Paul Phoenix Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Over the Shoulder Front 35 1
(2+4_F+2+4) Shoulder Pop Front 35 2
d/f+1+2 Twist and Shout Front 40 1+2 F!
f,f+1+2 Shoulder Ram Front 38 1+2
b+1+4 Foot Launch Front 40 1
d/f+1+3:qcf+2 New Kongo Blast Front 20,18 1
2+4~b Kajou Palm Front 40 2
(FC_d/b)+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
 = 1,2,1,1+2  = Punches - Cross Arm Lock 5,5,5,25 System
 = 2,1,2,1+2  = Punches - Cross Arm Lock 5,5,5,25 System
 = 1+2  = Cross Arm Lock 25 System
 = 2,D+1,1,N,4,1,1+2  = Ultimate Punishment 5,8,8,35 System
b+2+4 Phoenix Reversal #1
[F+] (1+3_2+4) Dragon Screw Left 45 1
[F+] (1+3_2+4) Fall Away Right 40 2
(1+3_F+1+3) Reverse Neck Toss Back 50 None
(2+4_F+2+4) PiggyBack Ride Back 50 None
Foot Notes #1 High and mid attack reversal, damage and escape depends on the attack

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 14 h
d+2 Down Straight RC 9 s
(u/b_u)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Front Kick 19 h
f+3 Spinning Roundhouse 36 h KND
d+3 Low Spin Kick RC 14 L
d/b+3 Spin Sweep RC 13 L
FC+3 Crouch Spin Kick 14 L
4 Roundhouse 20 h JGc
f+4 Forward Roundhouse 20 h JGc
d/b+4 Shin Kick RC 8 L
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Twin Punch 8,14 hh
1,4 Reverse PDK Combo RC 8,9 hL
d/f+1 [~b] Quick Hook [SWY] 15 m
 = 1,2  = Jishi Combo 10,26 hm CFS
d+1 Tile Splitter 19 M RCj OCc
 = 2  = Deathfist 31 m KND
 = 2?  = Delayed Deathfist 46 m GB KND
 = 4,2  = Falling Leaf 18,25 lm PLDc[1] KND
b+1,2 New Double Strike 16,24 hm KS B!
b,f+1 Rock Breaker 36 h KND
WS+1 Quick Upper 14 m
SS+1 Turn Thruster 27 h GB KND JGc
qcf+1 Thruster 25 h JG
f+1+2 Hammer of Gods 26 m KS SLDc OCb B!
d+1+2 Iron Mountain 36 m KND
b+1+2 New Hassou Strike 42 h GB KND
(FC,d/f_qcf)+1+2 New Gunba 24 L JG TC
f+1+4 Shoulder Rush 31 m KND SLDc
2,3 PK Combo 14,25 hh KND CFc
2,d+3 PDK Combo RC 14,13 hL
f+2,3,1 New Quick PK Smash 14,19,26 hhm #3 MSc
f,f+2 Flash Elbow 16 m
 = 1 [~b]  = Gut Buster [Cancel] 24 m SLD
 = :1 [~b]  = Holy Dragon Claw [Cancel] 28 h #4 KND
 = <2  = Stone Breaker 25 L JG
d/f+2 Uppercut 15 m JG
d/b+2 New Ouha 21 m MS
b+2 Wrecking Ball 28 m CSc KND HA
u/f+2 New Mortar Punch 42 m GB KND
(FC,d/f_D/F)+2 Jaw Breaker 19 m
 = <1  = Gut Buster 30 m KND
 = <2  = Stone Breaker 25 L JG
   = ~b    = Cancel RC - -
WS+2 Thunder Palm 24 m JG
qcf+2 Death Fist 38 m SLD KNDc
3,2 New Piston Fire 19,20 mh CFSc
f,f+3,4 Shredder 20,18 mm JG[1,2]
 = <4  = High Kick 30 h
 = <d/f+4  = Mid Kick 21 m
 = <(d_d/b)+4  = Low Kick RC 18 L
d/f+3,4 New Phoenix Wings 16,20 mm MS
b+3 Lights Out 19 h CF
u/f+3,4 Quick Shredder 16,24 mm JG[1,2] TJ
WS+3 Rise Spin Kick 33 h KND
qcf+3 New Gengetsu 18 L FCDc TC
SS+3 Pumpin' Pedal 21 L MSc
qcf+3+4 New Mountain Raze 36 m KND TJ
f,f+4 Neutron Bomb RC 19 M JG TJ
d/f+4 Solar Plexus 28 m MS FSc
d+4 Spin Trip RC 12 l PLD BS
 = 2  = Falling Leaf 21 m KND
 = :2  = Dragon Falling Leaf 25 m MS
   = 1+2    = Thunder Bolt Palm 24 m KND
   = :1+2    = Dragon Thunder Bolt Palm 28 m #4 KND
b+4 Protruding Sweep 16 L #4
WS+4 Rising Kick 21 m
FC,u+3+4 Incomplete Somersault SLD 57 M #1 KND
d+2 Ground Pounce 21 L #2
qcb Sway SWY - -
b,b,u/b Wall Jump 25 m OCb KND
Foot Notes #1 Paul gets Ki Power when his fists come down, this move damages Paul as well. If it hits on the way down it does not KND
#2 Can only be done when the opponent is grounded
#3 Causes a stagger trip that can be tech rolled
#4 The just frame version has less disadvantage to Paul when blocked

Sway Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Sway only - qcb - SWY
1 Tile Splitter 28 m SLD BNc OCb B!
2 Rubberband Fist 25 m KND
3,2 Rapid Fire 16,24 Lm MS
 = <1  = Phoenix Smash 30 h GB KND
 = <3 New  = Lightning Bolt 18 L
Foot Notes #1 Delaying the hit reduces the damage by 4

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b,b+1+2 Burning Death Fist 90 ! KND

String Hit Arts

Command Hits Damage Hit Range
1,2,3 8,14,8 hhm
 = 1,2 5 10,36 mm
 = 1,4,2,1,4,2,1 10 10,8,9,6,9,12,36 mlmhmLm
 = 2,1,2,1,4,2,1 10 6,8,4,6,8,9,36 hmhhlmm