Craig Marduk Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Rolling Splash Front 35 1
(2+4_F+2+4) Knee Crusher Front 35 2
VTS 1+3 Giant Choke Slam Front 35 1 F!
VTS 2+4 Body Slam Front 35 2 F!
VTS 1+2 Spear Tackle Front 12 1+2 #1
 = (1_2)  = Melon Masher 35 (1_2)
 = (1~2_2~1)  = Feint Melon Masher 35 (2_1)
 = 1+2  = Mongol Chop 40 #3
 = 1+3  = Neck Snap 40 2
 = 2+4  = Leg Lock 40 1
 = 3+4  = Skull Crush 40 #3
f,hcf+1 Jack Hammer Front 50 1 F!
f,f+1+2 Atomic Buster Front 30 1+2 JG
qcb+1+2 Back Freaker Front 40 1+2
qcf+1+3 Northern Lights Suplex Front 25 1
 = 1+2  = Mount 15 #2
qcf+2+4 Power Slam Front 25 2
 = 1+2  = Mount 15 #2
d+1+3 Power Bomb Crouch 45 1
d+2+4 Ultimate Knee Crouch 45 2
f,f+1+2 Air Suplex Air 27 None F!
(1+3_F+1+3) Gator Slam Air 22 None F!
(2+4_F+2+4) Olympus Screw Air 22 None
(1+3_2+4_f,f+1+2) New Angry Ape Wall 35 None
d/b+(1+3_2+4) Hercules Toss Ground 20 (1_2) #4 JG
d/b+(1+3_2+4) Rib Buster Ground 30 (1_2) #5
d/b+(1+3_2+4) Body Blow Ground 12 (1_2) #6
b+(1+3_2+4) Vale Tudo Trap #7
[F+] (1+3_2+4) Reverse Head Crusher Left 45 1
[F+] (1+3_2+4) Lift Drop Right 40 2
(1+3_F+1+3) Back Drop Back 60 None F!
(2+4_F+2+4) Reverse Air Splash Back 60 None
Foot Notes #1 Tackle is not escapable when started from a long distance away
#2 Follow up with Tudo Mount extensions, reduces initial throw damage to 15
#3 Craig will dismount when you do not attempt to escape the mount attack
#4 Opponent's grounded position needs to be KND, SLD, PLD or FCD
#5 Opponent's grounded position is face down and sideways
#6 Opponent's grounded position is face up and sideways, follow up with Tudo Mount extensions
#7 High and mid attack reversal, follow up with Tudo Mount extensions

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Hook Kick 33 h KND
FC+3 Low Spin Kick RC 14 l
4 Sideswipe Kick 20 h MS JGc
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 One Two Punch 8,14 hh
 = f+1  = Elbow Sting 25 h MS FCDc
 = 3,1+2  = Kick Tudo Noogie 14,33 mh KS B!
 = 3+4  = Vale Tudo Style VTS - -
1,d+2 Gut Punch Rush 8,15 hm MS
d/f+1 Swing Upper 18 m JG
d+1 Tank Elbow 24 m KS SLDc
b+1 Knuckle Dunk 20 M KS SLDc OCb
 = 2 New  = Double Dunk 12 M KS SLDc OCb
WS+1<2 Heavy Artillery 14,21 mh KND CFc
qcf+1 Blister Elbow 25 m JG
 = <2  = Blister Knuckle 28 m KND
 = <2?  = Kong Blister Knuckle 48 m GB KND
1+2 Guard Push 0 m GB
f+1+2 Cyclone Knuckles 25 h PLDc
d/f+1+2 Tudo Noogie 27 m KS TC
d+1+2 Shoulder Impact 28 m JG
d/b+1+2 Sway Power Hammer 27 m JG
b+1+2 New Earthquake 25 M SLD
b,b+1+2 New Heave Hitter 30 m KND
u/f+1+2 Mongolian Crush 25 h CF
SS+1+2 Tall Hammer 30 m SLD GB B!
WS+1+2 Quick Upper 14 m
FC+1+2 Craig Horn Toss 30,10 m #1 MS TT
f+1+4 New Blitz SLD 30 m KND
2,1 Kong Combo 12,14 hh MS
2,d+1+2 Kong Shoulder Impact 12,18 hm JG
f+2 Hammer 24 h MS CFc
 = <1  = Hammer Hook 30 h CF
 = <d+1  = Hook Smash 20 m KS OCb B!
   = 2 New    = Hammer Smash 19 m JG
f,f+2 Elbow Sting 25 h KND
d/f+2,1 New Double Impact 19,25 mm MS[1] KND
d+2 Alligator 18 m KS OCb
 = 4  = Gator Knee 25 m MS CFc
d/b+2 Flash Tomahawk 20 m KS SLDc
b+2 Rolling Back Chop 28 m MS CSc HA
WS+2 New Tornado Hook 21 m MS CSc
qcf+2 New Babel Smasher 24 L MS
SS+2 Backhand Spin Knuckle 21 m KS
f+3 Knee Lift 20 m JGc
 = 2 New  = Mammoth Charge 24 m KS B!
d/f+3 Stomach Kick 15 m
 = 1,2  = One Two Punch 6,12 hh
   = f+1    = Elbow Sting 25 h MS FCDc
   = 3,1+2    = Kick Tudo Noogie 14,33 mh KS B!
   = 3+4    = Vale Tudo Style VTS - -
 = 1,d+2  = Gut Punch Rush 8,15 hm MS
 = d/f+1<2  = Kong Rush 12,25 mm JG[1] KS OCb B!
 = 1+2  = Tudo Noogie 33 h KS B!
d+3 Step Shin Kick 21 l
d/b+3 New Revolver 12 L
 = 1,1 New  = Double Barrel 20,28 hm CFc[1] KND
 = 4 New  = Trap Kick 19 m MS
b+3 New Sasquatch Cannon 31 m KND
u/f+3 New Knee Sling 30 m KND TJ
WS+3 Raid Kick 21 m JG
(f,f,f_WR)+3 Bicycle Kick 36 M GB KND TJ B!
3+4 Vale Tudo Style VTS - -
(d/b_b)+3+4 Backdash Vale Tudo Style VTS - -
(u/b_u_u/f)+3+4 Gator Stomp 30 M OC SLDc OCb TJ
f+4 Wild Stomp 24 M KS SLDc OCb
f,f+4 Windmill 31 m KND HA
d/f+4,2 New Compressor 14,24 mm KS PLDc B!
d+4 Knee Slicer 19 l TC
d/b+4 Crab Leg KND 12,16 l #2 KND FCDc TTc
b+4 New Quick Bazooka 24 m MS KNDc
(u/b_u_u/f)+4 Jump Gut Kick 21 m JG TJ
WS+4 Kong Knee 25 m KND CFc
(FC,d/f_D/F)+4 Gator Sweep RC 19 L MS PLDc
SS+4 New Thor Kick 28 m SLD
(SLD_FCD) 2 Wake Up Hammer 27 m MS
(SLD_FCD) d+2 Wake Up Sweep RC 21 L PLD
b,b,u/b Wall Jump 25 m KND OCb
Foot Notes #1 Additional damage occurs with throw transition at close rage
#2 Additional damage occurs with throw transition on CH, Craig stands up after the throw

Vale Tudo Style Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Vale Tudo Style only - VTS - 3+4_d/b+3+4
(u_d) Side Step VTS - -
(d/f_d/b) Crouch Cancel RC - -
1,2 Health Tap 16,21 mh KND CFc
1+2 Spear Tackle 12 s TT
 = u_d  = Side Step Cancel VTS - -
d+1+2 New Python Explosion 24,24 Lm KND
2 New Tornado Hook 21 m MS CSc
f+2 Power Straight 26 m SLD
3 Raid Kick 21 m JG
3+4 Vale Tudo Style Cancel - - #1
(u/b_u_u/f)+3+4 Gator Stomp 30 M KS SLDc OCb
4 Kong Knee 25 m KND CFc
u/f+4 Jump Gut Kick 21 m JG
Foot Notes #1 VTS can be canceled really fast, creating a pseudo wave dash. You cannot cancel after Backdash VTS

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+2+3 Craig Cannon 84 !
 = b,b  = Cannon Feint - -
 = 1+2 New  = Spear Tackle 12 - #1
f+3+4 Alligator Tackle 36 (!) JG
Foot Notes #1 Cancels the previous hit, follow up with Tudo Mount extensions

String Hit Arts

Command Hits Damage Hit Range
2,1,3,1,2,1 12,14,9,7,14,9 hhmmhm
 = 2,2,3,2 10 7,15,7,26 mmLh
 = 4,3,1,4 10 8,12,14,30 Lmmh