The Ki Power charge is done by pushing 1+2+3+4. It takes 55 frames to charge up, at which time you cannot input any attack or motion commands. The Ki Power is active for up to 120 frames, this status will end prematurely however when you get hit or when you hit your opponent.

You can tag to your other character during the Ki Power, the new character coming in will also possess the Ki Power. A tag does not affect the maximum duration of the Ki Power.

To avoid the lengthy 55 frame charge animation you can also do the Kobayashi Charge, named after the Japanese player who discovered and mastered this technique. This method requires a bit of luck and good anticipation on your part. You need to hit 1+2+3+4 just before you are about to be thrown and then escape the throw with the proper escape command. After escaping the throw you will possess the Ki Power.

The Ki Power charge has a significant impact on both your character and your opponent's character. Remember that these changes only apply for the the first hit dealt or received.

 
 Impact On Your Character
  • Will inflict 1.5 times more damage then usual for the first hit connected during the Ki Power, this does not effect throw damage however.
  • Your first hit will have counter hit properties. In case of an actual counter hit during Ki Power, the damage will not be accumulated, Ki Power damage modifier takes priority.
  • You can not block during the Ki Power.
  • You inflict guard damage on your opponent.
 Impact On Opponent's Character
  • Will inflict 1.5 times more damage then usual for the first hit connecting during your Ki Power, this does not effect throw damage however.
  • Your opponent's first hit will have counter hit properties. In case of an actual counter hit during Ki Power, the damage will not be accumulated, Ki Power damage modifier takes priority.
  • The opponent can block your attacks, but will receive guard damage.