Kuma & Panda Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Bear Bite Front 35 1
(2+4_F+2+4) Bear Hug Front 35 2
qcb,f+1+2 Circus Roll Front 50 1+2
HBS f+1+2 Mauling Bear Front 30 None F!
f,f+1+4 Stone Head Front 35 1+2 #1
[F+] (1+3_2+4) Rag Doll Left 50 1 F!
[F+] (1+3_2+4) Choke Slam Right 40 2
[F+] (1+3_2+4) Bear Swing Back 70 None
Foot Notes #1 Throw can be tech rolled, damage remains the same

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Bear Jack 12 h
f+1 Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Low Hammer RC 14 L
2 Straight 12 h
d+2 Down Straight RC 9 s
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Face Buster 30 h KND
f+3 Forward Face Buster 36 h KND
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 24 h JGc
f+4 Forward Roundhouse 26 h JGc
d+4 Chin Kick RC 12 L
FC+4 Crouch Chin Kick RC 12 L

Special Arts

Command Move Name Stance Damage Hit Range Properties
f+1,1,1 Bear Heaven Cannon 8,9,16 hmm JG
1,2 New One Two Claw 12,14 hh
d/f+1,2,1,2 Bear Upper Rush RC[2,3,4] 9,13,14,14 mmmm #1 JGc
d/b+1 New Wild Slap 18 h MS KNDc
 = 2 New  = Double Slap 19 m KS BNc B!
b+1 New Bear Smash 32 m SLD
(u/b_u_u/f)+1 New Hornet Sweep RC 21 m MS
FC+1,1,1,2 Bear Hammer Rush RC[all] 14,9,14,14 LLmm
 = d+1  = Low Punch RC 9 L
 = d/f+1  = Mid Punch RC 18 m
 = f+1  = High Punch 14 h
FC,f+1,2 Quick Uppercut Rush RC[all] 18,14 mm
 = d+1  = Low Punch RC 9 L
 = d/f+1  = Mid Punch RC 14 m #1 JGc
 = f+1  = High Punch 14 h
FC,d/f+1,2,1 Grizzly Windmill 14,18,18 mmm OC[1,2] CF
 = 1 Windmill Backhand 54 h FCD GB
WS+1 Grizzly Uppercut 21 m
 = 1 New  = Killing Paw 30 m KS
 = 2  = Grizzly Claw 30 m KND GB
1+2 [3+4] Bear Knuckle [HBS] 17 M KND
 = <1+2  = Claw Uppercut 19 m JG
   = 1+2    = Claw Smash 32 M SLD
f+1+2 Grizzly Scissors 26 m CF
f,f+1+2 [3+4] New Rabid Bear [HBS] 28 m KND
d/f+1+2 New Ultra Bear 38 m FCD HA
d+1+2 Iron Booty 30 M KND
u+1+2 [3+4] New Bear Skip [HBS] 30 L SLD
u/f+1+2 Big Bear Belly Flop 33 h SH
FC,d/f+1+2 Prowling Grizzly Roll ROL - -
WS+1+2 Claw Uppercut 19 m JG
 = <1+2 [3+4]  = Bear Knuckle [HBS] 24 m KND B!
SS+1+2 New Salmon Swipe 30 m SLD BNc OCb B!
SLD 1+2 Bear Butterfly SLD 18 L SLD
FCD 1+2 Bear Butterfly FCD 18 L SLD
KND 1+2 Backstroke KND 25 M SLD
PLD 1+2 Backstroke PLD 25 M SLD
(KND_PLD) d+1+2 Spring Claws SIT 25 m KND
2,1 Grizzly Combo 12,13 hm
 = 2  = Grizzly Elbow RC 26 m JG
 = 3  = Grizzly Low 15 L
f+2<1 New Wild Lumberjack 14,24 hh KND
f,f+2 Demon Bear Fist 27 M JG
d/f+2,1 New Kuma Musou 9,24 mm JG
(D/F,2_FC,d/f+2) Short Hammer Rush RC 12 m
 = d+1  = Low Punch RC 9 L
 = D/F+1,2  = Mid Upper Rush RC[all] 14,14 mm #1 JGc
 = f+1  = High Punch 14 h
d/b+2 Bear Lariat 16 L TC
b+2,1 [3+4] New Howling [HBS] 15,19 mh
 = 1+2 New  = Hpwling Bear 25 m KND
b,d/b,d,D/F+2 Grizzly Claw 21 m MS
 = 1 New  = Dual Claw 26 m KND
 = 2 New  = Claw Smash 32 L KND
WS+2 New Mad Angler 18 m JG
b,f+(2+3_2+3?) Salmon Hunter 36_66 L KND
d/f+3,2 New Honey Trap 20,31 mm SLD BNc B!
d/b+3 Pumpin Pedal 18 L
b+3~4 Bear Back Kicks 12,18 Mm SH
u/f+3,4,1+2 [3+4] Ballerina Combo [HBS] 15,15,26 mmm JG[1,2] KND TJ
WS+3 New Spinning Bear Kick 25 m KND
3+4 Hunting Bear Stance HBS - -
f+3+4 Shape Up Kick 24 L SLD
 = 1+2 New  = Hip Check 36 m KND
(d/f_d_d/b)+3+4 Bear Sit Down SIT - -
b+3+4 Bear Back Riding 27 m JG
u/f+3+4 Hunting Hip SIT 25 M SLD OCb
(SLD_FCD) 3+4 Hunting Bear Stance HBS - -
d/b+4 New Spinning Bear RC 19 L JG BS
SLD f Prowling Grizzly Roll ROL - -
1+3+4 Dancing Taunt - -
d+1+4 Turn Around Dance 20,60 LL #2
b,b,u/b Wall Jump 25 m JG OCb
Foot Notes #1 Juggles on last the last hit if the 1st hit is a CH
#2 Can only be done when the opponent is grounded

Bear Sit Down Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Bear Sit Down only - SIT
B Roll Back - - RCj
 = 3+4  = Hunting Bear Stance HBS - -
F Prowling Grizzly Roll ROL - - #1
1 Trout Sweep RC 19 L JG
2 Trout Smash 21 m JG

Hunting Bear Stance Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Hunting Bear Stance only - HBS - 3+4
F Crawl Forward HBS - -
B Crawl Backwards HBS - -
f,f Prowling Grizzly Roll ROL - -
d/b New Crouching Bear RC - -
(u/b_u_u/f) Hunting Low Parry - -
b,b [3+4] New Back Roll [HBS] RC - -
(u/f_u_u/b) Bear Low Parry - -
1 Hunting Claw HBS 9 L TC
 = 2  = Bear Scratch HBS 14 L TC
1+2 Grizzly Fling 28 M JG
d+1+2 Frolicking Bear 21 m TJ
b+1+2 [3+4] Merry Go Round [HBS] 25 L PLD
 = 1+2  = Goes And Goes 30 L PLD
2 Bear Scratch HBS 19 L MS
d/f+2 New Big Tree 24 m JG
3_4 Bear On Back PLD - -
3+4 Bear Tackle 25 M GB KND
(f_b)+3+4 Bear Sit Down SIT 30 L KND
d+3+4 Resting Bear SLD - -
 = 3+4  = Hunting Bear Stance HBS - -
u/f+3+4 Hunting Hip SIT 25 M SLD OCb

Prowling Grizzly Roll Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Prowling Grizzly Roll only - ROL - FC,d/f+1+2 - PLD f
1 Bear Shove 37 h KND GB
1+2 Giant Roll KND 36 M GB JG
2 Bear Smack 25 m JG
3 Skid Mark KND 25 L SLD
3+4 Hunting Bear Stance HBS - -
4 Roll Kick KND 33 M GB KND
~D Recover Crouching RC - -

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+1+2 Deadly Claw 60 ! CF
 = f,d/f,d,d/b,b,u/b,u,U/F  = Rolling Bear KND 48 M JG
   = (N_f)    = Extended Rolling Bear KND 48 M #2 JG
   = b    = Stop Rolling Bear KND - -
 = 3+4  = Hunting Bear Stance HBS - -
b,f+2+3? Salmon Hunter Claw 69 ! KND
b,b+2+3 Fatal Wind 240 ! KND
Foot Notes #1 Kuma/Panda will roll up to full screen distance unless the roll is blocked or you tap back

String Hit Arts

Command Hits Damage Hit Range
FC,d/f+2,1,1+2,3,1+2 12,14,7,6,7 mhMLM
 = 1+2,1+2,1,2,1+2 10 7,4,7,7,25 mMLLM
 = 3+4,1+2,2,3,1 10 8,8,7,25,35 mmmmh