Julia Chang Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Death Valley Bomb Front 35 1 F!
(2+4_F+2+4) Side Buster Front 35 2 F!
d/f+1+2 Arm Lock Suplex Front 37 1+2
d/f+1+3 Waist Suplex Front 37 1 F!
d,d/b+1+3 Seasaw Whip Front 10 1 #1
FC,d/b,d,d/b+1+2 Cross Arm Lock Front 45 1+2
qcb,f+2 Mad Axes Front 42 1+2
d+1+3 Outrigger Duck 40 1
d+2+4 Bulldog Duck 40 2
[F+] (1+3_2+4) Running Bulldog Left 40 1
[F+] (1+3_2+4) Twisted Sister Right 45 2
[F+] 1+3 German Suplex Back 55 None F!
[F+] 2+4 Spinning Air Neckbreaker Back 55 None F!
Foot Notes #1 Does an additional 25 damage if opponent hits the wall.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 9 h
f+2 Forward Straight 14 h
d+2 Down Straight RC 9 s
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Lateral Kick 30 h KND
d/b+3 Spin Sweep RC 14 L
FC+3 Crouch Spin Kick RC 14 l
4 Roundhouse 19 h JGc
f+4 Forward Roundhouse 19 h JGc
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1~1 Gun Fists 8,14 hm OCc B!
 = 1  = G-Clef Cannon 19 m MS
 = 2  = Divine Impact 30 m KND
 = 4 New  = Devine Intervention 14 L MS
1,2 New One Two 8,9 hh
 = 1,1 New  = Wranger 12,16 mL MS[1] JG
 = 3 New  = Clockwise Evasive Spin CES - -
 = 4 New  = Clockwise Evasive Spin CES - -
f,f+1 Party Crasher 9 m MS
 = <4 New  = Heaven Shatter Kick 20 h PLD JGc
(f,f,f_WR)+1 New Flaming Arrow 38 h KND
d/f+1 Arrow Palm 19 m KSco F!
d,d/f+1 Flash Punch 16 m
 = <2  = Flash Elbow 25 m KND
 = 3  = Clockwise Evasive Spin CES - -
 = 4  = Clockwise Evasive Spin CES - -
d/b+1 Death Strike 19 m MS CSc
b+1 New Tiger Swat 18 m KS SLDc B!
WS+1 Flash Uppercut 18 m JG
WS+1~2 Palm Explosion 25 m CFS
1+2 Red Orchid Palm 16 m B!
 = <4  = Buffalo Charge 20 h
   = b,f+1+2    = Orchid Arrow 30 m KND
f+1+2 Shove It Up 27 m MS JGc
f,f+1+2 New Palm Push 40 h KND GB
d+1+2 New Angry Bull 32 m KND
d/b+1+2<1 New Cross Winds 14,19 hh CFc[1,2] KND
b+1+2 Twin Arrow 27 m CFS
1+4 New Bear Trap 14,14 mL OC[1] JG
2~b Arm Whip 14 h #1 OB
 = 1+2 New  = Cheap Shot 40 h #1 KND
f+2,1<2 Angry Tiger Mountain 14,6,21 hhm KND
f,f+2 New Bison Smash 25 M OC SLDc F!
d/f+2 Gut Punch 9 m
 = 1  = Skyscraper Cannon 19 m JG
 = 4  = High Kick 21 h JGc
d+2,3 Buffalo Knee 9,14 sm TC
(FC,d/f_WR)+2 Flash Elbow 25 m KND
b+2,3 New Pao Quan 14,16 hm CFc
 = 1+2 New  = Swallow Strike 21 m CF
d/b+2 New River Blow 15 m
 = 1 New  = Trickling Stream 7 L
 = 2 New  = Raging Rapids 18 m JG
WS+2 Tequila Sunrise 14 m
 = 1 New  = Backfist 12 h CF
 = <2  = Axe Elbow 19 m KND
   = 1+2    = Smash Elbow 25 m KND
 = <2?  = Crush Axe Elbow 24 m MS GB B!
   = 1+2    = Smash Elbow 25 m KND
 = 3 New  = Clockwise Evasive Spin CES - -
 = 4 New  = Clockwise Evasive Spin CES - -
SS+2,1 Lightning Bolt 21,25 mm MS[1] FSc KND
qcf+2 New Spirit Cannon 21 m JG
f+3 Hawk Lunge - - TJ
 = ~1  = Lashing Arrow 28 h SLD TJ
 = 1 New  = Flash Uppercut 18 m JG
 = 2  = Explosion 27 m KND
 = 4  = Deceptive Kick 18 L MS JGc
f,f+3 Redwood Kick 24 m JG
d/f+3 Buffalo Knee 19 m
d+3 Jamming Low 12 L
b+3 Liquid Sweep RC 20 L MS JGc TC
 = 4  = Flow Sweep RC 12 L JG TC
WS+3 Rise Spin Kick 25 m PLD
(d_N_u)+3+4 Clockwise Evasive Spin CES - -
d/f+3+4 New Leaping Spin Kicks 12,24 Sm MS CFSc
u/f+3+4 Earthquake Stomp 33 M
SS+3+4 Handstand Kick 12,18 m JG
4~2<1 Pure Palm Strike 8,6,31 Lhm SLD
4,4 Spinning Razor Kicks RC 19,14 hL JGc[1] TC[2]
 = 1  = Razor's Edge 25 m JG
   = 2 New    = Palm Explosion 25 m CFS
 = 4  = High Kick 27 h KND
 = d+4  = Low Kick RC 12 L
d/f+4<2 Stampede Charge 14,9 mm MS
 = <b,f+1  = Mountain Crusher 24 m KND
 = 3 New  = Orchid Kick 24 h KND
d+4 Razor Sweep RC 12 L TC
 = 1  = Razor's Edge 25 m JG
   = 2 New    = Palm Explosion 25 m CFS
 = 4  = High Kick 27 h KND
 = d+4  = Low Kick RC 12 L TC
b+4 Heaven Shatter Kick 20 h PLD HA
u/f+4,3 Buffalo Lift 12,14 mm JG TJ
 = (1_1?)  = Death Strike 25_30 m KND
FC,d/f+4,3 Bow Leg Arrow 14,18 Lm KND TC
WS+4 Skyscraper Kick 25 m KND
2+3+4 Wave Taunt - -
b,b,u/b Wall Jump 25 m JG OCb
Foot Notes #1 Move needs to hit for Julia to spin around the opponent, follow up only possible after initial hit

Evasive Spin Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Clockwise Evasive Spin only - CES - 3+4_d+3+4_u+3+4
1 War Club 15 h CFc
1+2 New Fierce Tiger 18 m OC SLDc B!
2 Palm Explosion 30 m KND
3,1 Hunting Tomahawk 21,30 mm KND
4,1+2 New Wind Roll Explosion 14,30 Lm MS[1] KND TJ

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
f+1+4 [~B] Heaven Cannon [Cancel] 60 ! JG

String Hit Arts

Command Hits Damage Hit Range
2,1,1,2,3,3 9,7,7,7,7,7 hmmhLm
 = 3,4,4,1 10 7,8,9,30 hhLm
 = 2,3,2,1 10 8,6,6,36 mLm!
 = 2,1,4,3 10 8,8,12,30 mmLm