Kazuya Mishima Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Bitch Kicks Front 12,23 1
(2+4_F+2+4) Hip Toss Front 35 2
f,f+1+2 Stone Head Front 35 1+2 #1
FC,d/f,d,d/f+1+2 Gates Of Hell Front 20,20 1+2
(FC_d)+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
[F+] (1+3_2+4) Steel Pedal Drop Left 40 1 F!
[F+] (1+3_2+4) Skull Smash Right 40 2
[F+] (1+3_2+4) Reverse Neck Throw Back 50 None
Foot Notes #1 Opponent can tech roll after the throw, damage remains the same

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 14 h
d+2 Down Straight RC 9 s
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Face Kick 19 h
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Spinning Roundhouse 25 h KND
d+4 Shin Kick RC 8 l
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1<2 Shining Fists 8,7,14 hhm KND
1,2 One Two 8,9 hh
 = 2  = Demon Slayer 14 h MS
 = 4,3 New  = Twin Stature Smash 12,30 lm MS CSc
f,N,d,d/f+1 Thunder Godfist 30 m KND
 = 3  = Thunder Kick 18 m KND
 = 4  = Hell Sweep 14 L KND
d/f+1 Entrials Smash 13 m MS
 = 2  = Wicked Raid 20 h MSc OC OCb B!
 = f+2  = Soul Thrust 26 m KND
 = 4  = Roundhouse 18 h #4 JG
b+1 New Split Elbow 15 h
 = <2 New  = Sokushitsu 24 m KND
WS+1,2 Twin Pistons 12,14 mm JG
1+2 Shadow Fists 12,14 mm CFS
f+1+2 Glorious Demon Fist 24 m CS
 = 2  = Demon Fist Combo 24 m KND
b+1+2 New Kumo Kiri 25 m MS CSc
SS+1+2 Corpse Slash Punch 21 h PLD
2 New Straight 14 h
 = 2 New  = Twin Back Fist 24 m MS PLDc
 = 4 New Senshinto 18 h
f+2 Soul Thrust 30 m #6 KND
f,f+2 Demon Cutter 27 m JG
f,N,d,d/f+2 Wind Godfist 27 h JG
f,N,d/f+2 Electric Wind Godfist 27 h JG GB
d/f+2 Gut Punch 24 m MS CSc
d/b+2 Lion Slayer 23 m MSc OC OCb B!
b+2,4<1 Rampaging Demon 14,14,26 mhm MS[1] KND
b,b+2 Spiral Backfist 21 h
 = 2  = Spiral Trip 18 L JG
WS+2 Demon Gut Punch 30 m #1 DS
3,1<4 Wicked Combo 19,8,20 hhm MS CFc
f+3 New Oni Kick 26 m SLDc
f,N,d,d/f+3 Demon Slash Kick 42 h KND TJ
f,f+3 Split Axe Kick 30 m OCb JG B!
(f,f,f_WR)+3 Leaping Slash Kick 36 m GB KND TJ
d/f+3 Impaling Knee 15 m
 = 2,1 New  = Twin Thrust 18,25 mm MS[1] KND MSc
d/b+3 Sliding Low RC 16 L KSc TC
b+3,1,4 Blazing Demon 18,12,12 hhl
 = 1  = Fire Rush 18 m KND
 = 3  = Fire Kick 14 l
u/f+3 Searing Edge 30 m KND B!
(4~3_u/f+4~3) Demon Scissor KND 21,30 mM KND
(WS_f,N,d,d/f,N)+3 New Engetsusen 24 m KND HA
SS+3 New Shattered Spine 24 m CFS
d+3+4 Demon Stomp 25 L #2
FC,d/f+3+4 Devil's Tail RC 28 m OCb TC
f+4 Axe Kick 24 m OC SLDc B!
f,N,d,D/F+4 Hell Sweep 18 L KS PLDc BS
 = 1  = Demon Hook 32 m KND
 = 4  = Hell Sweeps 14 L #3 JG BS
d/f+4<4 Delay Tsunami Kick 12,19 mm OC F!
d/b+4 Stature Smash 20 l
b+4 Flash Kick 21 h CFc
u/f,N+4 Hop Kick 30 m JG
(u_u/f)+4,4,4,4 Spinning Demon 19,14,12,24 mLLm BS[2,3] KND[all]
WS+4,4_f,N,d,d/f,N)+4,4 Quick Tsunami Kick 15,19 mm OC F!
f,N Mist Step - -
 = d/f  = Crouch Dash - - #5
b,b,u/b Wall Jump 30 m KND
Foot Notes #1 Becomes a CS when hit from the side or back
#2 Move can only be done when the opponent is grounded
#3 You can juggle of the 2nd sweep if the first one whiffed
#4 First hit must connect in order for the second hit to juggle
#5 Follow up with any of the crouch dash moves (f,N,d,d/f)
#6 This move has auto punch parry properties

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+1+4 Lightning Godfist 36 ! KND
B+1+4 Lightning Screw Godfist 72 ! KND

String Hit Arts

Command Hits Damage Hit Range
f,f+2,1,2,2,3,4,4 12,9,7,8,7,13,6 hhhhmmL
 = 1,2,1 10 6,9,36 hmm
 = 3,2,1 10 6,30,36 Lm!
f,f+2,1,4,4,2,4,3,2,1 9 12,9,8,12,6,8,6,30,36 hhmmsmLm!