King Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Winding Nut Front 35 1
(2+4_F+2+4) Suplex Front 35 2
(1,2_1,2,1) Upper Rush 8,18,12
 = 2+4  = Steiner Drop Front 40 2
f,hcf+1 Giant Swing Front 45,20 1 #2
qcf+1 Jaguar Driver Front 30 1 #3 F!
 = 1+2  = Double Arm Face Buster 35 None F!
 = 1+2,3,4,1+2  = Boston Crab 15 None
d/b+1+2 Figure 4 Leg Lock Front 50 1+2 #3
b+1+2 Irish Whip Front 0 1+2
 = 1+2  = Turn Around Feint 0 None
 = 1+3  = Feint 0 1
 = 2+4  = Quick Slam 8 2
 = 3+4  = Ground Smash 10 3+4
u+1+2 [~b] New Executioner Drop Front 30 1+2
FC,d/b,d,d/b+1+2 Rock Bottom Front 45 1+2 F!
qcb+1+2 T-Bone Power Bomb Front 50 1+2 F!
f,f,N+2 Stomach Smash 16 #7
 = 1+2  = Hi-Jack Back Breaker Front 35 1+2
 = 1+2,u,d,N+3+4  = Jaguar Driver Front 50 3+4 F!
f,hcf+2 New Tijuana Twister Front 50 2
d/b,f+2+4 Tombstone Piledriver Front 52 2 F!
d/f+2+3 Coconut Crush Front 40 2
(f,f,f_WR)+2+4 Shining Wizard Front 40 1+2
d/f+3+4 Frankensteiner Front 30 None #1
d+1+3 Iron Lariat Crouch 45 1 F!
d+2+4 V Driver Crouch 45 2
(1,2_1,2,1) Upper Rush 8,18,12
 = d+2+4  = Powerbomb Crouch 45 1+2
1+3 Air Leg Cross Hold Air 15 None
2+4 Air Leg Screw Air 15 None
f,hcf+(1_2) Swing Power Bomb Air 22 None F!
d+(1+3_2+4) Double Heel Hold Air 10 None
 = 1+2,1+2  = Flap Jack 15 1
 = 2,1,3,4  = Giant Swing 25,10 2 #2
f,f,F+2+4 Running Jaguar Bomb Air 30 None #8
(f,hcf+1_f,f,F+2+4) New Shining Torpedo Wall 36 None #8
b+1+3 Arm Whip Reversal #4 F!
b+2+4 Leg Screw Reversal None #5
 = :3+4  = Figure 4 Leg Lock 33 2
b+2+4 Heel Hold Reversal None #6
[F+] (1+3_2+4) Argentine Back Breaker Left 20,20 1
[F+] (1+3_2+4) Knee Crusher Right 42 2
(1+3_F+1+3) Half Boston Crab Back 60 None
(2+4_F+2+4) Octopus Hold Back 60 None
b,f+1+2 Stretch Buster Back 75 None F!
Foot Notes #1 Only throws in close range against a standing opponent
#2 Can be tech rolled to reduce damage
#3 Can be escape after the initial grab with 3+4
#4 Right high or mid punch attach reversal, damage depends on the attack
#5 Right high or mid kick reversal, damage depends on the attack
#6 Left high or mid kick reversal, damage depends on the attack
#7 Throws are only possible after a CH on the previous move
#8 Can also be done out of the Jaguar Step (3+4...) with either 1+4 or 2+3

Ground Grappling Arts

Command Throw Name Type Damage Escape Properties
d/b+(1+3_2+4) Turn Over KND L 0 1_2 #1
d/b+(1+3_2+4) Turn Over KND R 0 1_2 #1
d/b+(1+3_2+4) Mini Swing KND F 20,10 1_2 #1 #2
D/F+1+3 Crotch Dive KND F 33 1
D/B+2+4 Figure 4 Lock KND F 33 2
d/b+(1+3_2+4) Shoulder Cracker KND H 28 1_2
d/b+(1+3_2+4) Crucifixion FCD F 30 1_2
d/b+(1+3_2+4) Chicken Wing FCD H 32 1_2
d/b+(1+3_2+4) Bow Break FCD R 37 1_2
d/b+(1+3_2+4) Camel Clutch FCD L 35 1_2
Foot Notes The single letter additions refer to King's position in relation to the grounded opponent. For example KND H means the opponent is in KND position and King is at his/her head. Other possibilities are left side (L), right side (R) or at the feet (F).

#1 Escape with 1 if previous input was left, 2 if previous input was right
#2 Can be tech rolled to reduce damage

Multi Throw Arts

Command Throw Name Type Damage Escape Properties
3+4,(1+4_2+3) Cobra Clutch Front 20 1_2 #1
 = 2+4,1+2,1+2  = Funeral Suplex 25 1
 = 3+4,3+4,1+2  = Pickpocket Sleeper 15 2
   = 1,1,1+2    = Triple Knuckle 20 1
   = 3,4,1+2,3+4    = Stretch Muffler 23 2
 = 1,4,2,3  = Cobra Twist 12 None
   = 2,1,(1+3_2+4)    = Reverse Drop DDT 13 1_2 #1
     = 2,3,1,1+2      = Samurai Lock 24 1+2
     = 1+2,1,2,1+2+(3_4)      = Reverse Glory Bomb 16 1_2 #1
       = 2,2,1+2        = Cannonball 18 2 #3
       = 3+4,1+2        = Backdrop 15 None
         = 1+2,4,1+2,1+2+3          = Rising Sun 25 1+2
         = 1+2,3,4,(1+3_2+4)          = Burning Hammer 18 1_2 #1
           = 2+4,3+4,1+3,1+2,1+2+(3_4)            = Screwdriver 32 1_2 #1
f,N,d,d/f+2+3 Standing Achilles Hold Front 30 2
 = 1,2,3,1+2  = S.T.F 35 1
 = 1+2,3,1,1+3  = Scorpion Death Lock 40 2
 = 1+2,1,3,1+2  = Indian Death Lock 30 1+2
   = 1,3,4,1+2,3+4    = Romero Special 50 None
f,N,d,d/f+1+4 Single Hyper Arm Extension Front 20 1
 = 2,1,1+2+3  = Chicken Face Wing Lock 25 1+2
   = 1+3,3+4,2+4,1+2,1+2+3    = Rolling Death Cradle 70 2
   = 2,1,3,1+2+4,1+2+4    = Dragon Sleeper 30 1
 = 1+2,1+2  = Double Hyper Arm Extension 12,18 1
 = 1+2,4,2+4  = Reverse DDT 20 2
   = 4,3,4,3+4,1+2    = Arm Crucifixion 25 None
f,D/F+(1+3_2+4) Reverse Arm Clutch Front 25 1_2 #1
 = 2,1,1+2  = Back Drop 18 1_2 #1
   = 2,2,1+2    = Cannonball 18 2
     = 1,2,3+4      = Power Bomb 22 1
       = 3,1,2,3+4,1+2+3+4        = T-Bone Power Bomb 35 2
       = 2,1,3,4        = Giant Swing 27 1
     = 3+4,1+2,1+2+4      = Manhattan Drop 17 2
       = 1,2,3+4,1+2        = Super Freak 20 None
         = 3,1,2,3+4,1+2+3+4          = T-Bone Power Bomb 35 2
         = 2,1,3,4          = Giant Swing 27 1
   = 3+4,1+2    = German Suplex 18 None
     = 1,2,3+4      = Power Bomb 22 None
       = 3,1,2,3+4,1+2+3+4        = T-Bone Power Bomb 35 2
       = 2,1,3,4        = Giant Swing 27 1
f,D/F+1+2 Full Nelson Front 28 1+2
SS+2+4 Full Nelson Front 28 1_2 #2
d/f,d/f+2+4 Full Nelson Crouch 28 2
 = 2,2,1+2  = Cannonball 18 None
   = 1,2,3+4    = Power Bomb 22 1
     = 3,1,2,3+4,1+2+3+4      = T-Bone Power Bomb 35 2
     = 2,1,3,4      = Giant Swing 27 1
   = 3+4,1+2,1+2+4    = Manhattan Drop 17 2
     = 1,2,3+4,1+2      = Super Freak 20 None
       = 3,1,2,3+4,1+2+3+4        = T-Bone Power Bomb 35 1
       = 2,1,3,4        = Giant Swing 27 2
FC+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
 = (1,2,1_2,1,2)  = Ultimate Punches 5,5,5 System
   = 1+2,1+2    = Cross Arm Lock Twist 25,10 System
   = 3+4    = Leg Cross Hold 20 System
     = :1+2      = Ultimate S.T.F 20,20 None
 = 1+2  = Cross Arm Lock 25 System
   = 1+2    = Arm Twist 10 None
 = 3+4  = Leg Cross Hold 20 System
   = :1+2    = Ultimate S.T.F 20,20 None
Foot Notes #1 Escape with 1 if previous input was left, 2 if previous input was right
#2 If grabbed from the side or back then Cannonball will be the 1st part of the multi throw
#3 Continue with Cannonball multi parts

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
d+2 Down Straight RC 9 s
FC+2 Crouch Straight RC 9 s
3 Hook Kick 30 h KND
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 24 h JGc
d+4 Shin Kick RC 8 l
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
f,f+1 New Jaguar Hook 27 m KND HA
d/f+1<2 Elbow Stings 18,14 mm
d+1,N+2 Rolling Jab Rush 6,15 sm TC
b+1 Sprint Hook 15 h CSc
 = 2 New  = Uppercut 21 h MS
 = 4 New  = Heel Kick KND 30 m KND GB
u/b+1 Horizontal Chop 36 h HA
(FC,d/f_f,N,d,d/f)+1 Ankle Smash RC 24 L JG
WS+1 Quick Upper 14 m
1+2 Head Spinner BT 21 m
 = 1  = Brutal Cyclone 25 m KND
 = 3  = Brutal Sting 30 h KND
f+1+2 Shadow Lariat 30 h SLD
f,N,d,d/f+1+2 Bouncing Knuckle Bomb 28 m SLD BNc OCb
f,f+1+2 Flying Cross Chop 18 hL #1 KND GB
f,f,N+1+2 Lay Off Push 0 m GB
d+1+2 People's Elbow 30 M KS GB
u/f+1+2 Knuckle Bomb 42 m JG OCb
WS+1+2 Elbow Knife 21 m JG
f+1+4 Body Check 25 m KNDc
2,1 Upper Rush 12,14 hm
f+2<2 Rolling Rush 14,16 hh
 = 1  = Elbow Strike 27 h KND
 = <2 [~B]  = Elbow Rush [Cancel] 25 m KS SLDc OCb B!
f,f+2 [~B] Rolling Elbow [Cancel] 22 m OCb
 = <1  = Clothesline 30 h SLD
f,f,N+2 Stomach Smash 16 L DSc
d/f+2,1 Double Hook Impact 14,18 mh JG
d/b+2 New Brian Chop 25 m JG OCb B!
b+2 New Chupacabra 14 h
 = 1+2 New  = Head Butt 26 h JG OCb B!
 = 4 New  = Toe Kick [Olympia Slam] 21,20 m #2 MS TTc
FC,d/f+2 Body Blow 25 m CS
(u/b_u_u/f)+2 Atomic Elbow Drop PLD 35 M SLD OCb
WS+2 Gut Buster 24 m MS CFc
SS+2 New Victory Palm 36 h KND
f+2+3 Black Shoulder 48 m KND OCb
f,f+2+3 Body Press FCD 36,5 M #3 PLD OC OCb
f+3 Front Kick 21 m MSc
 = :1+2  = DDT 20 - TT
d/f+3 Rib Buster 20 m MS
 = 4  = Lasso Kick FCD 25 h PLD
d/b+3 Crouching Low 20 L MS JGc TC
b+3 Toll Kick 27 h KND
u/f+3 Falling Heel KND 30 M GB KND
WS+3 Rise Spin Kick 33 h KND
BT 3 Blind Kick 18 m MS CFSc
 = :1+2  = Stunner 20 - TT F!
(3+4_3+4?_BT 3+4) Jaguar Step - - #4
 = 1  = Jaguar Hook 25_30_37 h #4 CS
 = 2  = Jaguar Elbow 18_21_26 m #4 OC B!
 = 3  = Savat 27_32_40 m #4 KND
   = 2+3 New    = Body Press FCD 36,5 M #3 PLD OC OCb
 = 4  = Jaguar High 42_50_62 h #4 KND
 = d/f+4  = Jaguar Mid 36_42_54 m #4 KND
f+3+4 Exploder KND 30 h #5 KND GB TJ
(f,f,f_WR)+3+4 Satellite Exploder KND 40 m KND GB TJ
d/f+3+4 Frankensteiner 18 s OC
(d+3+4_FC,d/f+4_WR+4) Ali Kick RC 16_16_26 L
 = 2  = Spin Upper 12 m KND
 = 4  = Ali Kick RC 8 L
   = 2    = Spin Upper 12 m KND
   = 4    = Ali Kick RC 8 L
     = 2      = Spin Upper 12 m
     = 4,4      = Extended Ali Kicks RC 4,3 LL #6 MS
u/f+3+4 Neck Cutter FCD 33 h PLD TJ
SS+3+4 Deadly Boomerang SLD 64 h KND GB
f+4 Rolling Sobat 27 m KND HA TJ
f,N,d,D/F+4 Black Knee Rising 25 m MS
f,f+4 Konvict Kick [DDT] 28,20 m #2 KND TTc
d/f+4,3 New Mincer 12,16 lh
 = 4 [~B] New  = Rolling Sobat [BT] 27 m KND
 = d+4 New  = Roaring Drop Kick FCD 19 L #5 SLD
(d/b_BT d)+4 Roaring Drop Kick FCD 24 L #5 SLD
b+4 Disgrace Kick BT 24 h KND GB
(u/b_u_u/f)+4 New Knee Lift 15 m JG TJ
WS+4 Rising Kick 24 m
b,b,u/b Wall Jump FCD 25,15 M #3 PLD OC OCb
Foot Notes #1 Hits high at the start of the move or low at the end, it only hits once and damage remains the same
#2 Additional damage occurs on CH only
#3 At close range King will land on top of the opponent, causing extra damage and PLD
#4 After 6 Jaguar Steps King will fall down, damage increases after more, damage increases after each steps up to the 3rd
#5 King only ends up grounded is the move completely whiffs the opponent
#6 Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
f+1+2? Jaguar Lariat 60 (!) KND
u/f+1+2? Burning Knuckle Bomb 54 [!] KND
BT 1+2 Atomic Blaster 60 (!)
(1+4_BT 1+4) Moonsault Body Press 30_36 [!]
3+4?,4 Jaguar High 62 (!) #1
Foot Notes #1 Hold the buttons until 2 Jaguar Steps are completed.

String Hit Arts

Command Hits Damage Hit Range
1,2,1,1 8,18,12,7 hhmm
 = 2,4,4,4,1,1 10 7,6,6,6,8,28 hLLLmM
 = 2,4,4,4,1,3 10 7,6,6,6,8,36 hLLLmh
 = 3,3,4,4,1,1 10 9,12,6,6,8,28 hmLLmM
 = 3,3,4,4,1,3 10 9,12,6,6,8,36 hmLLmh
 = 3,3,4,3,2,1+2 10 9,12,6,6,7,30 hmLLlT