Leo Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Gut Palmer Front 35 1
(2+4_F+2+4) Swing Latch Strikes Front 35 2
f,f+1+2 Setting Strike Front 40 1+2
b+(1+3_2+4) Cross Hands 0 None #1 OB
[F+] (1+3_2+4) Rib Displacer Left 40 1
[F+] (1+3_2+4) Tumble Dry Right 40 2
[F+] (1+3_2+4) Chiropractor Back 50 None
Foot Notes #1 High and mid attack reversal which leaves the opponent facing backwards, does default reversal damage on kicks

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 10 h
(u/b_u_u/f)+2 Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Face Kick 18 h
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 20 h JGc
FC+4 Crouch Shin Kick RC 12 L

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 [~B] One Two Punch [KNK] 8,12 hh
 = 1,1  = Elbow Chain 19,25 hm KND
 = 1,4  = Roundhouse Chain 19,36 hh KND
 = <4  = Shin Crack 18 L
1,4 Roundhouse Chain 8,20 hh JGc
d+1 Hammer Fist RCj 21 m KS JGc
b+1 Gut Elbow 20 m MS CSc
 = 4 = Kinkei Knee KNK 16 m
u/b+1 Lion's Jaw - - #1
 = 4  = Layout Kick BT 42 h #1 CS
u/f+1<2 Advancing Mountain 9,25 hm SLD
 = 1+2  = Shan Dian - - #4
qcf+1 Toe Strike RC 16 L KS
WS+1,4,1 Shin Crack Combo 15,14,28 mlm KND
f+1+2 Zhe Kao 38 m KND
d/f+1+2<1+2,qcf+2 Tian Zhang Strike 15,16,26 mmm MS[1] KND
d+1+2 Bokuho Stance BOK - -
d/b+1+2 [~D] Axe Splitter [BOK] 20 m
 = <1  = Axe Thrust 24 m KND
b+1+2 Lion's Mouth - - #2
 = 2  = Elbow Revenge 27 m #2 SLD
   = 1+2    = Shan Dian - - #4
 = 2,2  = Axe Revenge 12,26 mm #2 KND
WS+1+2 Chang Elbow 26 m MS
SS+1+2 Da Kai 25 m KND CFSc
BT 1+2 Bu Dan Yi 25 m KND
2,1 Twin Lancers 10,14 hh
2,2 Straight Elbow 10,24 hm KND
f+2<2 Hook Backfist 16,25 hm MS KNDc
f,f+2 Lunging Mach 27 m SLD
 = 1+2  = Shan Dian - - #4
d/f+2 Uppercut 16 m JG
d+2 Overhead Punch 27 m KS SLDc B!
d/b+2<2 Palm Overhead 13,20 hm KS SLDc
b+2 Elbow Stab 13 m
 = <1  = High Poke 13 h
 = <1+2  = Hammer Strike 25 m KS JGc
u/f+2,1 Uppercut Backhand 24,16 mm JG[1,2] MS FSc
qcf+2 [~B] Lunging Palmstrike [KNK] 19 m MS KNDc
WS+2 Rising Uppercut 18 M JG
2+3 Gut Wrench 25 m #7 MS KNDc
f+2+3 Axis Palm 25 h KND
d/f+2+3 Toe Cruncher RC 22 L SLDc TC
3,2 HKP Combo 18,12 hh
 = <3  = Orbit Boot 31 m KND
 = 4  = Kinkei Knee KNK 16 m
f+3 [~D] Swing Kick [BOK] 27 h PLDc
f,f+3 [~D] Wolf Flip [BOK] 24 M SLD OCb TJ
(f,f,f_WR)+3 Leap Kick 36 m GB KND TJ
d/f+3 Wolf Kick 26 m KND HA
b+3,1 [~B] Ying Mian [KNK] 16,19 mm
(u_u/f)+3 Chest Kick 25 m KND
WS+3,1,2 Leaping Mountain 15,14,21 mmh MS[2] KND
FC,d/f+3 Wolf Tail 25 L FCD
b+3+4 Kinkei Stance KNK - -
d+3+4 Ground Stomp 24 L #3
f+4 Kinkei Knee KNK 16 m
f,f+4,3,4 Shan Fu Ren 19,14,18 mmL #5 JG
d+4,2 Palm Combo 12,27 Lm KND
 = 1+2  = Shan Dian - - #4
d/b+4,1 Qian Sao 14,33 Lm KND TC
(u/b_u_u/f)+4 Hop Kick 15 m JG TJ
WS+4 Whip Leg 18 M
1+2+3+4 Shan Dian - -
 = b+3,1,2  = Zhao Ying Mian 16,19,24 mmm #6
 = d/b+4,1,2  = Zhao Qian Sao 14,16,24 lmm #6 TC
u/b,b Backflip - -
b,b,u/b Wall Jump 25 m JG OCb
Foot Notes #1 High punch parry, follow up can only be done after a successful parry
#2 High and mid attack parry, follow up with 2 after a kick parry or 2,2 after a punch parry
#3 Move can only be done when the opponent is grounded
#4 Charge only after landing the hit
#5 Juggle is possible of just the 1st hit, after the 1st and 2nd hit, or after the 3rd hit when the first 2 hits are blocked
#6 This move can only be done when in a Shan Dian charge state after certain moves
#7 This move has auto high and mid punch parry properties

Kinkei Stance

Command Move Name Stance Damage Hit Range Properties
Moves starting from Kinkei Stance only - KNK
d/f Crouch Dash - - #1
1 [~D] Sui Strike [BOK] 16 m
 = <2  = Gut Palm 20 m MS KNDc
2 Heng Quan 21 h OB CFc
3,4 Snap Hopkicks 20,22 mm JG[1,2] TJ
4 Fu Ren Stomp 21 L TC
Foot Notes #1 Follow up with any Crouch Dash (qcf) move

Bokuho Stance

Command Move Name Stance Damage Hit Range Properties
Moves starting from Bokuho Stance only - BOK - d+1+2
1 Bai Fist 21 m MS FSc
1+2 Tong Bei Shi 36 h #1 KND
2 Fan Fist 25 m JG
3 Startled Crane 36 h KND HA
4 Kinkei Knee KNK 16 m
Foot Notes #1 This move has punch parry properties

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b,b+1+2 Xiao Jia Fury 72 ! KND

String Hit Arts

Command Hits Damage Hit Range
2,1,3,2,1 10,14,7,14,9 hhhmh
 = 2,3,1,2,1+2 10 8,7,6,14,30 lmmhm
 = 3,2,4,2,1+2 10 8,6,9,14,30 hhLmm