Baek Doo San Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Hammer Head Front 35 1
(2+4_F+2+4) Blue Shark Claw Front 35 2
d/b+1+3 Swordfish Catch Front 40 1+2
f,f+2 Cobra Bite Front 40 2
(f+2+3_FLA f+2~3) Human Cannonball Front 40 1+2 F!
d/f+3+4 New Heel Hunter Air 17 None
[F+] (1+3_2+4) Snake Revenge Left 40 1
[F+] (1+3_2+4) Hunting Serpent Right 40 2 F!
[F+] (1+3_2+4) Triple Pain Back 50 None

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d/b+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 8 h
(u/b_u)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Face Kick 14 h
d+3 Low Spin Kick RC 14 l
FC+3 Crouch Spin Kick RC 14 l
4 Roundhouse 18 h JGc
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1 Flash Jabs 8,8 hh #1
1,2 Twin Jabs 8,10 hh #1
 = 3 [~f_~b]  = Butterfly Kick [FLA] 14 h #3
 = 3,3  = Butterfly Kicks 14,12 hh
   = 3,4    = Butterfly Lance 12,30 hh KND
   = 3,d+4    = Butterfly Needle RC 12,12 hl JG
   = 4<4    = Heel Kicks 18,21 hm OC
     = <3 [~f_~b]      = Black Widow [FLA] 20 h #3 MS FSc
     = 4      = Maelstrom RC 14 L KS JGc
 = 3,4<3  = Launching Rocket 14,12,25 hLm JG
d/f+1,3 New Flamingo PK FLA 14,14 mh #1
d+1 Race Hammer 21 m #1 KS
 = <4 New  = Hammer Chase 25 m MS KND
b+1 Stealth Needle 21 m #1 DS B!
1+2 Skull Crush 20 m #1 KS
 = 4  = Heel Kick 14 M SLD JGc
b+1+2 Flamingo Punch Parry - - #1 #2
 = 3 New  = Backlash 36 h #2
2 Mantis Straight 8 h #1
 = 2  = Mantis Backhand 24 h CFc
 = 3 New  = Flamingo Stance FLA - -
f+2<1 Mantis Rush 14,12 mh #1
 = <2  = Mantis Flail 28 h PLD CSc
 = <4 New  = Mantis Low 24 L
d/f+2 Uppercut 14 m #1 JG
d+2 Angle Slash 25 M #1 KND
d/b+2 New Pike Uppercut 18 m #1 JG
b+2 Bolt Cut 20 h #1 KNDc
b,b+2 Back Fist 25 h CF
u/f+2 Bone Stinger 28 m #1 OC SLDc OCb B!
WS+2<1 New Chonsan 14,18 mm JG B!
3,3 Butterfly Kicks 14,12 hh
 = 3,4  = Butterfly Lance 12,30 hh KND
 = 3,d+4  = Butterfly Needle RC 12,12 hl JG
 = 4<4  = Heel Kicks 14,12 hh OC
   = <3 [~f_~b]    = Black Widow [FLA] 20 h #3 MS FSc
   = 4    = Maelstrom 14 L KS JGc
3,4<3 Launching Rocket 14,12,25 hLm JG
f,N,d,d/f+3 Wing Blade 27 m JG
f+3,3 Trident Rush 12,12 hL
 = 2  = Trident Blow 21 m MS CSc
 = b+2 New  = Trident Feint 21 m MS CSc
f,f+3 Hunting Axe 31 m JG B!
f,f,N+3 [~f] [~b] Twister [FLA] [Cancel] 25 h #3 CF GB
(f,f,f_WR)+3 [~f] Leaping Slash Kick [FLA] 36 m #3 KND GB TJ
d/f+3 [~f_~b_~d] Claymore [FLA] 20 m #1 #3 MS CSc
 = 4  = Knife Claymore 28 m KND
(d_FC)+3,3,d+3 Snake Creep RC[all] 14,12,12 LLL #1
(d_FC)+3,3,N+3 Snake Blade RC[1,2] 14,12,25 LLm #1 JG
d/b+3,3 [~f_~b] Sand Storm [FLA] 13,12 Lh #1 #3
b+3 Flamingo Stance FLA - -
u/f+3,4,3 Hunting Hawk 14,16,12 mmh #4 GB[1] TJ B!
u/f,N+3 Trick Kick 30 h CF
 = 3  = Butterfly Kick 12 h
   = 3,4    = Butterfly Lance 12,30 hh KND
   = 3,d+4    = Butterfly Needle RC 12,12 hl JG
   = 4<4    = Heel Kicks 18,21 hm OC
     = <3 [~f_~b]      = Black Widow [FLA] 20 h #3 MS FSc
     = 4      = Maelstrom RC 14 L KS JGc
 = 4  = Crimson Lance 24 h KND
 = d+4<3  = Launching Rocket 8,25 lm JG
WS+3 Rising Hook 14 h
 = (~f_~d_~b_~u)  = Flamingo Stance FLA - - #3
 = 3<4  = Butterfly Needle RC 12,12 mL JG
 = 4<4  = Heel Kicks 18,21 hm OC
   = <3 [~f_~b]    = Black Widow [FLA] 20 h #3 MS FSc
   = <4    = Maelstrom RC 14 L KS JGc
SS+3 New Chipping Sweep 19 L
(3+4_FC,u/f+3+4) [f_b] Flashing Halbred [FLA] 12,12 hh #1 KND
f+3+4 New Spinning Hook 27 m #1 KND HA
d/f+3+4 New Heel Hunter 12 m
WS+3+4 Heavy Wave 33 h KND
SS+3+4 New Airborne Trident 6,7,12 mhh JG TJ
4,3,3 [~f_~b] Storm Starter 18,14,9 hhh #3
4<4 Heel Fall 18,21 hm #1 JGc[1] OC SLDc
f+4 Heel Knife 26 m OC B!
 = <3 [~f_~b]  = Black Widow [FLA] 20 m #3 MS FSc
 = <4  = Maelstrom 14 L KS JGc
f,f+4 Hammer Heel 21 M OCb KS
d/f+4,4 Heel Kicks 16,16 mm #1 OC
 = <3 [f_b]  = Black Widow 20 m #3 MS FSc
 = <4  = Maelstrom 14 L KS JGc
(d_FC)+4,3,3 Albatross (8_12),12,16 lmm OC
 = <3 [~f_~b]  = Baek Lance [FLA] 27 m #3 FSc
 = d+3  = Baek Needle 16 l
d+4<4<4 New Axe Kick Flurry 8,16,21 lhm #1 OC SLDc
d/b+4 Dark Halberd 24 L #1 BS JG
b+4 Heel Lance 18 m #1 JG
u/b+4 New Family Jewels 21 m #1 TC
u+4,3 Destruction 24,24 hh CS[1] KND
u/f+4 Jaw Shaker 21 m JG TJ
WS+4<4 Heel Axe 15,16 mm OC
 = <3 [~f_~b]  = Black Widow [FLA] 20 m #3 MS FSc
 = <4  = Maelstrom 14 L KS JGc
BT 4 New Reverse Kick 21 m CSc
b,b,u/b Wall Jump 30 m KND
Foot Notes #1 This move can be done out of Flamingo
#2 High and mid punch parry, the follow up attack can only be done after a successful parry
#3 Going into Flamingo Stance cancels the previous hit
#4 The 2nd hit only executes if the 1st hit connects or is blocked, if the 2nd hit is blocked the 3rd hit is canceled

Flamingo Arts

Command Move Name Stance Damage Hit Range Properties
f_b_u_d Flamingo Steppin' FLA - -
3 Butterfly Kick 14 m
 = 3<4  = Butterfly Needle RC 12,12 ml JG
 = 4<4  = Heel Kicks 18,21 hm OC
   = 3 [~f_~b]    = Black Widow [FLA] 20 m #2 MS FSc
   = 4    = Maelstrom 14 L KS JGc
f+3 Flamingo Needle FLA 30 m KND
b+3 Head Cruncher 19 m OC SLDc B!
u/f+3 New Jaw Breaker 28 m JG TJ
f+3+4 New Eliminator 27 m HA KND
N+4 [~f_~b] Flashing Halberd [FLA] 12,12 hh #1
f+4 Crimson Lance 36 h KND
d/f+4 Heel Hunter 12 m #1
d/b+4 Heel Explosion 48 [!] #1
 = ~b  = Flamingo Cancel FLA - -
Foot Notes #1 Requires you to hold 3 after going into FLA, press the other button while holding the 3
#2 Going into Flamingo Stance cancels the previous hit

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+3+4 Heel Explosion 48 [!] KND
 = b  = Flamingo Cancel FLA - -
b,b+3+4 Last Needle 96 (!)

String Hit Arts

Command Hits Damage Hit Range
4,3 18,14 hh
 = 3,4,3,3,3,4,3,3 10 9,6,7,7,7,6,12,30 hlmmmlm[!]
 = 4,3,3,3,3,3,4,3 10 9,7,7,7,6,6,6,14 lmmmhmlm
Foot Notes # The 3,4,3 string ender causes B!