Eddy Gordo & Tiger Jackson Move List

Notes The stance column indicates which stance Eddy is in after a move. Stances accessed with optional inputs will be in square brackets after the move name.

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Rio Deal Front 30 1
2+4 Rio Special Front 30 2
hcf+1+2 Rodeo Spin Front 55 1+2
(1+3_2+4_2+5) [~5] Missile Launcher [Tag] Left 40 1
(1+3_2+4_2+5) Shadow Dancer Right 42 2
(1+3_2+4_2+5) Air Mail Back 60 None

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 6 h
2 12 h
3 25 m
4 25 h
F,1 6 h
F,2 8 h
F,3 15 m
F,4 20 m
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 5 l
WS+1 12 m
WS+2 15 m
WS+3 25 h
WS+4 15 m
d/f+1 10 m
d/f+2 15 m
d/f+3 15 m
d/f+4 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Punch 6,15 hh
 = 4  = Black Summy - - RC
   = 3    = Fire Kick RLX 20 L
   = 4    = High Thrust RLX 35 h
b+1+2 Straight Jab 6 h
d/f+1 Elbow Sting 10 m
FC+1+2 Crying Needle 20 m #6
 = ~1  = Needle Cancel x x RC
   = <2    = Hammer Head 30 m
(f_FC,d/f)+1+2 [~d/b] Handstand Position [Fake Out] HSP - -
(u/b_u_u/f)+1+2 Vasuuna 21 h GB
b+2 Asfixiante 17 h
WS+2 Upper 15 m JGc
d/f+2 Elbow Upper 15 m SH
f+2,1,4 Carnival Rush 8,10,12 hhm #7
WS+3 Face Jammer 25 h
f+3 Brush Fire HSP 15 m
f,f+3 [~B] [~D] Lunging Brush Fire [HSP ][RLX] 30 m
d/f+3 [~D] Island Mirage [RLX] HSP 15 m
b+3 Knee Thruster 10 m
d/b+3 [~B] Weed Whacker [HSP] 12 m RC
 = 3  = Hot Plate RLX 13 m
   = ~D    = Hot Plate Cancel RLX - - #5
   = ~B    = Hot Plate Cancel HSP - - #5
   = B    = Handstand Position HSP - - #5
 = 4  = Cutting Leg Whip 15 h #1
 = ~3  = Bush Whacker 25 M
 = ~4 [~B]  = Shin Cutter [HSP] 15 L RC
   = 4 [~B]    = Cross Cutter [HSP] 15 l
   = 1+2    = Crying Needle 20 m #6
     = ~1      = Needle Cancel x x RC
       = <2        = Hammer Head 30 m
(u_u/f)+3+4 [~D_~B] Fire Kick [RLX] 20 m
3+4 [~B] Back Handstand Spring [HSP] 18 M #4
(FC_WS)+3+4 [~B] [~D] Front Stinger [HSP] [RLX] 12 m KS
f,f+3+4 [~5] Boomerang [Tag] 30 M GB BN
d/f+3+4 [~5] Freak SHOW [Tag] 20 m JG #8
3~4 [~B] Slippery Kick Series [HSP] RLX 10,10 LL JG
 = 4 [~B]  = Slider [HSP] 15 L RC
 = 4,4 [~B]  = Slide Flop [HSP] 15,15 Ll
 = 4,1+2  = Slider - Crying Needle 15,20 Lm #6
   = ~1    = Needle Cancel x x RC
     = <2      = Hammer Head 30 m
3~3 Heran Bago RLX 21 m JG
WS+4 Circle Kick 15 m
f+4 [~B] Samba [HSP] 20 m #2
f,f+4 Black Summy - - RC
 = 3  = Fire Kick RLX 20 L
 = 4  = High Thrust RLX 35 h
d/f+4 Knee Cap Crusher 12 l
b+4 Leg Whip Series 15 h CSc
 = 3 [~B]  = Weed Whacker [HSP] 12 L RC
   = 3    = Hot Plate RLX 13 m
     = ~D      = Hot Plate Cancel RLX - - #5
     = ~B      = Hot Plate Cancel HSP - - #5
     = B      = Handstand Position HSP - - #5
   = 4 [~B]    = Cuttng Leg Whip 15 h #1
   = ~3    = Bush Whacker 25 M
   = ~4 [~B]    = Shin Cutter [HSP] 15 L RC
     = 1+2      = Crying Needle 20 Lm #6
     = ~1      = Needle Cancel - - RC
       = <2        = Hammer Head 30 m
     = 4 [~B]      = Cross Cutter [HSP] 15 l
 = 4 [~D]  = Mars Attacks [RLX] 12,25 MM
 = 4,3+4  = Full Mars Attack 12,25,20 MMM
d/b+4,4,4,4,... [b+4] Barbed Wire [HSP] 15,30,30,30...12 hhhh...m #3
(u_u/f)+4 Roundhouse 28 m
4~3 Satellite Moon 16,20 mh
 = 3 [~B]  = Hot Plate [HSP] RLX 15 m
D,d/b+4 Haule 15 m
u,u/b Evasive Back Flip HSP - -
(1+2_d+1+2_SS) Rewinder - -
Foot Notes #1 Continue with the Leg Whip Strings.
#2 Links into the Slippery Kick series with either 3+4 or 3~4.
#3 Can be continued infinitely.
#4 The Handstand Position will cancel the hit.
#5 Fast B or D inputs will cancel the Hot Plate hit. Input the B after the hit to go into Handstand Position.
#6 Holding down after the move will cancel recovery frames.
#7 Side Stepping right away after the move will cancel recovery frames.
#8 Inputting d/f+3+4~D will cause RC and also push out a blocking opponent further. Buffering a tag increases the recovery.

Handstand Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Handstand Position only - HSP
(u_d) Handstand Sidestep HSP - -
F Handstand Walk HSP - -
D Handstand Perch HSP - -
(b_N) Stand Up - -
D/F Handstand Roll RLX - -
F+1+2 Tuck & Roll HSP - -
1 Left Flop Punch 10 m #1 RC
2 Right Flop Punch 10 m RC
 = 4 - [~B]  = Swirl Kick [HSP] 12 L
   = 3    = Carnival Sweep 25 L
3 Scoot Kick RLX 15 L
b+3 Hot Plate RLX 20 m
 = ~D  = Hot Plate Cancel RLX - - #3
 = ~B  = Hot Plate Cancel HSP - - #3
 = B  = Handstand Position HSP - - #3
(u_d)~(3_4) Carnival Sweep 25 L
(u_d)+(3_4) [~D] Slice Kick [RLX] HSP 10 M
3~4 [~B] Slippery Kick [HSP] RLX 10,13 LL #2
d+3+4 [~5] Perch Flop Kick [Tag] HSP 25 m JG
4 Helicopter HSP 12,12 sh
Foot Notes #1 Continue with the Leg Whip Strings.
#2 Continue with the Slippery Kick Series.
#3 Fast B or D inputs will cancel the Hot Plate hit. Input the B after the hit to go into Handstand Position.

Rewinder Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Rewinder only - SS_1+2_d+1+2
1+2 Spin Slaps 12,15 hh #3
 = ~3 [~5]  = Freak SHOW [Tag] 20 m JG
 = 3  = Island Mirage HSP 13 m
1+4 Banda 17 L
2 Cruncher 18 m BNc GB
3 Hot Plate RLX 15 m
 = ~D  = Hot Plate Cancel RLX - - #1
 = ~B  = Hot Plate Cancel HSP - - #1
 = B  = Handstand Position HSP - - #1
   = 3+4 [~5]    = Instant Perch Flop Kick [Tag] HSP 25 m JG #2
3+4 Wheel Kick 6,6 hm
 = 3+4  = Skull Kick 25 M BN GB
   = 3+4    = Sao Paulo Special 18 M
     = u/f+3+4 [~B_~D]      = Fire Kick [RLX] 20 m
u+3 [~D] Skull Kick [RLX] 25 m GB
 = ~3  = Freak Show 20 m
 = 3  = Carnival Sweep 25 L
 = 3+4  = Kick Out RLX 15 L
4~3 [~B] Leaping Face Kick [HSP] 50 h GB
4 [~B] Swirl Kick [HSP] 12 L
 = 3  = Carnival Sweep 25 L
 = 3+4 [~B] [~D]  = Front Stinger [HSP] [RLX] 20 M
Foot Notes #1 Fast B or D inputs will cancel the Hot Plate hit. Input the B after the hit to go into Handstand Position.
#2 Only possible if the SS+3 hits or is blocked.
#3 Side Stepping right away after the move will cancel recovery frames.

Relaxed Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Relaxed Position only - RLX
1+2 Crying Needle 20 m #2
 = ~1  = Needle Cancel x x RC
   = <2    = Hammer Head 30 m
f+1+2 Headlong Dive 15 m
3,4 Rio Delight 7,28 lm
3~4 Scoop Up Kick 20 M JG
3+4 [~B_~3] Back Handspring [HSP] 25 M #1
b+3+4 Rising Feet Lunge 20 m BT
4~3 Flare HSP 12 L
4,3+4 [~B_~3] Mid Kick - Back Handspring [HSP] 10,25 mM #2
5 Tag - -
Foot Notes #1 Holding back will cancel the Handspring, tapping 3 will cause the Handspring to hit before going into Handstand Position.
#2 Hold down or Side Step right away after the move to cancel recovery frames.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+3+4 Fruit Picker 40,40 [!][!]
 = b,b  = Cancel - -

String Hit Arts

Command Hits Damage Hit Range
4~3,4,2,4,4,3+4,3+4,3+4,d/b+3+4,u/f+3+4 12 16,20,28,7,8,9,13,6,6,21,15,20 mmmhhmmmhmmm
4~3,4,2,4,3 6 16,20,28,7,8,12 mmmhhL
 = Leg Whip Series Inf