Devil Jin Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Bitch Kicks Front 35 1
(2+4_F+2+4) Shoulder Reverse Front 35 2
f,f+1+2 Stone Head Front 35 1+2 #1
f,hcf+1+2 End Of Dreams Front 45 1+2
(FC_d_d/b)+1+2 Ultimate Tackle Front 5 System
 = (1,2,1_2,1,2)  = Ultimate Punches 5,5,5 System
   = (1,2_2,1)    = Ultimate Punches 5,5 System
   = 1+2    = Cross Arm Lock 25 System
 = 1+2  = Cross Arm Lock 25 System
qcb+1+3 Complicated Wire Front 40 1
d/f+2+3 Wrist Chuck Slam Front 40 2 F!
b+(1+3_2+4) Demon Reverse #2
[F+] (1+3_2+4) Shoulder Flip Left 43 1
[F+] (1+3_2+4) Over the Limit Right 40 2
[F+] (1+3_2+4) Chicken Butcher Back 50 None
Foot Notes #1 Opponent can tech roll after the throw, damage remains the same
#2 High and mid attack reversal, damage and escape depends on the attack

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
d+2 Down Straight RC 9 s
(u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Lateral Kick 19 h
d/b+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 25 h KND
d+4 Shin Kick RC 8 l
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1<2 Shining Fists 8,7,14 hhm KND
1,2 Demon Jabs 8,9 hh
 = <2  = Demon Slayer 14 h
 = 3  = Shoot the Works 30 m GB JG B!
   = 4    = Axe Kick 36 m OC B!
   = f+4    = Rising Kick 12 m
 = 4  = Steel Knee 12 m
   = 1+4,2    = White Heron 6,9,12 shh #1
     = 4      = Crescent Kick 25 m KS
     = d+4      = Crescent Sweep 16 L JG BS
   = 3    = Demon Gate 25 M #1 JG OCb
f,N,d,D/F+1 Thunder Godfist 30 m KND
 = ~U/F  = Hell's Gate 15 - #4 TT SLD
 = 3  = Thunder Kick 18 m KND
 = 4  = Hell Sweep 12 L KND
d/f+1<2 Twin Lancer 13,18 mm B!
d+1 Corpse Thrust 24 m KND TC
b+1,2 [~B] New Brimstone Strike [Cancel] 12,21 hm KND
WS+1,2 Twin Pistons 14,16 mm
d/f+1+2 New Aratama Strike 25 m KS SLDc B!
d+1+2 Hellfire 20 L #3
b+1+2 Infinite Power - -
B+1+2? Demon Spear 18_30_50 m #2 MS KND
1+4,2 White Heron 6,6,12 shh
 = 4  = Crescent Kick 25 m KS
 = d+4  = Crescent Sweep 16 L JG
2,2 Demon Slayer 12,21 hh
f+2 Overhead Shot 21 m
 = <4  = Demon Knee 12 m CFc
f,f+2 Demon Paw 28 m KND
f,N,d,d/f,2 Wind Godfist 27 h JG
f,N,d/f+2 Electric Wind Godfist 27 h JG GB
d/f+2 Gut Upper 18 m JGc
d/b+2 Fibula Sweep 19 L TC
b+2,3 Demon PK Combo 14,20 hh
b+2,4,2<1<2 Demon Fury 14,12,12,12,28 hhmmm KND
b,f+2<1 Laser Fury 14,14 mm DSc[1]
 = <2  = Laser Cannon 28 m
 = <d+2  = Laser Scraper 12 m SLD
 = <4  = Laser Gate 25 M KND
u/b+2 Decapitating Sword 26 h SLD HA
WS+2 Demon Hook 20 m JG
SS+2 Devil Twister 30 m JG
 = ~U New Hell's Gate 21,20 - #4 TT PLD
(u/b_u_u/f)+2+4 Corpse Splitter 30_36_42 M TJ
f+3 Spinning Roundhouse 36 h KND
f,f+3,1 Demon Cyclone 20,13 mh CSc
 = f,f  = Cyclone Rewind - -
 = b+1+2 New  = Cyclone Spear - -
 = B+1+2?  = Demon Spear 18_30_50 m #2 MS KND
 = 3  = Hell Trip 15 L JG
 = 4  = Hell Spiral 26 m KND CFSc
(f,f,f_f,N,d,d/f,u/f_WR)+3 Leaping Slash Kick 36 m GB KND TJ
f,N,d,d/f+3 Demon Hoof 25 m JG TJ
f,N,d,D/F+3 Demon Tail 25 L SLD TJ
d/f+3,2<4 New Rengoku 12,9,19 mmm JG
 = ~U New  = Deity Flight - -
d+3 Ankle Kick 16 L
b+3 New Jambu Spear 28 m KND
u/f+3 New Repear's Scythe 25 m KS JGc OCb TJ B!
3+4 Deity Flight - -
 = B  = Air Block - -
 = 1 New  = Near Death 22 h KND
 = 3 New  = Amara 36 m KND B!
d+3+4 Can Can Kicks 6,24 mm JG TJ
4~3 Demon Gate 25 M JG TJ
f+4,3 New Twisted Samsara 12,18 mm CF
 = ~U New  = Deity Flight - -
f,f+4 New Last Rites 33 h HA PLD
f,N,d,D/F+4 Hell Sweep 14 L KS PLDc BS
 = 4  = Spinning Demon 24 m KS B!
(f,N,d,d/f,f_WS)+4,4 Rising Tsunami Kicks 15,19 mm OC
d/f+4<4 Tsunami Kicks 12,19 mm OC
b+4 Demon Steel Pedal 25 M SLD CFc
u+4 New Samsara 24 m KND
 = ~U New  = Deity Flight - -
u/f+4 Flying Soul 25 m PLD TJ
b,b,u/b Wall Jump 25 m OCb KND
Foot Notes #1 Previous hit is canceled
#2 Damage increases as you hold the charge, KND only on maximum charge
#3 Can only be done when opponent is grounded
#4 Previous move must hit to transition to throw

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
1+2 Thunder Crimson Beam 48 (!) KND
 = (u_d)  = Directional Shift 48 (!) KND
(u/f_u_u/b)+1+2 Thunder Crimson Blast 16 (!)
b+1+4 Demon Destruction 36 ! KND
B+1+4 Lightning Demon Destruction 72 ! KND
3+4 Deity Flight - -
 = 1+2  = Infernal Destruction 60 [!] KND
 = f+1+2  = Cross Infernal Destruction 60 [!] KND
 = 2 New  = Infernal Annhilation 54 [!] TT

String Hit Arts

Command Hits Damage Hit Range
f,f,N+2,1,2,2,3,4,4 12,9,7,8,7,13,6 hhhhmmL
 = 1,2,1 10 6,9,36 hmm
 = 3,2,1 10 6,30,36 Lm!
f,f,N+2,1,4,4,2,4,3,2,1 9 12,9,8,12,6,8,6,30,36 hhmmlmLm!
3,2,4,3,1+4,2 19,7,12,12,8,6,8 hhmhlhh
 = 1,3 9 36,24 mm
 = 1,4 9 36,14 mL
 = 2,1,2 10 12,18,36 mmm
b+2,4,4,4,4,2,1+4,2 14,12,12,9,7,7,6,6,6 hhhLmmlhh
 = 1,3 11 36,24 mm
 = 1,4 11 36,14 mL
 = d+3+4 11 12,25 lh