Marshall Law Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Dragon's Fire Front 35 1
(2+4_F+2+4) [D] Hopping Frog [BT] Front 35 2 F!
d/f+1+2 Chastisement Punch Front 35 1+2
 = 1,2,1+2  = Bulldog Drop 40 None #1
f+2+3 Run Up Drop Front 37 1
f,f+3+4 Dragon Knee Front 10 1+2 JG
DSS 2+4 Dragon Kick Fury Front 35 2
[F+] (1+3_2+4) Headlock Kick Left 40 1
[F+] (1+3_2+4) Nut Cracker Right 42 2
[F+] (1+3_2+4) Dragon Bites Back 50 None
Foot Notes #1 The initial grab does no damage.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 9 h
d+2 Down Straight RC 9 s
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Head Kick 14 h
FC+3 Low Spin Kick RC 14 L
4 Roundhouse 16 h JGc
f+4 Forward Roundhouse 19 h JGc
(D/F_FC)+4 Crouch Shin Kick RC 14_9 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,[1,1,1] Machine Gun Combo 8,6,6,6 hhhh
 = 1  = Machine Gun Arrow 6 h #1 SH
 = 2 [~b,f]  = Right Straight [DSS] 9 h
   = 2    = Rave War 12 h
   = f+2    = Rave War Combo 6 m
     = <1+2      = Rave Fang 25 m KND
     = <2 [~b,f]      = Rave Knuckle [DSS] 12 h B!
   = 3    = Knee 12 m KNDc
   = u/f+3    = Fake Somersault RC - -
     = 4 [~b,f]      = Sky Kick [DFS] 20 m JG
d/f+1 Quick Upper 12 m
d+1,3 Dragon Backhand Combo RC[1] 18,25 Lm KND TC
b+1<2<2 [~b,f] Dragon Storm [DSS] 16,14,28 mmm #2 SLD
u/f+1,3 Mugging 12,8 hl
WS+1,2 New Flash Fists 12,24 mh FCD
qcf+1,2,1,2 Dragon Fist Fury 4,4,4,14 hhhm JG
f+1+2 [~D] Dragon Hammer [RC] 24 m BNc OCb KND B!
d+1+2 Dragon Sign Stance DSS - -
BT 1+2 Dragon Back Blow 18 h OB
2,2<1<2 Dragon Fist Rage BT[2] 9,9,9,25 hhhm KS OCb
(2_f+2)<f+2 Rave War Combo (9_12),6 hm
 = <1+2  = Rave Fang 25 m KND
 = <2 [~b,f]  = Rave Knuckle [DSS] 12 m B!
f+2~1 Poison Arrow 42 m CFSc KND GB
f,f+2 Spear Knucke 13 m KS
 = <1<3  = Dragon Strike 13,26 hm KND
 = 3 New  = Dragon Dagger 24 m KND
d/f+2 Uppercut 14 m JG
d/b+2 Dragon Whip BT 18 m
 = ~4 [~D]  = Frog Man [PLD] BT 30 m SLD
b+2 Junkyard Elbow 14 m
 = <2 New  = Junkyard Knuckle 12 h B!
 = <3 Junkyard Low 9 l
   = <4 [~b,f]  = Junkyard Kick [DFS] 26 m JG
   = <d+4  = Dragon Tail RC 25 L BS
(FC_d)+2,3 New Dragon Lift 9,25 sm JG
WS+2 Dragon Upper 21 m JG
SS+2,1,2<1 [~b,f] Dragon Judgement [DSS] 6,8,12,32 mmmm #2 KND
BT 2<2 Blind Arrow 21,21 mm KND CSc[1]
3,3 Face Kick 14 h KNDc
 = 3  = Chicken Kick 18 m
 = 4 New  = Bloodly Cleaver 24 h KND CFc
f,f+3 [~b,f] Dragon Cannon [DFS] 33 m KND
(f,f,f_WR)+3 Leaping Slash Kick 24 m GB JG TJ
 = 1+2? New  = Ki Charge - -
d/f+3 Step In Kick 21 m
 = 3<3  = Step In Combo 12,19 Lh
 = 3<4  = Somersault Combo RC 12,25 Lm KND
d+3,3 New Dragon Low Hook 9,19 lh PLD CFc
d/b+3 Shin Crusher 16 L MS
b+3 [~b] Dragon Roundhouse [BT] 30 m KND HA
(u/f_u_u/b)+3,4 Jump Somersault RC 30,30 mm JG TJ
(U/F_U_U/B)+3 Fake Somersault RC - -
 = 4 [~b,f]  = Sky Kick [DFS] 20 m JG
FC+3,4 Crouch Somersault RC 14,25 Lm JG
FC,d/f,d,d/f+3 Dragon Slide PLD 26 L KND
WS+3 [~b,f] Twist Kick [DSS] DFS 19 h
3+4 New Cruncher 15,15 mm KND TJ
(d+3+4_FC+4),3 Shin Somersault RC 8,25 mm JG
[BT] d/b+3+4 [~D] Frog Man [KND] 30,30 mm #3 KND KS
b+3+4 New Dragon Arrow 30 m
u/f+3+4 New Dragon's Descent 24 L MS
FC,(U/B_U_U/F)+3+4 Rainbow Kick 36,24 MM KND
SS+3+4 Double Dragon 10,25 mh PLD TJ
4,3 [~b,f] Shaolin Spin Kicks [DFS] 16,14 hh
 = 4 [~b,f]  = Shaolin Combo [DFS] 16 h KNDc
4,(u_uf)+3 [~b,f] Roundhouse Somersault [DFS] 16,27 hm
f,f+4 Feint Low RC 12 L KS TC
d/f+4,3 Front Kick Somersault RC 18,30 mm JG
d+4,3 New Construct Kick 8,14 lh SH
d/b+4 Dragon Tail 25 L BS TC
 = 4  = Somersault 28 m JG TJ
b+4 [~B] Tiger Swipe Kick 18 m
 = 3  = Tiger Fang 25 h KND
(U/B_U_U/F)+4 Catapult RC 18_21_25 m JG TJ
 = 3  = Twin Catapult 26 m JG TJ
FC,(u/b_u_u/f)+4 Crouch Catapult RC 18_21_25 m JG TJ
 = 3  = Twin Catapult 26 m JG TJ
FC,(U/B_U_U/F)+4 Advanced Catapult 30_33_36 m KND TJ
WS+4 [~b,f] Rising Kick [DFS] 16 m
 = 3  = Somersault RC 25 m JG
BT 4,3 Wolf Fang 16,28 hm KND
BT d+4 Reverse Low 16 L JG
FC,d/f,d,d/f Crouch Dash RC - -
b+1+2 Tricky Step - - #4
 = 1  = Tricky Trap 14 h #5 OB
 = 2  = Tricky Fist 14 h #5 MS
 = 3  = Tricky Kick 26 m #5 KND
 = 4  = Tricky Low 18 l #5 SLD
1+2+3+4 Ki Charge - -
 = 1,3  = Mugging 12,8 hl
 = 1+2+3+4?,2 New  = Dragon Hammer 28 h BN
b+2+4 [~b,f] High Parry [DSS] - -
b,b,u/b Wall Jump 25 m
Foot Notes #1 This move requires you to do all 4 prior punches
#2 You can optionally go into DSS after every hit except for the end of the string
#3 This move results in KND when it hits in the beginning, KS when it hits on the way back
#4 High and mid punch parry
#5 After successful parry only, for moves after a whiffed parry check the Tricky Fake Step move group

Tricky Fake Step Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Tricky Fake Step only (whiffed parry) - b+1+2
1 Dragon Knuckle 16 h CF
 =< f+1  = Dragon Rave 30 m KND
 = 4 New  = Dragon Legend Kick 36 h KND GB TJ
f+1 Dragon Rave 42 m KND
1+2 New Dragon Hook 30 h KND
2 Dragon Upper 33 m JG
3 New Dragon Roar 30 h KND HA
f+3 [~b,f] Dragon Cannon [DFS] 33 m KND
3+4 Dragon Legend Kick 48 h KND GB TJ
4,3 Dragon Junkyard 14,26 lm JG

Dragon Sign Stance Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Dragon Sign & Dragon Fake Step only - DSS - DFS - d+1+2
DFS b,f Dragon Sign Stance DSS - - #1
1 Dragon Knuckle 16 h GB CS
 =< f+1  = Dragon Rave 30 m KND
 = 4 New  = Dragon Legend Kick 36 h GB TJ
f+1 Dragon Rave 30 m KND
1+2 New Dragon Hook 30 h KND
2 New Cloud Gates 24 m KND BNc B!
f+2~1 Poison Arrow 42 m KND CFSc
f+2,2<1<2 Dragon Fist Rage BT[2] 12,9,9,25 hhhm KS OCb
f+2<f+2 Rave War Combo 12,6 hm
 = <1+2  = Rave Fang 25 m KND
 = <2 [~b,f]  = Rave Knuckle [DSS] 12 h B!
3 New Dragon Roar 30 h KND HA
f+3 [~b,f] Dragon Cannon [DFS] 33 m KND
3+4 Dragon Legend Kick 48 h GB KND TJ
4,3 Dragon Junkyard 14,26 lm JG
Foot Notes #1 From DFS only, the other moves are the same for DSS and DFS

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Dragon Fang 96 ! KND
 = u,u  = Dragon Sign Cancel DSS - -
 = 1,3  = Mugging 12,8 hl

String Hit Arts

Command Hits Damage Hit Range
d/f+1,2,2,1,3 12,6,7,6,8 mhmhh
 = 3,3,4,3,4 10 7,8,8,12,30 Lhhhm
 = d+3,3,3,4,4 10 7,7,8,18,45 LmlLm
 = d+3,3,4,4,4 10 7,7,9,18,45 Lmhlm
d/f+1,3,2,2,3 12,7,7,9,7 mlmhh
 = 3,3,4,3,4 10 7,8,8,12,30 Lhhhm
 = d+3,3,3,4,4 10 7,7,8,18,45 LmlLm
 = d+3,3,4,4,4 10 7,7,9,18,45 Lmhlm