All characters have the ability to reverse an attack reversal,
better known as chickening. Chickens are near impossible to execute
on reflex, so you will need to anticipate your opponent's reversal
or make a habit of buffering the chicken commands while you play.
To buffer a chicken you execute the command after the move input.
For example if you wanted to buffer a chicken after a left punch,
you would input 1~f+1+3. If the opponent reverses the attack you
will automatically chicken the reversal, if the opponent doesn't
reverse, nothing happens what so ever. Buffering chickens doesn't
affect your move properties in any way, so it perfectly save to
do so.
The vast majority of moves in Tekken Tag Tournament can be chickened
using the default left or right chicken commands, but there are
exceptions to the rule of course. Tekken 3 was much simpler when
it came to chickening dual button moves, in Tekken Tag Tournament
the chicken command can change from left to right for dual button
moves depending on the character that is reversing. We won't set
a standard for dual button chickens and include them all on the
Chicken Command Chart of exceptions.
The damage done by a chicken is always 13 points. The chicken command
is not affected by the reversal command used by the opponent, nor
by the damage level of the initially reversed move. There is a few
basic rules you can rely on before checking out the exceptions. |