 |
| Getting Up From Grounded Position |
All moves works for every character unless otherwise noted in
the footnotes, this chart does not apply to Lei for the most part,
see the Lei move list for more details on his grounded moves and
options. The first column indicates your position on the ground. |
| KND |
u |
Stand Up |
x |
x |
x |
x |
x |
x |
|
| |
3 |
Low Kick Rise |
7 |
l |
22 |
-16 |
-7_KD |
KD |
BS RC |
| |
4 |
Mid Kick Rise |
12 |
m |
22 |
-18 |
-9 |
KD |
|
| |
5 |
Tag Out |
x |
x |
x |
x |
x |
x |
|
| |
(1_d+1) |
Roll Sideways |
x |
x |
x |
x |
x |
x |
#1 #5 |
| |
= ~D |
= Face Down Position |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
22 |
-16 |
-7_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
12 |
m |
22 |
-18 |
-9 |
KD |
|
| |
= f_b |
= Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
22 |
-16 |
-7_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
12 |
m |
22 |
-18 |
-9 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| |
= f+1+2 |
= Head Dive |
15 |
m |
50 |
+2 |
KD |
KD |
|
| |
= b,b+3+4 |
= Rising Feet Lunge |
20 |
m |
30 |
-22 |
KD |
KD |
#2 #4 |
| |
f_b |
Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
22 |
-16 |
-7_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
12 |
m |
22 |
-18 |
-9 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| |
= f+1+2 |
= Head Dive |
15 |
m |
50 |
+2 |
KD |
KD |
|
| |
b+3+4 |
Rising Feet Lunge |
20 |
m |
30 |
-22 |
KD |
KD |
#2 #4 |
| |
b+4~3 |
Quick Feet Lunge |
|
|
|
|
|
|
|
| |
d+(3_4) |
Ankle Kick |
4 |
l |
13 |
22 |
-11 |
-11 |
|
| PCD |
u |
Stand Up |
x |
x |
x |
x |
x |
x |
|
| |
3 |
Low Kick Rise |
7 |
l |
24 |
-17 |
-3_KD |
KD |
RC #3 |
| |
4 |
Mid Kick Rise |
10 |
m |
24 |
-14 |
-5 |
KD |
|
| |
5 |
Tag Out |
x |
x |
x |
x |
x |
x |
|
| |
(1_d+1) |
Roll Sideways |
x |
x |
x |
x |
x |
x |
#1 #5 |
| |
= ~D |
= Knock Down Position |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
= f_b |
= Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| |
f_b |
Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| SLD |
u |
Stand Up |
x |
x |
x |
x |
x |
x |
|
| |
3 |
Low Kick Rise |
7 |
l |
26 |
-19 |
-8_KD |
KD |
RC #3 |
| |
4 |
Mid Kick Rise |
10 |
m |
26 |
-19 |
-10 |
KD |
|
| |
5 |
Tag Out |
x |
x |
x |
x |
x |
x |
|
| |
(1_d+1) |
Roll Sideways |
x |
x |
x |
x |
x |
x |
#1 #5 |
| |
= ~D |
= Play Dead Position |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
26 |
-19 |
-8_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
26 |
-19 |
-10 |
KD |
|
| |
= f_b |
= Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
22 |
-16 |
-7_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
12 |
m |
22 |
-18 |
-9 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| |
f_b |
Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
22 |
-16 |
-7_KD |
KD |
RC |
| |
= 4 |
= Mid Kick Rise |
12 |
m |
22 |
-18 |
-9 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| PLD |
u |
Stand Up |
x |
x |
x |
x |
x |
x |
|
| |
3 |
Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
RC |
| |
4 |
Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
5 |
Tag Out |
x |
x |
x |
x |
x |
x |
|
| |
(1_d+1) |
Roll Sideways |
x |
x |
x |
x |
x |
x |
#1 #5 |
| |
= ~D |
= Slide Position |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
= f_b |
= Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
BS RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
| |
f_b |
Roll Forward_Roll Back |
x |
x |
x |
x |
x |
x |
|
| |
= 3 |
= Low Kick Rise |
7 |
l |
20 |
-15 |
+6_KD |
KD |
RC |
| |
= 4 |
= Mid Kick Rise |
10 |
m |
18 |
-14 |
-4 |
KD |
|
| |
= ~D |
= Recover Crouching |
x |
x |
x |
x |
x |
x |
RC |
|
| |
| |
| Tech Roll or Quick Rising |
Tech Rolling or Quick Rising, is the technique where the character
gets up at the moment of impact with the ground instead of waiting
to be fully grounded before getting up. In order to do this you
must input the required command as your character hits the ground.
If you do it early or late your character will end up being completely
grouned. |
| Any |
~5 |
Tech Tag Out |
|
| Any |
(~1_~2) |
Tech Roll towards the background |
|
| |
= ~D |
= Recover Crouching |
RC |
| Any |
(~3_~4) |
Tech Roll towards the foreground |
|
| |
= ~D |
= Recover Crouching |
RC |
| Any |
~b |
Roll Back |
|
| KND |
~f |
Back Spring |
GS |
| SLD |
~f |
Hop Up |
|
| FCD |
~f |
Hop Up - Back Turned Towards Opponent |
|
|
| |
Not all knockdowns can be teched, prime examples would be bounce
knockdowns such as Bryan's b+1, spinning knockdowns such as Jin's
f+3 and long range counter hit knockdowns such as Paul's qcf+2.
A few special types of tech rolls are possible from specific knockdowns
and unlike Tekken 3 you can tech roll most long range knockdowns
in Tekken Tag Tournament.
|
| Long Range PLD or KND |
any |
Any of the above mentioned Tech Get Ups |
|
| Long Range SLD or FCD |
~5 |
Tech Tag Out |
|
| |
(~1_~2) |
Tech Roll towards the background |
|
| |
= ~D |
= Recover Crouching |
RC |
| |
(~3_~4) |
Tech Roll towards the foreground |
|
| |
= ~D |
= Recover Crouching |
RC |
| Violent Knockdown |
~b |
Back Spring |
|
| Long Range Throws |
(~1_~2) |
Tech Roll towards the background |
|
| |
= ~D |
= Recover Crouching |
RC |
| |
(~3_~4) |
Tech Roll towards the foreground |
|
| |
= ~D |
= Recover Crouching |
RC |
| Roll Back Knockdown |
~D/B |
Slide Up |
|
|
| |