Steve Fox Move List

Notes Steve can do a handful of regular moves while in FLK, these moves are marked with a #1 note. Whenever you go into a stance with Steve using (3_4) you can keep holding the button and change stances fluently by tapping joystick directions. Up or down will go into Left Weave or Right Weave depending on what side of the screen you are, forward will go into Ducking or Long Ducking and tapping back will make Steve Sway.

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Gut Wrencher Front 35 1
(2+4_F+2+4) Brain Pulverizer Front 35 2 F!
f,f+1+2 Swordfish Stretch Front 40 1+2
qcb+2+4 Eagle Elbow Front 40 2
PKB 1+2 New Ten Count Front 45 1+2
SWY (N_f_d_b_u)+1+2 Position Change Front 0 None
FLK 1+2 Griffon Front 40 1+2
[F+] (1+3_2+4) Choke Slam Left 40 1 F!
[F+] (1+3_2+4) Hip Sweep Right 40 2
[F+] (1+3_2+4) Hellfire Rage Back 55 -

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1 Twin Jabs 8,6 hh
 = d+1[~B]  = Body Blow [FLK] 18 m
 = 2  = Lightning Beat 16 h
 = (~b_~f_~u_~d)+(3_4)  = SWY_DCK_LWV_RWV - -
1,d+1[~B] Jab Body Blow [FLK] 8,18 hm
1,2 British Edge 8,12 hh
 = (~b_~f_~u_~d)+(3_4)  = SWY_DCK_LWV_RWV - -
 = 1 [~B] [~F]  = Edge Short [FLK] [PKB] 12 h
   = (~b_~f_~u_~d)+(3_4)    = SWY_DCK_LWV_RWV - -
   = 2    = British Lance 18 m KND
     = (~b_~f_~u_~d)+(3_4)      = SWY_DCK_LWV_RWV - -
   = d+2    = Edge Trip RCj 18 L FCD
(f,f,f_WR)+1 Slider Low 20 L SLD
d/f+1 Left Uppercut 12 m #1
 = (~b_~f_~u_~d)+(3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Uppercut Cross 14 h
   = (~b_~f_~u_~d)+(3_4)    = SWY_DCK_LWV_RWV - - #2
   = ~1 [~B]    = Psyche Hook [FLK] 24 h #2 CFc
   = ~2    = Psyche Body Hook 16 m #2 MS
d+1 Knee Bolt Blow RC 16 L MS TC
b+1 [~B] Quick Hook [FLK] 20 h CSc
 = 2,1 New  = Frigate Edge 12,24 Lh JG
u/b+1 Cougar Punch 12 m
u/f+1 Owl Shooter 19 m TJ
qcf+1 [~B] Brit Smash [FLK] 25 m #1 KND
WS+1,2 Rising Eagle Claw 12,24 mm KS SLDc B!
f+1+2 Heart Break Shot 25 m #1 MS
d/f+1+2 Sonic Fang 12,25 mm KND
d+1+2 Ground Punch 12 L #3
b+1+2 Eagle Reverse - - #1 #4
 = 1  = Eagle Upper 36 m #4 CF
SS+1+2 Foul Play 28 h KND
2,1 [~B] [~F] New Short British Edge [FLK] [PKB] 12,14 hm
 = <2 New  = British Lance 26 m KND
f+2,1 [~B] Ducking Left Hook [FLK] 13,14 mh #1
 = 2  = Feint Body Edge 16 m MSc
f,f+2 Eagle Claw 28 m #1 SLD OCb B!
(f,f,f_WR)+2 Eraser Blow 36 m SLD TJ B!
d/f+2 New Crescent Hook 20 m MS CFSc HA
d+2~N+1 Feint Eagle 18 m
 = (~b_~f_~u_~d)+(3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = British Claw 24 m KS SLD B!
 = f+2  = British Hook 20 h KND
D+2<1<2 Eagle Rush 15,9,20 lmh KND
(d/b_FC,d/b)+2 Edge Trip 25 L KND TC
b+2 New Body Bomb 18 m MS CFc
u/f+2 Sky High 21 m JG TJ
WS+2 Lift Uppercut 19 m JGc
 = (~b_~f_~u_~d)+(3_4) New  = SWY_DCK_LWV_RWV - -
(d/b_u/f)+3 Down 'n Dirty 12_24 L MS
 = 2  = Dirty Smash 18 h PLD
u/f+4 Tack Kick 24 m JG
3+4 Albatross Spin ALB - -
3 Left Weave LWV - -
4 Right Weave RWV - -
f+(3_4) Ducking DCK - -
b+(3_4) Sway SWY - -
f+3+4 New Peekaboo PAB - -
b+3+4 Flicker FLK - -
2+3+4 New Provocation - -
b,b,u/b Wall Jump 25 m JG OCb
Foot Notes #1 This move can be done out of FLK
#2 Cancels the previous hit
#3 Move can only be done when opponent is grounded
#4 High and mid punch parry, follow up can only be done after a successful parry

Albatross Spin Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Albatross Spin only - 3+4 - ALB
F New Peekaboo PAB - -
(U_D) Extended Albatross Spin - -
 = F New  = Peekaboo PAB
 = 1  = Spin Gut Punch 30 m KND
 = d+1  = Spin Low Hook 25 L FCD TC
2 Spin Gut Punch 26 m KND
d+2 Spin Low Hook 20 L FCD TC

Left Weave Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Left Weave only - 3 - LWV
1 [~B] Gut Hook [FLK] 20 m MS FSc
 = <1  = Twin Gut Hook 26 m KND MSc
 = f+1,1 [~B]  = Centurion Rush [FLK] 14,9 mh CFc
2 [~F] Short Shoulder [PAB] 15 m
 = 1 New  = Billy Club 25 m KS SLDc B!
(~b_~f_~d)+(3_4) SWY_DCK_RWV - -

Right Weave Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Right Weave only - 4 - RWV
1 [~F] Short Shoulder [PAB] 15 m
 = 2 New  = Uppercut 18 m JG
2 Atomic Blow 26 m KND
(~b_~f_~u)+(3_4) SWY_DCK_LWV - -

Ducking Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Ducking & Long Ducking only - (f_F)+(3_4) - DCK
1 Gazelle Punch 20 m JGc CFS
2 Skyscraper 16 m JG
f+2 Punisher 25 h JG CFc
 = (~b_~f_~u_~d)+(3_4)  = SWY_DCK_LWV_RWV - -
f+3 Long Ducking DCK - - #1
 = (~b_~u_~d)+(3_4)  = SWY_LWV_RWV - -
 = 1  = Spark Gazelle Punch 25 m JG
 = 2  = Spark Skyscraper 25 m JG
 = f+2  = Spark Punisher 28 h CFc
   = (~b_~f_~u_~d)+(3_4)    =  SWY_DCK_LWV_RWV - -
d/b Crouch Cancel RC - -
(~b_~u_~d)+(3_4) SWY_LWV_RWV - -
Foot Notes #1 You can also simply hold the F direction and the 3 or 4 button to go into Long Ducking

Sway Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Sway only - b+(3_4) - SWY
1 Billy Club 31 m KS SLDc B!
2 Trident Hook 36 m CF TC
(~f_~u_~d)+(3_4) DCK_LWV_RWV - -

Flicker Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Flicker only - b+3+4 - FLK
1,[1,1] [~B] Spit Fire Combo [FLK] 14,9,9 hhh
 = f+1  = Spit Fire Tempest 20 m #1 OC SLDc B!
 = <(u_d)+1  = Spit Fire Hook 27 h #1 PLD CFc
 = 2  = Eagle Hook 26 m SLD
2 Eagle Hook 25 m OCb SLD B!
b+2 British Lancer 30 h KND
b+3+4 New Peekaboo PAB - -
(~b_~f_~u_~d)+(3_4) SWY_DCK_LWV_RWV - -
Foot Notes #1 Can only be done after 1st or 2nd hit of the Spit Fire Combo

Peekaboo Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Peekaboo only - f+3+4 - PAB
F New Peekaboo Shuffle PAB - -
d/b New Crouch Cancel RC - -
1,2,1 New Albion Rush PAB 12,14,25 hhm KS B!
d/f+1 New Argos Hook PAB 12 m
 = 1,2,1 New  = Argos Rush 16,14,21 mmm PLD
 = 2 New  = Cross Cut 19 h PLD
d+1 New Patella Smash PAB 14 l
b+1,1,2,1 [~B] Lancaster Rush [FLK] 18,12,14,25 mhmm KND
f+1+2 New Break PAB 0 ! GB
2 New Spite Hook PAB 22 h CS HA
f+2 New Gazelle Upper PAB 21 m KND
d/f+2 New Cutting Elbow PAB 19 m JG
d+2 New Knuckle Plow RC 24 L JG
b+2 New Swaying Hook 30 m KND
(u_u/f)+2 New Dreadnought Upper 21 m JG
3+4 New Albatross Spin ALB - -
d/f+3+4 Cobra Weave - -
 = F+2,1,2,1...  = Dempsey Roll 26,26,26,26... mmmm... FSc
(~b_~f)+(3_4) New SWY_DCK - -

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
qcb,f+2 Hellfire 84 ! KND

String Hit Arts

Command Hits Damage Hit Range
DCK 1+2,1,2,1,2,1,2,1,2,1 10 3,3,3,3,3,3,3,3,3,14 mmmmmmmmmm
d/f+1,2~f+1+2,1,1,2,1,1 12,9,14,8,9,9,9,12 hhmmmhh
 = 2,1,2 11 9,15,26 Lmm
 = 2,1,b+2 11 9,15,48 Lm!
 = 3,2,3+4 10 14,12 Lh