Raven Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Grave Digger Front 35 1
(2+4_F+2+4) Salamander Front 35 2
d/f+1+4 Curse Shoot Front 38 1 F!
(d/b_FC)+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
hcb,f+1+2 Vampire Touch Front 48 1+2
SDW f+1+2 [~b] New Ninja Reversal [SWD] 25 None #2
[F+] (1+3_2+4) Neck Ringer Left 40 1 #1 F!
[F+] (1+3_2+4) Swift Assassin Right 40 2 F!
[F+] (1+3_2+4) Dark Matter Back 50 None F!
Foot Notes #1 Raven recovers in SDW after the throw
#2 High and mid punch reversal, returning to SDW can only be done when the reversal misses

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 14 h
d+2 Down Straight RC 9 s
(u/b_u_u/f)+2 New Axis Punxh 20 h
FC+2 Crouch Straight RC 9 s
3 Valkyrie Kick 14 m
FC+3 Spin Low Kick RC 14 L
4 Roundhouse 24 h JGc
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Twin Jabs 8,14 hh
d/f+1 Dagger Blow 18 m MS
b+1 Smash Hammer 25 h OC OCb KSc B!
u/b+1 New Gate Keeper 13 m TC
 = (~F_~B)  = Doppelganger - - #1 OB
 = 2  = Gate Slam 15 m OC B!
(WS_d,d/f,N)+1 Body Slash 16 m JG
qcf+1 Mortal Elbow 22 m MS FSc
 = (~F_~B)  = Doppelganger - - #1 OB
1+2 Crusader 30 m CF KNDc
f+1+2 New Switchback 30 m OB
 = (~F_~B) New  = Doppelganger - -
d/f+1+2 New Assassin Lance 28 m KND
 = ~B  = Shadow Stance SDW - - #2
d+1+2 Summon Force - -
 = ~b,f,u,d+3+4  = Summon Mirage - - #5
   = N    = Blind Ghost 52 m #5
b+1+2 Shoulder Charge 33 m
 = 2  = Assassin Hammer SDW 14 m OC MSc OCb B!
 = 3  = Slide Fencer SDW 20 L #3 KND
qcf+1+2 Hellhound 14,25 mm KND
b+(1+3_2+4) Utsusemi Escape - - #4
2,3 PDK Combo 14,12 hl
2,4 PK Combo 14,19 hh PLD
f+2,3 New Tartaros 14,18 mm MS[1] OC SLDc
f,f+2 Salt Stab 31 m GB KND
d/f+2 Assassin Lift SDW 19 m JG
 = 3  = Shadow Kick 30 h KND
 = 4 New  = Bolt Stunner 24 m KND
d/b+2 Assassin Stinger SDW 15 m
 = 1  = Elbow Hammer 10 h
b+2 Unicorn Palm 20 h
 = 2  = Unicorn Combo SDW 14 m
   = 1+2    = Missing Ring 18 L SLD
   = 3    = Unicorn Tail 24 m SLD JGc
 = 4,3+4 New  = Double Vision 24,6,24 hLh KND
b,b+2 War Hand 18,25 mh PLD
(WS_d,d/f,N)+2 Jack Knife Elbow 19 m SH JGc
qcf+2 Bloody Buzzsaw 12 l JG TC
qcf+2~1 New Laevateinn 28 m KND
3,3<4 Valkyrie Lance 14,12,24 mhh KND
3~4 Chariot SDW 15,18 mM JG
 = ~F  = Phantom Roll - - OB
f+3 Reflect Mirror 26 h JG
f,f+3 Vampire Knee 25 m JG TJ
d/f+3 Metal Boot 25 h JGc
d+3 Shin Sting 14 L
d/b+3 Killer Bee 20 L SLDc
b+3 Hades Heel 24 m OC OCb
(u_u/b)+3 Death Bringer SDW 36 h HA
 = 3  = Death Middle 24 m KND
 = d+3  = Death Low 21 L PLD
   = ~D    = Summon Charge - -
   = 3 New    = Crescent Mirage 26 M JG B!
 = 4  = Death High 44 h KND
u/f+3 Death Heel 24 M KND TJ
(WS_d,d/f,N)+3 Trident Kick 28 m KND
qcf+3 Poison Needle 18 h JG
SS+3 Shadow Kick 22 m MS
3+4 New Haze Stance - -
f+3+4 Berserker 24 m KND
 = 3+4  = Chakram Spin 18 M KND
 = 4,2  = Chakram Crusader 10,25 Lm CF KNDc
 = f+4  = Chakram Sweep 14 L
   = 2    = Crusader 25 m CF KNDc
   = 3 New    = Crescent Mirage 26 M #2 JG B!
d/f+3+4 Shadow Wheel 25 m SH TJ
b+3+4 Shadow Stance SDW - -
FC,d/f+3+4 Tornado Disaster 19 L PLD TC
 = 4 New  = Typhoon Kick SDW 38 h KND
(WS_d,d/f,N)+3+4 Hell Hook 27 m PLD HA
4~3 Hydra 9,12 mm JG
 = <1  = Gargoyle Claw RC 12 l
 = <3  = Blind High 27 h KND
 = <4  = Blind Middle 20 m KND
f+4 Lance Kick 24 h KND
f,f+4 New Iron Maul 25 m SLD
f,f,N+4 Vampire Knee 22 m SH CFc
d/f+4 Pendulum 15 m JGco
 = <4  = Guillotine Cracker 18 M OC SLDc
   = 3 New    = Crescent Mirage 26 M JG B!
d+4 Basilik Fang RC 21 L
d/b+4 Vampire Sweep 20 L MS JG TC
b+4 Crusher Knee 13 m
 = 4  = Skull Cracker SDW 18 m OC SLDc OCb B!
 = b+4  = Skull Crusher SDW 28 M OC SLDc
   = 3    = Feint Crusher 13 L #2
     = 3+4      = Chakram Spin 20 M KND
     = 4,2      = Chakram Crusader 12,25 Lm CF KNDc
     = f+4      = Chakram Sweep 14 L
       = 2        = Crusader 25 m CF KNDc
       = 3 New        = Crescent Mirage 26 M #2 JG B!
(u/b_u_u/f)+4,4 Storm Bringer 19,24 mm KND TJ
(WS_d,d/f,N)+4 Shadow Snap Kick 21 m
qcf+4 Wheel Edge SDW 18 m JG
b+(1+3_2+4) New Ghost Escape - - #6
b,b,u/b Wall Jump SDW 25 m JG
Foot Notes #1 You can only do this move after the previous move hits the opponent
#2 Cancels the previous hit
#3 Does not go into SDW when the move is blocked
#4 Raven still takes the damage of the attack but teleports to safety
#5 Can only be done after numerous d+1+2 charges when Raven's voice changes, in this state Raven will auto counter all attacks
#6 Must be timed with the opponent's attack

Shadow Stance Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Shadow Stance only - b+3+4 - SDW
f,f,F Phantom Roll - - OB
1,4 New Blind Lance 12,24 hh KND
f+1 Life Stole SDW 21 m OB
1+2 Black Crusader 30 m CF
2 Blind Fist SDW 15 h
 = 1 [~B] New  = Blind Knuckle [SDW] 6 h
 = 2  = Blinding Knife 16 m
f+2 Black Hand 15 m
 = 3  = Cold Grave 18 M SLD B!
 = 4,3+4 New  = Blind Vision 24,6,24 hLh KND
b+2 New Abyss Blow SDW 20 m
 = 3 New  = Abyss Cannon 6,15 mm JG
 = 4 New  = Abyss Spear 15 h KNDc
3,4 Blind Beserker 12,12 hm KSc
 = 3 New  = Crescent Mirage 26 M JG B!
 = 4  = Labyrinth 25 M SLD TJ
   = ~F    = Phantom Roll - - OB
f+3 Demon Knee SDW 25 m MSc
f,f+3 Gremlin 30 m KND
(d_d/b)+3 Blind Vampire Sweep 14 L JG TC
3+4 Abyss Cannon 6,15 mm JG
f+3+4 Labyrinth SDW 28 M SLD TJ
 = ~F  = Phantom Roll - - OB
f,f+3+4 Vermillion SDW 20 L #1 KND
b+3+4 Bat Roll - -
f+4 Toe Tap SDW 10 L
 = 3  = Trick Kick 25 h SH
Foot Notes #1 The move has to hit for Raven to return to SDW

Haze Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Vanishing Stance only - 3+4 - HAZ
1 New Fatal Blow 22 m CSFc
 = (~F_~B) New  = Doppelganger - - #1 OB
 = 3+4 New  = Haze Stance HAZ - -
1+2 New Crossing Paths 24 m KND
3 New Aqua Spider SDW 18 L
3+4 New Alter Ego 12,24 Lh SLD
4 Blind Ghost SDW 40 m #2 KND TJ B!
Foot Notes #1 You can only do this move after the previous move hits the opponent
#2 Raven only goes into SDW is the move is blocked or does not hit a standing opponent

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
HAZ 2 New Death From Above 42 [!] KND
1+2 Death From Above 42 [!] #1 KND
d+1+2 Summon Force - -
 = d,d/b,b,u/b,u,u/f,f+1+2  = Dead End 72 [!] KND
u/b,b+3+4 New Pandora Spin 18,15,25 !![!] KND
Foot Notes #1 The command must be input while you are getting hit

String Hit Arts

Command Hits Damage Hit Range
u/b+1,2,2,2,4,2,3,4,2,1+2 10 13,15,6,6,9,9,10,6,7,40 hmmhhmmLm!
BT 2,2,1,2,4,2,3,4,2,1+2 10 15,18,8,8,9,9,10,6,7,40 hmmhhmmLm!