Zafina Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Biabolos Front 35 1
(2+4_F+2+4) Akhazu Front 35 2 #1
f,f+1+2 Dumuzi's Fate Front 40 1+2
[F+] (1+3_2+4) Labasu Left 40 1
[F+] (1+3_2+4) Labartu Right 30 2
[F+] (1+3_2+4) Namtar Back 50 None
Foot Notes #1 Zafina is MNT after a successful throw

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Gilga Straight 12 h
(u/b_u_u/f)+2 Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 [~B] Face Kick [FF] SCR 20 h
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 22 h KNDc
FC+4 Shin Kick RC 12 L

Special Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
 = 2<3 [~B]  = Scarecrow Combo [FF] SCR 10,14 hh
 = 3  = Anzu 16 h
 = 4  = Ecdysis TRT 18 m KNDc
d/f+1 Gut Punch 15 m
 = 2  = Bloody Saif 19 m MS PLDc
 = 4  = Shamshir 21 h
d+1<1 Ningishzida 15,18 mM OC[1] KND CFc
b+1 Cursed Crow 22 m MS CSc TC
u/f+1 Lapis Dagger 24 h KNDc
WS+1 Ereshkigal Smack 18 m CF KNDc
 = <2  = Alraune 20 m JG
1+2 Manticore 24 m CFc B!
 = 4,4  = Manticore Kick 14,31 mm FCD
f+1+2 Gugal-Ana 28 m SLD
d/f+1+2 Kur 24 m CS TC HA
d+1+2 Tarantula Stance TRT - -
d/b+1+2 Sirrush MNT 20 L JG TC
 = 1+2  = Sirrush Rise 24 m CF
b+1+2 Inanna's Fury 14 L KS TC
SS+1+2 Adramelech 26 m KS SLDc OCb B!
2 Gilga Straight 12 h
 = 1<3  = Kapara MNT 13,24 mL JGc[1] SLD
 = 2<1+2  = Anamalech 14,8,13,12 mmmm MSc[1] KND OCb
f+2<3 [~B] Ettimu [FF] SCR 18,14 mh MS[1] CSc[1]
 = <4  = Ettimu Kick 30 m SLD
f,f+2 Gilgamesh Blast 36 h KND
d/f+2 Lamashtu Claw 15 m JG
d+2 Poison Rosette 19 M KS OCb SLDc
 = 4 [1+2]  = Poison Tip [TRT] MNT 15 m KSc B!
   = 3    = Rosette Kick 18 m JG
d/b+2 Backhand Thrust 19 m MS PLDc
b+2 Backfist 26 h CSc HA
WS+2 Rising Claw 24 m JG TC
 = ~D  = Mantis Roll MNT - -
f+3 [~B] Scarecrow Side Kick [FF] SCR 33 h JG
f,f+3 [~B] Sagaris [FF] SCR 28 m KS JGc B!
 = 1  = Sagaris Smash 28 m SLD
(f,f,f_WR)+3 Leaping Side Kick 36 m KND GB
d/f+3 [~B] Scimitar Kick [FF] SCR 18 m
 = 4  = Dueling Scimitars 20 h CSc
 = d+4  = Pukku RCj 18 L KS
d/b+3 Acinaces SCR 14 L
b+3 Ereshkigal Stomp 25 M SLD OCb
(u/b_u_u/f)+3 Arali 30 m KND TJ
FC,d/f+3 [~D] Spinning Sweep [MNT] 18 L FCD TC BS
3+4 Scarecrow Stance SCR - -
f,f+3+4 [~D] Gallu [MNT] 12,25 mM KND TJ
d+3+4 Mantis Stance MNT - -
f+4 Aqrabuamelu 21 h PLD
f,f+4 Whirlwind 26 m KND TJ
d/f+4,1 Mikku 16,26 mm MS CFSc
d+4<3 Iskur 9,12 Lh MSc[1] JG
(d/b_FC,d/b)+4 [~D] Euphrates [MNT] 16 L TC
 = 2  = Lift Cannon 20 m JG
b+4,4 Tiamat's Tail 21,26 mm MS[1] KND
(u/b_u_u/f)+4 Hop Kick 21 m JG TJ
WR+4 [~D] [~U] Tarantula Dive [TRT] [FF] PLD 25 L KND
u/b,b Backflip - -
 = 3+4  = Mantis Stance MNT - -
b,b,u/b Wall Jump 25 m JG OCb

Tarantula Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Tarantula Stance only - TRT - d+1+2
(f_F) Spider Crawl TRT - -
(d/b_u/b_u_u/f) Satnd Up - -
1 Tarantula Shotel TRT 13 L FCDc TC
1+2 Tarantula Claw 10,24 mM KND OCb B! TC
d+1+2 Tarantula Scimitar MNT 24 L KND TC
2 Tarantula Cutlass 28 m JG TC
3 Death Stalker TRT 19 m KND TC
 = ~U  = Stand Up - -
 = ~D  = Mantis Stance MNT - -
4 Tarantula's Bite MNT 21 m MS KSc TC
 = 3  = Poison Fang 18 m JG TC

Mantis Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Mantis Stance only - MNT - d+3+4
(F_B) Mantis Walk MNT - -
(u_d) Mantis Side Step MNT - -
(d/b_u/b) Stand Up - -
1 Butterfly Capture 14 m
d+1 Mantis Swipe MNT 16 L TC
 = 4  = Mantis Sickle 27 m KND
2 Mantis Claw MNT 22 m CFSc
 = 1,4  = Mantis Sting MNT 12,30 mm KND
d/f+2 Enlil 20 m JG
2+3 Paradox BT - - #1
3 Lilith MNT 22 L MS JGc TC
 = 4  = Lilith Sweep MNT 12 L TC
   = 4  = Tigris Sting RC 21 M KS SLDc
   = d+4  = Tigris Sweep MNT 19 L MS TC
d/f+3 [~4] Negal's Lance [BT] MNT 24 m #1 MS KNDc
d+3,1 Sweeping Claw MNT 14,19 Lm JG TC
u/f+3 [~D] Enki [RC] MNT 30 M KND TJ
4,3 Neti MNT 15,24 Lm JGc[1] JG TC
d+4 [~D] Mantis Slide [MNT] 20 L SLDc
Foot Notes #1 Zafina remains in MNT while BT

Scarecrow Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Scarecrow Stance only - SCR - 3+4
(F_B) Scarecrow Walk SCR - -
(u_d) Scarecrow Side Step SCR - -
(d/b_u/b) Scarecrow Cancel - -
1 Zumei Fist SCR 14 h
1+2 [~D] Huwawa [TRT] 33 M SLD BNc GB B!
2 Ekidona Shot SCR 15 m CFc
 = 2  = Ekidona Finish 20 m KS SLDc B!
3 Scarecrow Kick SCR 18 m
 = 3  = Scarecrow Extended SCR 12 m
   =  4 [~D]    = Scarecrow Sweep [MNT] 18 L KND
 = f+3  = Gizal SCR 16 h KND
d/f+3 [~D] Abzu Abyss [MNT] RC 24 L JG BS TC
d+3 Sag Sickle SCR 12 l KSc
 = 3 [~B]  = Giga Sickle [FF] SCR 33 h KND
 = d+3  = Shin Sickle SCR 18 l KS
3+4 [~D] Kigal [MNT] 7,24 mm KND OCb TJ B!
d+3+4 Mantis Roll MNT - -
4 [~B] Spinning Sappara [FF] SCR 30 m JG
d/f+4 [~D] Scarecrow Scythe [MNT] 18 L MS JGc TC
d+4 [~D] Scarecrow Slide [MNT] 20 L SLD TC

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+2+3 Spear Of Alu 48 ! JG SLD

String Hit Arts

Command Hits Damage Hit Range
d/f+1,4,2,3,4,1 15,21,12,7,9,8 mhhmhh
 = 3,2,4,2 10 6,7,12,24 hmLh
 = d+3,3,2,2 10 9,7,18,21 LLmm