Tekken Hybrid

Tackles

All characters have to ability to tackle the opponent during a run, check the running system section for more details on how to tackle during a run. A few characters can perform a tackle from standing position.
Character Command
Jin Kazama FC+1+2 or d/b+1+2
Kazuya Mishima FC+1+2 or d+1+2 or d/b+1+2
Armor King FC+1+2 or D/B+1+2
King FC+1+2 or d/b+1+2
Paul Phoenix FC+1+2 or d/b+1+2

Tackle Attacks

After a successful tackle you can execute various tackle attacks depending on the character you are playing and the the position of your opponent at the moment of tackle impact.
Character Place Command Name Note
Any Character Front 1,2,1,2,(1,2_2,1) Mounted Punches #1
    2,1,2,1,(1,2_2,1) Mounted Punches #1
  Back 2,1,2,1,(1,2_2,1) Back Mounted Punches #1
    1,2,1,2,(1,2_2,1) Back Mounted Punches #1
Yoshimitsu Front (1_2) Sword Stab  
  Back (1_2) Sword Stab  
Paul Phoenix Front 1+2 Cross Arm Lock  
    (1,2,1_2,1,2),1+2 Triple Punches - Cross Arm Lock  
    2,D+1,1,N+4,1,1+2 Ultimate Punishment  
Jin Kazama Front 1+2 Cross Arm Lock  
    (1,2,1_2,1,2),1+2 Triple Punches - Cross Arm Lock  
Nina Williams Front 1+2 Cross Arm Lock  
    3+4 Leg Cross Hold  
    (1,2,1_2,1,2) Triple Punches  
     = 1+2  = Cross Arm Lock  
     = 3+4  = Leg Cross Hold  
King Front 1+2 Cross Arm Lock  
     = 1+2  = Arm Twist  
    3+4 Leg Cross Hold  
     = 1+2  = Ultimate S.T.F  
    (1,2,1_2,1,2) Triple Punches  
     = 1+2  = Cross Arm Lock  
       = 1+2    = Arm Twist  
     = 3+4  = Leg Cross Hold  
       = 1+2    = Ultimate S.T.F  
Foot Notes #1 Yoshimitsu cannot do any Mounted Punches.

Tackle Reversals

Some characters have to ability to reverse/parry the tackle and reverse some tackle attacks. These only apply to a front tackle.
Character Place Move Reversal or Parry Command Note
Jin Kazama Front Tackle (b+1+3_b+2+4) #1
    Cross Arm Lock 1+2,2,2,2,2,2 #2
Paul Phoenix Front Tackle (b+1+3_b+2+4) #1
    Cross Arm Lock 1+2,2,2,2,2,2 #2
    1st Mount Punch (Right Only) 1,1,2  
Anna Williams Front Tackle (b+1+3_b+2+4) #1
Wang Jinrey Front Tackle (b+1+3_b+2+4) #1
Jun Kazama Front Tackle (b+1+3_b+2+4) #1
Nina Williams Front Tackle (b+1+3_b+2+4) #1
    Cross Arm Lock 1+2,2,2,2,2,2 #2
    Leg Cross Hold 1+2,1,1,1,1,1 #2
King Front Cross Arm Lock 1+2,2,2,2,2,2 #2
    Leg Cross Hold 1+2,1,1,1,1,1 #2
Foot Notes #1 Input the reversal command as if you would for a normal punch attack.
#2 Input the reversal well before the actual animation.

Tackle Escapes

All characters can escape tackles and most of the tackle attacks. All front and back tackle attacks are listed to make clear which are escapable.
Character Place Move Escape Command Note
All Characters Front Tackle 2 (Avoid Tackle) #1
    Tackle 1+2 (Tackle Over Turn) #2
  Back Tackle None  
  Front 1st Mounted Punch (Left) 2  
    1st Mounted Punch (Right) 1  
    4th Mounted Punch (Left) 2  
    4th Mounted Punch (Right) 1  
    2nd - 3rd - 5th Mounted Punch None  
  Back 1st Mounted Punch (Left) 1 #3
    1st Mounted Punch (Right) 2 #3
    2nd to 5th Mounted Punch None  
  Front Cross Arm Lock 1+2,2,2,2,2  
    Leg Cross Lock 1+2,1,1,1,1  
    Arm Twist None  
    Ultimate S.T.F. None  
    Ultimate Punishment n/a #4
Foot Notes #1 Input within 2 frames for a Running Tackle and within 4 frames for a Standing Tackle after the hit frame.
#2 Input right before your back hits the ground. After over turning the Tackle you can use Tackle follow up attacks.
#3 You cannot escape Armor King's Back Mounted Punches when started from the Ground Throw.
#4 The 1st right punch is escapable, the attacks after that are not escapable.