First of all you should familiarize yourself
with the Legend
we use throughout the site. Over the years these have become
pretty much the standard for Tekken webmasters and FAQ writers.
We have provided a link in our main navigation menu so you
can access the Legend at any time while browsing the Move
Lists. If you wish to print the Legend list just make sure
that it is the active window on your screen and hit Ctrl+P.
Each of the Move List columns contain specific move information.
To keep it all as organized as possible we have divided the
list in Grappling Arts, Basic Arts, Special Arts, Unblockable
Arts and String Hit Arts. |
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Command Column |
| |
Pretty self explanatory, this is how you execute the listed
move. The directions are in relation to which way your character
is facing of course. |
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Type Column |
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This applies only to the Grappling Arts. It indicates your
position in relation to the opponent. Most Multi Parts Arts
have to be done from the front. Grabbing with a Multi Part
starter from the side or back will result in a regular back
or side grab in most cases. |
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Name Column |
| |
This information is trivial, but we didn't want to keep
it from you. These are not the official move names from Namco
by the way. Tekken players started naming move long before
Namco ever did, and we are sticking to it. |
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Damage Column |
| |
Tekken damage is based on points, not percentages. In general
a Tekken life bar is 140 points in versus mode and 120 points
in cpu mode. But this will vary depending on the game settings. |
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Escape Column |
| |
Another Grappling Arts only column. It tells you which
escape to use for a particular throw. More detailed escape
information can be found in the Tekken
Tag System section. Complex escapes just as mounts and
tackles are usually labeled as 'system' since there are various
escape options and windows, refer to the system section. |
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Hit Range Column |
| |
Indicates at which level a listed move hits. Tekken has
5 major hit ranges, take a closer look at the Legend for more
detailed information. These are based on a standard size character
on even ground away from walls. This especially relates to
ground hitting moves of which properties can change going
uphill, near walls or on overly large characters |
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Properties Column |
| |
Contains a wide variety of extra move information, such
as stuns, staggers and much more. Be sure not to overlook
the footnote indicators. |