Bryan Fury Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Bryan Crusher Front 35 1
(2+4_F+2+4) Gravity Brain Buster Front 35 2
f,f+1+2 Meat Grinder Front 40 1+2 F!
FC,d/f,d,d/f+1+2 Chains of Misery Front 45 1+2
[F+] (1+3_2+4) Gravity Blow Left 40 1 F!
[F+] (1+3_2+4) Knee Blast Right 40 2
[F+] (1+3_2+4) Hummer Neck Wringer Back 60 None

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
(u/b_b_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Spin Kick 16 m
D/F,3 Low Spin Kick RC 14 L
FC+3 Crouch Kick RC 14 L
4 Roundhouse 18 h JGc
d+4 Ankle Kick 13 L
d/b+4 Shin Kick RC 8 l
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 One Two 8,9 hh
 = 1  = Gut Smash 21 m MS CSc
 = 3  = Ankle Kick 18 L MS PLDc
 = 4  = Mach Kick 28 h KND
1,4 PK Cross 8,16 hh
 = 2  = Doom Knuckle 21 h CFc
   = (<1_f+1)    = Mach Knuckle 20 h #2 CF
     = (~d_~u)      = Side Step Cancel - - #1
     = 2      = Mach Punch 26 h KND
     = 4      = Wolf Bite 25 m KND
   = 4    = Wolf Bite 25 m KND
 = 3,3  = Southern Cross 18,21 mh
D/F+1<1<1<1 Vulcan Cannon 12,3,3,3 mmmm
 = 2  = Vulcan Blow 12 m #3 MS
b+1 Snake Slam 25 m BNc KS GB B!
(WS_qcf)+1 Snake Upper 21 m JG
SS+1 Headhunter 39 h PLD
SS+1~2 Cheap Trick 28 m CFc KND
1+2 New Snake Pit 15 m MS OBc
 = 2 New  = Viper Lash 24 m MS KNDc
f+1+2 Side Step Elbow 26 h KND
d/f+1+2 New String Stopper 32 m PLD
(FC_d)+1+2 Hammer Driver 12,18 mm MS BNc TC
 = ~f New  = Slither Step - - #4
 = ~2 New  = Snake Bite 28 m #1 BN
 = 3 New  = Hatchet 24 l FCDc
d/b+1+2 New Cobra Fang 12,24 mm KND
b+1+2 Snake Eye Parry - - #5
 = 2  = Mach Punch (Left Parry) 36 m #5 KND
 = 2  = Vulcan Punch (Right Parry) 26 m #5 MS
WS+1+2 Short Upper 14 m
qcf+1+2 New Requiem 33 m KND
2,3 PK Combo 12,16 hm
f+2,1,4 Stomach Combo 12,14,24 mmm KND
f,b+2 Jet Upper 20 h JG
f,f+2 Mach Breaker 38 h KND
d/f+2,1 New Blackout 14,12 mh
d+2 Elbow Smash 16 m KS
 = <3  = Python Kick 25 m KND
d/b+2 Stomach Lift 15 m MS
b+2 Doom Knuckle 25 h CFc
 = (<1_f+1)  = Mach Knuckle 17 h #2 CF
   = <2    = Mach Punch 26 h KND
   = <4    = Wolf Bite 25 m KND
   = (~d_~u)    = Side Step Cancel - - #1
 = <4  = Wolf Bite 25 m KND
qcb+2 Vulcan Blow 19 m MS
 = 4 New  = Mack Kick 26 h KND
(WS_qcf)+2 Gut Punch 21 m
 = (~f_~b)+2  = Fisherman's Slam 15 m JG TT
SS+2 Shell Shock 24 h KND
 = 3 New  = Shock And Awe 24 l JG
3,2,1 Gatling Rush 16,13,12 mmm
 = 2  = Gut Knuckle 16 m KND
 = 4  = Ankle Kick 14 L
3,3 Anaconda 16,15 mh
 = 2  = Jet Upper 20 h JG
 = 4  = Anaconda Riot 30 m KND
f+3 Stomach Knee 21 m MS CFc
f,f+(3_3?) Slash Kick 30_48 m SLD
d/f+3 Snake Edge RC 24 L JG BS
d+3,2 Rattler Smash 12,26 lh KND
d/b+3 Sweeper Kick 16 L TC
b+3 Front Kick 14 m
 = ~f  = Slither Step - - #4
 = 1+2  = Double Hammer 30 m KS SLDc B!
 = 2,1  = Knuckle Rush 14,12 hm
   = 2    = Gut Knuckle 16 m KND
   = 4    = Ankle Kick 14 l
 = 4  = Evil Knee 21 m
(u_u/f)+3 Rolling Driver 18 m KND TJ
(WS_qcf)+3 Hammer Knee 21 m JGc
 = 4  = Twin Knee 26 m MSc
qcb+3 New Hatchet Kick 24 L FCDc
3+4 Spark Kick 24 m CFS
d+3+4,2 New Low Knuckle Whip 18,27 lm PLD
 = ~D/B  = Crouch Cancel RC - - #1
WS+3+4 Rise Spin Kick 33 h KND
4,3 Running Blind 19,14 hm
 = 4 New  = Tomahawk 24 m KND
 = f+4  = Spin Kick 21 h
f+4 New Defenser 18 m MS
f,f+4 Mach Kick 38 h KND HA B!
d/f+4 Wolf Tail 27 m PLD HA
b+4 Orbital Knee 21 m SH
b,b+4 Orbital Flip Drop KND 28 M KND TJ
(u_u/f)+4 Orbital Heel 26 m JG TJ
qcf+4,1 New Snake Spin 15,16 mh CF
 = 2 New  = Mach Breaker 26 h KND
 = 4 New  = Wolf Bite 25 m KND
qcb+4 Kickoff 25 m JG
WS+4 Rising Kick 19 m
1+3+4 Fury Taunt 0 ! #6
 = f+2,1,4,2,1,4,2  = Fury Taunt Combo 12,14,19,6,6,12,25 hmmhhmh #7 DS[3] CF[4,5]
 = f,f+2  = Fury Mach Breaker 52 h #7 GB KND
 = b+1,2,1,2,1... 2  = Gatlin Fury 60 mmm...h #7 #8
b,b,u/b Wall Jump 30 m KND
Foot Notes #1 The previous hit is canceled
#2 When using the f+1 option the previous hit is canceled
#3 Can be done after any of the punches to end the string
#4 Follow up with any crouch dash (qcf) move
#5 High and mid punch parry, follow up attack depends on the attack and can only be done after successful parry
#6 Can be canceled with any attack until right after the knee hits, when the knee hits Bryan has a frame advantage
#7 Can be done up to 7 seconds after a completed taunt animation
#8 String of 25 hits finished with a Mach Breaker

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
f+1+4 Meteor Blow 25 !
b+1+4 Meteor Smash 66 ! KND

String Hit Arts

Command Hits Damage Hit Range
b+1~2<1,2,1,2,1,2,1,2,1,4 12 6,2,2,2,2,2,2,2,2,16 mmmmmmmmmm
b+3,4,1,2,1,4 14,21,6,8,3,9 hmmmhh
 = 2,1,4,2 10 6,6,12,25 hhmh
 = 2,4 8 6,24 hm
 = 3,3,2 9 18,21,25 mhh