Hwoarang Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
Can be done from LFF or RFF unless indicated otherwise
LFF (1+3_F+1+3) Pick Pocket Front 35 2
LFF (2+4_F+2+4) Falcon Dive Kick Front 35 2
RFF (1+3_2+4) Anti Sub Rocket Front 50 1+2 #1
f,f+2 Roll & Choke Front 40 2
qcb+3 Demon Heel Front 45 1
d/b+1+3 Leg Hook Front 40 1+2
f+2+3 Human Cannonball Front 40 1+2
d/f+3+4 Overhead Strike Air 19 None
[F+] (1+3_2+4) Dead End Left 45 1
[F+] (1+3_2+4) Neck Snapper Right 44 2
[F+] (1+3_2+4) Slaughter House Back 60 None
Foot Notes #1 Hwoarang returns to RFF after the throw

Basic Arts

Command Move Name Stance Damage Hit Range Properties
Starting from LFF
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 10 h
(u/b_u_u/f)+2 New Axis Punch 20 h
d+2 Down Straight RC 9 s
FC+2 Crouch Straight RC 9 s
3 Menace Kick 18 h
FC+3 Low Spin Kick RC 14 L
4 Roundhouse 16 h
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
Starting from LFF and RFF - Hwoarang will automaticly switch from RFF to LFF
d/f+1 Quick Upper 12 h
WS+1 Rising Upper 14 m
1+2 Disrespect BT - -
d/f+1+2 Body Blow 14 m
d/f+2 Uppercut 15 m JG
u/f+2 Bone Stinger 26 m OC KSc OCb TJ
WS+2 Lifting Uppercut 15 m JGc
(f,f,f_WR)+3 New Nerichagi 26 m SLD GB TJ B!
f,N,d,d/f+3 New Phalanx 32 m KND
d+3 Knee Buster 14 l
 = 3 New  = Parabellum Kick LFS 9,12 hh
 = 4  = Dodge Lift RFS 12 h
   = 4    = Outrage RFF 18 m KND
u/f+3,4,3 Hunting Hawk 18,16,28 mmh #1 GB KND JG[2] TJ
u+3 Flamingo Kick LFS 30 h CF TJ
WS+3 Rise Spin Kick 24 m SLD B!
SS+3,3 Eruption LFS 18,21 mm FSc[1]
f,N,d,d/f+3+4 Spinning Scythe RFF BT 19 m
 = 3  = Axe Kick 24 m OC SLDc
u+3+4 Guillotine 21 m JG TJ
u/f+3+4,4 New Flashing Trident 12,9,15 mhm MS TJ
f,N,d,d/f+4 Sky Rocket 25 m JG
f,N,d/f+4 Talon Sky Rocket 27 m #2 JG
d/b+4 [~F] Crippler [RFS] 14 L
 = 4  = Fear Kick 25 h KND
u/b+4 Chicken Kick 21 m MS
u+4 Flamingo Kick RFS 21 m MS TJ
u/f+4 Air Raid RFS 14 h
 = 4  = Air Raid RFS 14 m
   = 4    = Air Raid RFS 18 L JGc
WS+4,4 Tsunami Kick RFF 14,15 mM OC
SS+4 Spin Trip RFF 22 L MS JGc
Foot Notes #1 The 2nd hit only works if the 1st hit connects or is blocked. When the 2nd hit is blocked the 3rd hit will be canceled
#2 Recovers faster than the regular version

Left Foot Forward Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Left Foot Forward only - LFF
1,1,3,3 Home Surgery 8,9,12,21 hhLh
(1,2_2) Twin Punch 8,12_10 hh
 = 3  = Left Flamingo LFS - -
 = f+3  = Rejector 20 m
 = 4  = Right Flamingo RFS - -
 = f+4  = Rejection 30 h KND
f+1+2 Icicle Crusher 20 m MS CSc
f+2 [F] Rusty Knife [LFF] RFF 18 m
b+2 Bolt Cut 21 h
3,3 [~F] Menace [LFS] 18,14 hm
 = <3  = Machine Gun Kick 18 m KND
 = <4  = Dodge Lift RFS 24 h
   = 4    = Outrage RFF 18 m KND
 = d+3,4  = Menace to Society RFS 12,12 lh
 = f+4 New  = Backlash 30 h KND
3~4 Flying Eagle 13,25 mm KND TJ
f+3 Left Flamingo LFS - -
f,f+3 Spiral Trap RFF 28 M OC GB
d/f+3 New Menace Kick 16 m
 = <3 New  = Machine Gun Kick 18 m KND
 = <4 New  = Dodge Lift RFS 24 h
   = 4 New    = Outrage RFF 18 m KND
 = <f+4 New  = Backlash 30 m KND
d/b+3 Sweep Kick RC 14 L TC
b+3 Grand Theft 18 m JG
d/f+3+4 Strike Kick 9 m
3+4 Righty RFF - -
4,3 Lefty Pirouette 16,14 hm
4,f+3 Righty Pirouette RFF 16,14 hm
4,4 Lefty Rude Boy 16,12 hh
 = 3 New  = Chainsaw Heel 25 M SLD B!
 = 4  = Flamingo Toe Jam RFS 12 h
   = 3    = Blizzard Kick 12 L PLD
   = 4    = Hot Feet RFF 24 m KND
 = f+4  = Righty Toe Jam RFF 30 h
4,f+4 Righty Rude Boy RFF 16,12 hh
f+4 Dodge Lift RFS 25 h
 = 4   = Outrage RFF 18 m KND
f,N+4 Right Flamingo RFS - -
f,f+4 Torpedo Kick BTb 33 h OB
d/f+4 Front Kick 18 m
d+4,4 Fire Cracker 8,26 lh JG
b+4 New Nose Bleeder RFF 24 m KNDc HA
b,b+4 Thrust Spin 25 h CFc
 = 3  = Talon Thrust 33 m KND
 = 4  = Talon Snap 16 h PLD
   = 3 New    = Talon Thrust 33 m KND
   = 4    = Talon Snap 16 h PLD
BT 4 Plasma Blade 24 m JG
b,b,u/b Wall Jump 25 m KND OCb

Right Foot Forward Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Right Foot Forward only - RFF
(F_B) Lefty Step - -
1,1 Migrane 12,14 hm MS
2 Big Fist RFF 7 h
 = 1,1  = Migrane 12,14 hm MS
 = 3  = Misdemeanor 27 h SHc
 = 4  = Chainsaw Kick RFF 14 h KNDc
   = (~f_~b_~u)    = Right Flamingo RFS - -
   = 3    = Chainsaw Heel RFF 25 M OCb SLD B!
   = <4    = Backlash 28 h KND
 = b+4 New Spin Snap 32 h KND
b+2 Bang Fist RFF 18 m KS SLDc B!
3,4 Volcannon RFS 16,19 Mh
3,f+4 Right Volcannon RFF 16,19 Mh
3~4 [~F] Talon Backlash [RFS] 50 h KND HA
f+3 Dodge Lift LFS 25 h
 = ~b  = Retreat BT - -
 = 4  = Teaser Trip 24 L JGc
f,f+3 Hunting Heel 26 M KND TJ B!
d/f+3 New Screw Kick 30 m PLD HA
d/b+3,3 Teaser 18,48 Lh KND
b+3 Misdemeanor 27 h
BT 3 Plasma Blade 24 m JG
BT d+3 New Falcon Low RC 24 L JGc
3+4 Lefty - -
4 Chainsaw Kick 14 h JGc
 = (~f_~b_~d)  = Right Flamingo RFS - -
 = 3  = Chainsaw Heel RFF 25 M OCb SLD B!
 = <4  = Backlash 28 h KND
f+4 Right Flamingo RFS - -
f+4~4 Grand Theft RFF 21 m JG
f,f+4,3 Screw Pirouette RFF 21,24 mh KND GB TJ
d/f+4 [~F] Jerky Kick [RFS] RFF 14 m
d+4 New Heel Screw RFF 24 L
b+4 New Spin Snap 21 h KND
BT 4 Spinning Scythe RFF BT 19 m
 = 3  = Axe Heel 24 m OC SLDc

Left Flamingo Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Left Flamingo Stance only - LFS
N Lefty - -
(u_d) Side Step LFS - -
(f_b) Flamingo Steppin LFS - -
1 Left Jab 8 h
2 Right Back Hand RFF 18 m
3 [~F] Menace [LFS] 14 m
 = <3 New  = Machine Gun Kick 18 m KND
 = 4 New  = Dodge Lift RFS 24 h
 = f+4 New  = Backlash 30 m KND
f+3 Parabellum Kick LFS 9,12 hh
 = 3 New  = Left Sword 14 h JG
d/f+3 Left Snap Kick RFF 20 m OC SLDc
d+3,4 Knee Buster Lift RFS 12,12 lh
d/b+3 New Flamingo Slicer 16 L SLDc TC
b+3 New Thunderbolt 26 m KND TJ
u/f+3,4,3 Hunting Hawk 18,16,28 mmh #1 GB KND JG[2] TJ
3+4 Flamingo Switch RFS - -
4 Flamingo Hop Kick RFS 28 h KND
f+4,3 Fire Storm RFF 22,31 mh KND
d+4 Teaser Trip RC 18 L BS JG TC
d/b+4 New Combat Low RFF 20 L FCDc
b+4 New Combat Lance RFF 25 m MS
u/f+4 New Plasma Blade 21 m JG
Foot Notes #1 The 2nd hit only works if the 1st hit connects or is blocked. When the 2nd hit is blocked the 3rd hit will be canceled

Right Flamingo Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Right Flamingo Stance only - RFS
N Righty RFF - -
(u_d) Side Step RFS - -
(f_b) Flamingo Steppin RFS - -
1 Spin Back Fist 18 m
2 Big Fist RFF 8 h
 = 1,1  = Migane 12,14 hm MS
 = 3  = Misdemeanor 27 h SHc
 = 4  = Chainsaw Kick RFF 14 h KNDc
   = (~f_~b_~d)    = Right Flamingo RFS - -
   = 3    = Chainsaw Heel RFF 25 M SLD OCb B!
   = <4    = Backlash 28 h KND
 = b+4 New  = Spin Snap 32 h KND
3 Flamingo Hop Kick LFS 28 h KND
f+3,4 Fire Storm 22,31 mh KND
(d_d/b)+3 Teaser Trip RC 18 L JG BS
b+3 Left Heel Lance 25 m JG
3+4 Flamingo Switch LFS - -
4 Super Right RFF 24 m FSc
f+4 Parabellum Kick RFS 9,12 hh
 = 4 New  = Right Blade RFF 14 h JG
d/f+4 Right Snap Kick 18 m OCb JG
d+4,3 New Knee Buster Lift LFS 12,12 Lh
d/b+4 New Flamingo Slicer 16 L SLDc TC
b+4 New Thunderbolt 26 m KND

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+3+4 Dynamite Heel 48 [!] KND
 = b,b  = Cancel LFS - -
LFS 1+4 [b,b] Power Blast [Cancel] 96 ! KND

String Hit Arts

Command Hits Damage Hit Range
LFS 2,2,3,4,3,4,4,4,4,3 10 18,8,12,8,8,9,8,12,24,48 mhhLmmlhmh
RFS 1,2,3,4,3,4,4,4,4,3 10 18,8,12,8,8,9,8,12,24,48 mhhLmmlhmh