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An attack parry is where you anticipate your opponent's
attack and push aside the incoming attack. Every character in Tekken
Tag Tournament has the ability to parry low attacks with the generic
d/f command, but beside this common low parry some characters have
a special command low parry, mid parry, high parry and special attack
parry. |
| King |
d+1+4 or d+2+3 |
| Nina Wiliams |
d+1+3 or d+2+4 |
| Julia Chang |
d+1+3 or d+2+4 |
| Ling Xiaoyu |
d+1+4 |
| Yoshimitsu |
d+1+3 or d+2+4 |
| Hwoarang |
d+1+3 or d+2+4 |
| Bryan Fury |
d+1+3 or d+2+4 |
| Lei Wulong |
d+1+3 or d+2+4 or PAN F |
| Forest Law |
d+1+3 or d+2+4 |
|
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The following is the frame analysis for the different
types of low parry. We will break it down to frames of execution,
frame window where the low parry is active, frame window where your
character cannot input a command if you miss a low parry and finally
the amount of advantage frames after a successful low parry. |
| Special Command Low Parry |
| Execution |
Active Window |
Freeze Window |
| 2 |
12 |
2 |
| Frame Advantage |
| Low Punch |
Low Kick |
Slide |
| 8 |
15 |
KND |
|
|
| Generic d/f Low Parry |
| Execution |
Active Window |
Freeze Window |
| 1 |
9 |
0 |
| Frame Advantage |
| Low Punch |
Low Kick |
Slide |
| 9 |
16 |
KND |
|
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You can buffer a low parry while tagging in by holding
D/F during the tag in run, you will automatically parry any low
attack during the tag. The low parry will shift your opponent slightly
of axis so the 15 frames advantage does not necessarily mean a quick
juggle starter is guaranteed after a low parry.
Only four characters in Tekken Tag Tournament have to ability to
parry both punch and kick attacks at high and mid range. High parry
and mid parry result in a 6 frame advantage. |
| |
| Forest Law |
b+1+3 or b+2+4 |
| Ling Xiaoyu |
1+4 |
| Lei Wulong |
TGR F |
| Anna Williams |
FC,f+2 |
|
Below is the frame analysis for the high parry and
mid parry. Anna's parry has special properties and is included under
the special parry section at the bottom of this page. |
| High & Mid Parry (Ling &
Law) |
| Execution |
Active Window |
Freeze Window |
| 2 |
8 |
28 |
|
|
| High & Mid Parry (Lei) |
| Execution |
Active Window |
Freeze Window |
| 0 |
Infinite |
0 |
|
| |
 |
| |
The special attack parry and auto reversal are specific
to one character. The charts include frames of execution, frame
window where the special attack parry or auto reversal is active,
the frame window where your character cannot input a command if
you miss the special attack parry or auto reversal and some additional
notes if needed. |
| |
| Baek Doo San
(b+1+2) |
| Execution |
Active Window |
Freeze Window |
| 1 |
11 |
11 |
| Notes |
- Works on high and mid punches.
- Gives a 15 frame advantage.
- Doing b+1+2~b will move Baek into Flamingo Stance after
the Parry but in this case the frame advantage will be less.
|
|
|
| Lei Wulong (f+3+4) |
| Execution |
Active Window |
Freeze Window |
| 5 |
20 |
None |
| Notes |
- Works on high and mid punches.
- Gives a 6 frame advantage and the opponent will be Back
Turned or Side Turned.
- When the Parry is missed Lei will go into Drunken Stance
|
|
| Bryan Fury (b+1+2) |
| Execution |
Active Window |
Freeze Window |
| 2 |
9 |
24 |
| Notes |
- Works on high and mid punches.
- Input ~2 after a left punch Parry and Bryan will do a
Mach Auto Reversal (f,f+2).
- Input ~2 after a right punch Parry and Bryan will do a
Vulcan Auto Reversal (d/f+2).
|
|
|
| Ganryu (b+2+4) |
| Execution |
Active Window |
Freeze Window |
| 2 |
10 |
33 |
| Notes |
- Works on high and mid punches including Shoulder Rams.
- Input ~1+2 after the Parry to do the d+1+2 Pedal Press
back throw. If you input d+1+2 the throw is not guaranteed.
|
|
| Bruce Irvin (f,f+2) |
| Execution |
Active Window |
Freeze Window |
| 0 |
10 |
None |
| Notes |
- If Bruce gets hit with a high or mid punch within 10 frames
of executing the Nightmare Mach Punch , he will Auto Reverse.
- Damage depends on which move is reversed.
|
|
|
| Jun Kazama (2+3) |
| Execution |
Active Window |
Freeze Window |
| 10 |
4 |
None |
| Notes |
- If Jun gets hit with a high or mid punch within 22 frames
of executing the Sparrow Pirouette, she will Auto Reverse.
- Damage depends on which move is reversed.
|
|
| Forest Law (b+1+2) |
| Execution |
Active Window |
Freeze Window |
| 5 |
11 |
n/a |
| Notes |
- Works on high and mid punches.
- If the Parry is missed Law will go into Tricky Step Stance.
- Does 25 points of damage up close and freezes the opponent
if they are a little further out.
- You can input 1 or 2 or 3 or 4 after a successful Parry
for additional attacks. See Law's Move List and Frame Data
List for details.
- No extra input gives a 11 frame advantage.
|
|
|
| Ogre (b+1+2) |
| Execution |
Active Window |
Freeze Window |
| 1 |
n/a |
n;a |
| Notes |
- Works on high attacks and throws.
- Must be done at the moment to opponent's move starts.
There is no animation on Ogre's part if the move is done
at the wrong time.
- Does 25 points of damage up close and freezes the opponent
if they are a little further out. Can be a juggle starter
on aired opponent.
- The opponents move does not have to be within hit range
for Ogre to do the Ancient Power.
|
|
| True Ogre (D/F) |
| Execution |
Active Window |
Freeze Window |
| None |
Infinite |
None |
| Notes |
- You can crouch walk to achieve this Deadly Feast Auto
Reversal.
- Works on all punch attacks executed with a d/b or d or
d/f command.
- Opponent can escape the Deadly Feast throw by pushing
1.
- The Deadly Feast Auto Reversal takes priority over the
d/f Low Parry.
|
|
|
| Heihachi Mishima
(d+1+4) |
| Execution |
Active Window |
Freeze Window |
| None |
60 |
None |
| Notes |
- If Heihachi gets hit by a most right mid or high kicks
during the entire Demon Tile Splitter animation, he will
Auto Reverse.
- Heihachi takes 50 points of damage and the opponent suffers
55 points of damage.
- You feel like going over all the mid and high right kicks
in the game to see if it works let me know. I didn't think
so...
|
|
| Anna Williams
(FC,f+2) |
| Execution |
Active Window |
Freeze Window |
| 2 |
17 |
0 |
| Notes |
- Works on most high and mid attacks.
- Gives a 6 frame advantage.
- Scarlet Windmill completes on whiffed parry..
|
|
|
| Anna Williams
(b+4) |
| Execution |
Active Window |
Freeze Window |
| 3 |
10 |
None |
| Notes |
- Reverses throws.
- Reverses most mid and low attacks.
- Does 25 points of damage.
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