Sergei Dragunov Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_f+1+3) Volk Clutch Front 35 1
(2+4_f+2+4) Air Plane Spin Front 35 2
f,f+1+2 Blizzard Rush Front 45 1+2 F!
d/b+1+2 Tundra Tackle Front 5 1+2 TC
 = (~1_~2_~3_~4) New  = Tundra Roll - - RC
 = 1  = Blizzard Sleeper 30 1
 = 1+2  = Hammer Rush 35 1+2
 = 2  = Achilles Hold 30 2
f+1+4 Reverse Victor Clutch Front 40 1
f+2+3 Victor Clutch Front 40 2
u/f+3+4 Scorpion Scissors Front 36 None #1
FCD_SLD 1+2,1+2 New Hug of Death Front 40
d+(1+3_2+4) Cold Fate Crouch 45 1
d/f+1+2 New Pit Fall #2
b+(1+3_2+4) Red Alert #3
[F+] (1+3_2+4) Tarantula Twist Left 40 1
[F+] (1+3_2+4) Reverse Arm Bar Right 40 2
[F+] (1+3_2+4) Absolute Silence Back 50 None
Foot Notes #1 Can be avoided by ducking, Dragunov ends in KND when the throw is avoided
#2 Low and Special Mid attack reversal, damage and escape depends on the attack
#3 High and mid attack reversal, damage and escape depends on the attack

Throw Transition Arts

Command Throw Name Type Damage Escape Properties
Throws that require a shift from regular moves or strings
1,3,2 Hammer Sickle 8,16
 = 1+2  = Feint Catch Front 35 1+2 #1
   = ~B    = Throw Shift Cancel -
f,f+2 Russian Sickle
 = 1+2  = Feint Catch Front 35 1+2 #1
   = ~B    = Throw Shift Cancel -
b+2,1,3 Gouge Stingray 16,13
 = 1+2  = Cold Fate Crouch 45 1+2
SS+2,1+2 Integral Takedown 19,9,14
 = 1+2  = Tundra Tackle Front 5 1+2 #2
d/b+3 Clipping Sweep
 = 1+2  = Cold Fate Crouch 45 1+2 #1
b+4,2 Death March 18,18
 = 1+2  = Tundra Tackle Front 5 1+2 #2
qcf+4 Knee Trap Front 30,10
 = 1,3,4,2  = Pinpoint Fracture 20 1
 = 2,4,3,1  = Pinpoint Fracture 20 2
Foot Notes #1 The throw shift cancels the last hit of the string
#2 Continue with Tundra Tackle extensions

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Tundra Jab 8 h
f+1 Forward Jab 8 h
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
FC+2 Crouch Straight RC 9 s
3 Lateral Kick 12 h
FC+3 Crouch Spin Kick RC 14 L
4 Swipe Kick 18 h
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1 Tundra Jab 8 h
 = 1<3  = Gouge Hilt 9,26 hm KND
 = 2,1  = Salvo 12,24 mm SLD CFc
 = 3,2  = Hammer Sickle 16,26 hm SLD B!
d/f+1<4 New Switchblade Ripper 15,25 mh PLD
d+1 Skinner Elbow 21 m KS SLDc OCb B!
b+1 Eye Blast 21 h SHc
WS+1,3 Double Hilt 14,24 mm KND
qcf+1 New Cock Hammer 24 h CF
f+1+2 Scabbard 24 h KND
b+1+2 Blizzard Hammer 31 m GB SLD B!
(qcf_WS)+1+2 Frost Charge 31 m KND
2,1 Twin Punch 12,9 hh
 = 3  = Scud Kick 28 h KND
 = 4  = Mine Kick 16 L KS
f+2<4 Stun Gun 19,28 hm KND CFc
f,f+2 Russian Sickle 26 m SLD KNDc B!
(f,f,f_WR)+2 Russian Assault 28 m KND BNc GB B!
d/f+2 Scimitar 16 m JG
d+2 Sharpener 13 L KS
d/b+2,1,2 Death's Door 14,12,16 mmm CF
b+2,1,3 Gouge Stingray 16,13,19 mhL #2 TTc
(u_u/f)+2 Falcon Dive 21 m KS SLDc
u/b+2 Counter Strike 21 h CFc
qcf+2 Boost Elbow 27 m GB JG
qcb+2 Flexible Elbow 27 m JG
SS+2 Integral 19 m
 = 1+2  = Integral Takedown 9,14 hm OC
   = 4  = Integral Blitz 33 h CS
 = 3  = Integral Slicer 18 h
WS+2 Proton Upper 18 m JG
3,1,2 New Disconnector 12,9,28 mhm KND
f+3 High Salute 19 m
 = 2 New  = Salute Blow 16 h KNDc
 = 3 New  = Step Mantis 16 m #2 KSc TT
f,f+3 Boost Kick 42 h KND GB HA
d/f+3 Mantis Heel 19 m #2 TT OC
d+3,4 March Of Tyranny 15,18 lm #3 KSc[1] MS
(d/b+3_FCD 3) Clipping Sweep RC 16,20 l TTc TC
b+3 New Serrated Edge 20 h HA
(u/b_u_u/f)+3 Slice Sobat 25 m KND TJ
qcf+3 New Slay Ride 18,20 L TTc
WS+3 Sub Hilt 25 m KND
WR+3 New Glacial Hilt 18,20 L TT
BT d+3 Nail Shooter 19 l SLD
3+4 Iron Flail KND 42 h #4 CS
b+3+4 Inertia Kick 26 h PLD
d+3+4 Morgue Blast 24 L #1
4 Karnov Kick 18 h
 = 1 New  = Karnov Hook 15 h
 = 3  = Propeller Kick 18 h SLD B!
 = 4 New  = Karnov Avalanche 33 m KND JGc
f+4 Cougar Kick 19 h
 = 4  = Cougar Slash 16 h KNDc
   = 3 New    = Neo Cougar 24 h KND
 = d+4  = Cougar Maul 12 L KS
f,f+4 Caterpillar Heel RC 25 M KS JGc TJ
(f,f,f_WR)+4 Leap Knee Trap 30,25 m TT
d/f+4 Swift Kick 16 m
d+4 Shin Kick 9 L
 = 1,3  = Separator 9,25 hh KND
 = 4 New  = Stiletto 26 h KND
b+4,2 Death March 18,18 mm OC
 = 1  = Ear Shot 20 h
b+4,3 War Machine 18,26 mh KND
qcf+4 Knee Trap 30,10 m TT
FCD_SLD 1+2 Living Dead - -
b,b,u/b Wall Jump 25 m
Foot Notes #1 Move can only be done when the opponent is grounded
#2 Does 20 extra points of damage on clean hit throw transition
#3 Special stumble property on counter, can be tech rolled to recover
#4 Dragunov can tech roll after this move

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+2+3 Sub Zero 78 ! KND

String Hit Arts

Command Hits Damage Hit Range
1,3,1,2,4,1+2 6 8,16,12,14,18,28 hhhmMm
1,3,1,2,1,1,4,1,3,2 10 8,16,12,14,7,16,6,9,16,28 hhhmmlhhhm