First of all you should familiarize yourself
with the Legend
we use through out the site. Because of the high amount of
combo variations in Tekken Tag Tournament we can't list the
same combo for all the tag combos starters for all the characters.
We devised a Tag
Class system to rank each character's tag combo starters.
Combos listed under class 3 tags will obviously also work
after class 1 tags or class 2 tags, They will only be listed
once. The same principle applies to the actual combos, for
example u/f+4, 1, 1, 1, 1, qcf+2 is also possible with less
jabs. It will only be listed with the highest possible amount
of hits.
It is important to pay attention to the spacing when reading
the combo lists. For example 1,4,2 would be a 3 hit string,
while 1,4, 2 is a 2 hit string followed by a right punch.
All the combos are guaranteed after the first hit, aside from
escapable stun move combo starters. We chose to list stun
combo starters so you know which options you have in case
your opponent neglects to escape the stun. Not all of these
combo will work in the Arcade version. There are differences
as far as float and hit range properties.
Printer friendly versions of the move lists can be found at
the bottom of each individual combo list, just look for the
little printer icon.
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