Roger |
(N_~D) |
Knuckle Bomb |
21,21 |
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| Kuma & Panda |
N |
Leaping Slash Kick |
21,30 |
|
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~D |
Slide |
21,21 |
|
| Prototype Jack |
N |
Digital Hans Headslide |
21,21 |
|
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~D |
Slide |
21,21 |
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