Christie Monteiro & Eddy Gordo Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Caranguejo Front 35 1 #1 #2 F!
(2+4_F+2+4) Rotacao Front 35 2 #1 #2 F!
d/f+1+2 Cabra Macaco Front 40 1+2 #4
hcf+1+2 Rodeo Spin Front 50 1+2
HSP 3+4 New Batucada Front 30 None #3
d+(1+3_2+4) Adeus Duck 45 (1_2) F!
[F+] (1+3_2+4) Role Left 40 1 #1
[F+] (1+3_2+4) Garganta Right 42 2 #1
[F+] (1+3_2+4) Air Mail Back 60 None #1
Foot Notes #1 When playing Eddy the non-command throw animations change to Eddy's old throws
#2 The left throw is F! for Christie only, the right throw is F! for Eddy only
#3 Duck to avoid the throw
#4 Can be tech rolled, but there is no reduction in damage

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Gancho 27 h CFc HA
d+3 Low Spin Kick RC 14 l
FC+3 Crouch Spin Kick RC 14 l
4 Gut Kick 14 m
FC+4 Crouch Shin Kick RC 12 L

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Punch 8,14 hh
 = 4  = Black Summy RC - -
   = 3    = Fire Kick RLX 24 L SLD
   = 4    = High Thrust RLX 32 h KND
1,3 [~D] Island Mirage Combo [RLX] HSP 6,18 hm OC
d/f+1 [~F] Palm Strike [HSP] 12 m
 = 1  = Twin Palm 9 h
(WS_qcf)+1 Cotovelo 12 h
 = 3 Heran Bago RLX 24 M JG
1+2 Rewinder Spin 14,18 hh
 = ~3  = Freak Show 20 m JG
 = ~D+3  = Modified Freak Show RC 20 M KND
 = 3 [~D]  = Island Mirage [RLX] HSP 15 m OC
d/b+1+2 Double Arm Stinger 14 m BN B!
b+1+2 Straight Jab 7 h
u/f+1+2 Vasuuna BT RCj 24 h OCb FCD B!
(u/b_u)+1+2 Modified Vasuuna RCj 24 h OCb KND B!
FC+1+2 Crying Needle 13 m MSc
 = <1+2 New  = Needle Impact 14 m KND
(f_FC,d/f)+1+2 Handstand Position HSP - -
 = ~B  = Crouch Cancel RC - -
f+2,1,4 Carnival Rush 12,12,25 hhm KND
f,f+2,3 New Derecho Batuque 22,16 mL JG
d/f+2 Elbow Upper 16 m SH JGc
d+2,3 New Palmares Giro RLX 18,21 MM KS
d/b+2,3 Vaisya RC[1] 15,27 Lm JGc TC
b+2 Asfixiante 28 m PLD
(WS_qcf)+2 Rising Batida 14 m SH JGc
3,4 Gancho Chibata 27,36 hm CFc[1] HA[1] KND HA
3~4 [~B] Slippery Kick Series [HSP] RLX 12,12 LL JG
 = 3+4 [~D] [~B] New  = Front Stinger [RLX] [HSP] 21 m KS SLDc B!
 = 4 [~B]  = Slider [HSP] RC 18 L
   = 4 [~B]    = Slide Flop [HSP] 18 l MS
   = 1+2    = Crying Needle 13 m #6
     = 1+2 New      = Needle Impact 14 m KND
f+3 Brush Fire HSP 18 m B!
f,f+3 [~B] [~D] Lunging Brush Fire [HSP ][RLX] 32 m KND
 = ~B,3+4  = Quick Perch Flop HSP 30 m JG
(f,f,f_WR)+3 New Tarjeta Roja RLX 21 L MS JGc
d/f+3 [~D] Island Mirage [RLX] HSP 18 m OC
(d_f,f)+3~3 Heran Bago RLX 25 M JG
d/b+3 [~B] Weed Whacker [HSP] RC 12 L
 = 3 [~B] [~D]  = Hot Plate [HSP ][RLX] RLX 20 m #4 KND
   = B    = Handstand Position HSP - -
     = ~3+4      = Quick Perch Flop HSP 30 m JG
 = ~3  = Bush Whacker 30 M KS SLDc
 = 4 [...]  = Cutting Leg Whip 20 h #3 CFc
 = d/b+4 [~B]  = Shin Cutter [HSP] RC 18 L
   = 1+2    = Crying Needle 13 m
     = 1+2 New      = Needle Impact 14 m KND
   = 3 New    = Heran Bago 25 m #5 JG
   = 4 [~B]    = Cross Cutter [HSP] 18 l MS
d+3~4 Religio 14 L KS TC
b+3 Knee Thruster 12 m
 = <f  = Kick Out 18 m
 = <3  = Heran Bago RLX 25 M JG
u+3 Acrobacia 42 M KND TJ
u/f+3 [~D] Skull Kick [RLX] 30 m OCb OC TJ B!
 = 3  = Freak Show 20 m JG
 = D+3  = Modified Freak Show RC 20 M KND
 = 3+4  = Kick Out RLX 18 L SLD
(WS_qcf)+3 Martelo 18 M JG
3+4 [~B] Back Handstand Spring [HSP] 24 M #4 KND TJ
 = 3  = Handstand Kick HSP 18 m #5 B!
f+3+4 Reversao 16,19 mM #6 KND JG
f,f+3+4 Boomerang 30 M #7 GB BN TJ B!
d/f+3+4 Freak Show 20 m JG
d/f+3+4~D Modified Freak Show 20 M KND
d+3+4 Relaxed Position RLX - -
d/b+3+4,3,4 [~B] [~D] New Meia Lua [HSP] [RLX] 14,14 mmhh CFc[1]
 = 4,3 New  = Lua Flash 12,30 hh KND
b+3+4 Queixada 36 M KS SLDc OCb
u/f+3+4 Mea Rua Plando 22,30 mm KND
(u_u/b)+3+4 [~D_~B] Fire Kick [RLX] 20 m KND TJ
(FC_WS)+3+4 [~B] [~D] Front Stinger [HSP] [RLX] 21 M SHco KS SLDc B!
BT 3+4 Atras Passo 36 M BN B!
4~3 Satellite Moon 19 m
 = 3 [~D] [~B]  = Hot Plate [HSP] RLX 20 m #4 KNDc
   = B    = Handstand Position HSP - -
     = ~3+4      = Quick Perch Flop HSP 30 m JG
f+4 [~B] Samba [HSP] 12 m B!
 = 3,3+4 New  = Au de Sol 20,8,25 mmm OC[1] JG
 = 3+4 [~B] [...]  = Slippery Kick [HSP] RLX 12,12 LL #2 JG
f,f+4 Black Summy RC - -
 = 3  = Fire Kick RLX 24 L SLD
 = 4  = High Thrust RLX 32 h KND
d/f+4 Knee Cap Crusher 16 L KSc
d+4,3 New Au de Bico 12,28 Lm KS OCb
d/b+4,4,4,4... [b+4] Barbed Wire [HSP] 21,22,22,24...25 hhhh...m KND
b+4 Cutting Leg Whip 20 h CFc
 = 3 [~B] [...]  = Weed Whacker [HSP] RC 14 L #1
 = 4 [~D]  = Mars Attacks [RLX] 8,20 MM SLD
   = 3+4    = Full Mars Attack 14 M OC
(u_u/f)+4 Jumping Roundhouse 30 m KND TJ
u/f,N+4 Hop Kick 30 m JG
FC,d/f+4 Pananeila Joral RLX 20 L MS JGc
FC,d/b+4 Haule RC 20 m MS DSc TC
(WS_qcf)+4 Circle Kick 18 m
u,u/b Backflip HSP - -
b,b,u/b Wall Jump BT 25 m SLD
Foot Notes #1 Link into the Weed Whacker extensions
#2 Link into the Slippery Kick extensions
#3 Link into the Cutting Leg Whip extensions
#4 Quick transition into RLX and/or HSP cancels the previous hit
#5 This move cancels the previous hit
#6 Only acts as JG if the 1st hit of the string does not hit
#7 Side step or crouch after the move to speed up recovery

Handstand Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Handstand Position only - HSP
(N_f) Roll Out RLX - -
 = f+1+2  = Headlong Dive 18 m KND GB
F Roll 'n' Stand - -
(b_D/F) Recover Crouching RC - -
(d,N_u,N) Handstand Sway RC - -
 = (3_4)  = Carnival Sweep RC 30 L KND
 = (~u,N_~d,N) New  = Rewind Sway HSP - -
   = (~3_~4) New    = Carnival Sweep RC 30 L KND
D Handstand Perch HSP - -
 = 3+4  = Slow Perch Flop HSP 30 m JG
1 Left Flop Punch RC 12 m
 = 3 [~B] [...]  = Weed Whacker [HSP] RC 12 L #3
f+1,2 Roll Out One Two 7,14 hh
 = 4  = Black Summy RC - -
   = 3    = Fire Kick RLX 24 L SLD
   = 4    = High Thrust RLX 32 m KND
f+1,3 [~D] Roll Out Mirage [RLX] HSP 7,18 hm OC
1+2 Tuck & Roll HSP - -
f,f+1+2 Headlong Dive 18 m KND GB
2 Right Flop Punch RC 12 m
 = 4 [~B]  = Swirl Kick [HSP] 12,8 L
   = 3 [~B]    = Carnival Sweep [HSP] RC 25 L #1
   = 3+4 [~B] [~D]    = Front Stinger [HSP] [RLX] 21 M SHco KS SLDc B!
3 [~B] [~D] Hot Plate [HSP] [RLX] RLX 20 m #1 KNDc TC
 = B  = Handstand Position HSP - -
   = ~3+4    = Quick Perch Flop HSP 30 m JG
3~4 [~B] [...] Slippery Kick [HSP] RLX 12,12 LL #2 JG
b+3 Scoot Kick RLX 18 L TC
(u_d)+(3_4) [~D] Slice Kick [RLX] HSP 12 M TC
d+3+4 Perch Flop HSP 30 m JG
4 Helicopter HSP 12,14 mh KND
Foot Notes #1 Quick transition into RLX and/or HSP cancels the previous hit
#2 Link into the Slippery Kick extensions
#3 Link into the Weed Whacker extensions

Rewinder Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Rewinder only - SS
1+2 Spin Slaps 14,18 hh
 = ~3  = Freak Show 20 m JG
 = ~D+3  = Modified Freak Show RC 20 M KND
 = 3 [~D]  = Island Mirage HSP 15 m OC
1+4 Banda 24 L PLD
2,4 New Scorpion Sting HSP 18,25 mm MS[1] KND
3 [~B] [~D] Hot Plate [HSP] [RLX] RLX 20 m #1 TC
 = B  = Handstand Position HSP - -
   = ~3+4  = Quick Perch Flop HSP 30 m JG
3+4 Wheel Kick RCj 7,7 hm JG
 = 3+4  = Skull Kick 30 M BN OCb
   = 3+4    = Sao Paulo Special 24 M KND B!
     = u/f+3+4 [~B_~D]      = Fire Kick [RLX] 24 m KND
4 [~B] Swirl Kick [HSP] 12,8 L #2 TC
 = 3 [~B]  = Carnival Sweep [HSP] RC 30 L #1 KND TC
 = 3+4 [~B] [~D]  = Front Stinger [HSP] [RLX] 21 M SHco KS PLDc TC
4~3 [~B] Leaping Face Kick [HSP] 60 h GB KND TJ
Foot Notes #1 Quick transition into RLX and/or HSP cancels the previous hit
#2 Only hits once when any follow up variation is executed

Relaxed Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Relaxed Position only - RLX
(f_b) Get Up Roll - -
 = 1+2  = Headlong Dive 18 m KND GB
(D/F_D/B) Recover Crouching RC - -
(u_d) New Relax Side Roll RLX - -
(d/f_d/b_u/b_u/f) Stand Up - -
1 Negativa Left 12 L
 = 3 [~D] Brush Fire [RLX] HSP 18 m OC
 = 4 [...] Cutting Leg Whip 18 h #3 CSc
f+1+2 New Handstand Position - -
b+1+2 New Handstand Position HSP - -
 = ~3+4 New  = Quick Perch Flop HSP 30 m JG
2 Negativa Right 18 m
 = 3  = Martelo 18 M JG
 = f+3 [~D] [~B]  = Lunging Brush Fire [RLX] [HSP] 30 m KND
   = ~B,3+4    = Quick Perch Flop 30 m JG
 = 4 [~B] Samba [HSP] 12 m B!
3,4 Rio Delight 16,33 Lm KND
3~4 Scoop Up Kick 24 M JG
3+4 [~B] Back Handspring [HSP] 24 M #1 TJ
 = 3  = Handstand Kick HSP 18 m #2
f+3+4 Quick Spring 24 m KND TJ
b,b+3+4 Rising Feet Lunge BT 30 m KND
4~3 Flare HSP 9,9 Ll JG
4 Relax Spin Kick 20 m MS KNDc
 = 3+4 [~B]  = Back Handspring [HSP] 24 M #1 TJ
   = 3    = Handstand Kick HSP 18 m #2 B!
Foot Notes #1 Quick transition into RLX and/or HSP cancels the previous hit
#2 This move cancels the previous hit
#3 Link into the Cutting Leg Whip extensions

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b,b+3+4 [b,b] Fruit Picker [Cancel] 48,48 [!][!] KND

String Hit Arts

Command Hits Damage Hit Range
4~3,4,2,4 19,33,8,9 mmhh
 = 3 5 14 L
 = 4,3+4,3+4,3+4,d/b+3+4,u/f+3+4 11 10,15,12,7,25,18,24 mmmhmmm
Foot Notes The 5 hit string can be continued infinitely with Cutting Leg Whip extensions