Roger Jr. Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Head Stomp Front 35 1 F!
(2+4_F+2+4) Tasmanian Doormat Front 3,3,3,3,23 2
qcf+1 Animal Driver Front 40 1 F!
f,hcf+1 Animal Swing Front 45,20 1 #1
d/b,d/b+1+2 DDT Front 45 1+2
d/b,f+2+4 Tombstone Piledriver Front 58 2 F!
d/f+3+4 Frankensteiner Front 15,3,3,3,3,18 None #2
[F+] (1+3_2+4) Running Bulldog Left 40 1 F!
[F+] (1+3_2+4) Swinging DDT Right 40 2
[F+] (1+3_2+4) Reverse Neck Toss Back 50 None
Foot Notes #1 Can be Tech Rolled to eliminate the 20 ground hit damage
#2 Only throws in close range, duck to avoid the throw

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Rolling Straight 14 h
f+2 Forward Rolling Straight 18 h
d/b+2 Down Straight RC 9 s
FC+2 Crouch Straight RC 9 s
3 Whip Kick 28 h KND
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Face Jammer 24 h JGc
d+4 Shin Kick RC 8 l
FC+4 Crouch Shin Kick RC 13 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Animal One Two 8,12 hh
 = 1 New  = Body Blow 21 m MS CSc
 = b+1+2 New  = Rocket Stance ROC - -
 = 2 New  = Roo Arrow 28 h KND
 = 3  = PPK Combo 28 h KND
f,N,d,d/f+1 Animal Godfist 50 m KND
d/f+1<2 Elbow Stingers 18,14 mm OC[1]
(d_FC)+1,N+2 Rolling Jab Rush 8,15 sm TC
WS+1 Quick Upper 14 m
1+2 Pirouette Fists 12,16 hh
 = 3  = Castanet Kick 28 m CF
 = 4  = Animal Sweep 20 L JG
f+1+2,2 New Animal Megaton 19,26 mm MS[1] KND
(f,N,d,d/f_FC)+1+2 Animal Smash 27 M KND
f,f+1+2 Flying Cross Chop 18 h_L #1 GB TJ
d/f+1+2 Animal Headbutt 21 M KS GB B!
d+1+2[~B] Animal Storm [BT] 15,15 hh
 = 1+2 [~B]  = Rewind Storm [BT] 9,9 hh
   = 2    = Tornado Blow 43 m KND
d/b+1+2 Kangaroo Attack 38 m KND
b+1+2 Rocket Stance ROC - -
u/f+1+2 Knuckle Bomb 42 m OCb JG TJ
2,1 Straight Hook 14,14 hm
f,f+2 Dynamic Smash 30 m KND
d/f+2 New Bandicoot Bomb 18 m MS CSc
d+2 Driving Low 20 L KS TC
(u/b_u_u/f)+2 Elbow Drop 42 M KS SLDc OCb TJ
FC,d/f+2 Dynamite Uppercut 27 m JG
WS+2,2 New Boomerang Punch 14,21 mm KS B!
3~4 Tail Whip 9,19 mm JG TJ
f+3 Promenade 24 m MS CSc
(f,f,f_WR)+3 New Baiame's Spear 36 m KND GB
d/f+3 New Tail Flail 21 m KNDc HA
d/b+3 Tail Cutter 14 L JG
b+3 New Bicycle Kick BT 20 m
(u/f_u)+3,3 Round 'n Round 24,30 mh KND TJ
u/b+3 New Animal Yo-Yo AKS 12,24,14 mmm TJ
WS+3 Spring Kick 15 m
 = 3  = Jr. Spring 14 h
 = 3?  = Spring Stomp 25 M SLD OCb B!
BT d+3 New Dingo Kick 19 L KS SLDc
3+4 Castanet Kick 28 h CF
f+3+4 Lunge Animal Kick AKS 36 m KND TJ
f,f+3+4 Animal Drop Kick FCD 30 h_S #2 GB KND TJ
(f,f,f_WR)+3+4 Satellite Drop Kick KND 48 m GB KND TJ
d/f+3+4 Frankensteiner 18 s #3 TT TJ
(d+3+4_D,d/f+4) New Tail Mopping 15_24 L
b+3+4 New Bobbin Dance - -
 = (d/b_b) New  = Stop Dance - -
 = 1  = Windmill Punch 30_36 h #5 GB
 = 2 New  = Galaxy Uppercut 31_37 m #6 JG KND
(u/f_u_u/b)+3+4 Kangaroo Stomp 30 M SLD OCb TJ
BT 3+4 Shrimp Kick 30 m JG TJ
f+4,3,2 Ayer's Rock BT[1] 9,18,28 mmm JG[2] SLD B!
f,f+4 Konvict Kick 28 m KND
d/f+4 Fin Kick 16 m
d/b+4 Animal Kick AKS 14 m
b+4 Snapshot 21 l MS JGc
b,b+4 Rolling Torpedo 36 M OC KNDc OCb TJ
u/f+4 Hop Kick 15 m JG TJ
WS+4 Rising Kick 15 m
WR+4 Ant Kick RC 26 L
 = 2  = Spin Upper 12 m KND
 = 4,4  = Ant Kicks RC 8,8 LL MS
SS+4 Animal Sweep 18 L BS JG TC
b,b,u/b Wall Jump BT 25 m SLD
Foot Notes #1 Hits high at the start of the move or low at the end
#2 Hits high at the start and special mid near the end, Roger only ends up in a grounded position if the move does not connect early
#3 Transitions to throw on a standing opponent at close range
#4 Hits high at the start of the move or low at the end
#5 Higher damage and GB occur after the charge spark
#6 Higher damage and JG occur after the charge spark spark, otherwise the move is just KND

Rocket Stance

Command Move Name Stance Damage Hit Range Properties
Moves starting from Rocket Stance only - b+1+2 - ROC
f Road Runner 36 m KND GB
d/f Flying Start RC - -
 = 1  = Animal Godfist 50 m KND
1 Rocket Hammer 26 m BN OCb
1+2 New Road Roller RC 12,14,16 MMM KND GB B!
 = 3+4 New  = Animal Kick Stance AKS 14 m
2 New Rocket Hook 36 h
3 Rocket Low 19 L
3+4 Rocket Hip Check 26 m KND
4 Rocket Kick 18 m

Animal Kick Stance

Command Move Name Stance Damage Hit Range Properties
Moves starting from Animal Kick Stance only - d/b+4 - AKS
[1] Side Roll - - #1
 = 3,4  = Kick Rush 13,12 mm #1
   = B    = Roll Back - -
   = 1    = Side Roll - -
     = 3,4      = Kick Rush 10,9
       = B        = Roll Back - -
   = 3,4    = Kick Rush 10,9
     = B      = Roll Back - -
Foot Notes #1 The string can either be started with the Kick Rush or an optional Side Roll first

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+1+4 Animal Gigaton Punch 90 ! KND

String Hit Arts

Command Hits Damage Hit Range
b+1,2,1,4,3,3 8,12,12,9,12,14 hhmhmh
 = 3,4,3,2 10 7,18,12,36 lmmm
 = 3+4,2,1+2 10 6,12,9,30 mmLm