Asuka Kazama Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Aiki Nage Front 35 1 F!
(2+4_F+2+4) Katanuki Front 35 2
d/b+1+2 Destabilizer Front 0 None #1
b+1+2 Cherry Blossom Front 40 1+2
FC,d/f,d,d/f+1+2 Falling Rain Front 45 1+2 JG #3
d/f+2+3 White Mountain Front 40 2 F!
1+2+3+4 Ki Charge - -
 = ~D/F+3+4,3+4,1+2  = Ultimate Tackle Front 5,5 System
   = 2,1,2,1    = Ultimate Punches 5,5,5,10 System
   = 2,1,1,2    = Ultimate Punches 5,5,12,10 System
b+(1+3_2+4) Mizukagami #2
[F+] (1+3_2+4) Spider Entwine Left 40 1
[F+] (1+3_2+4) Wind Wheel Right 40 2
[F+] (1+3_2+4) Twisted Limbs Back 50 None
Foot Notes #1 Pulls opponent closer and gives frame advantage, throw cannot be ducked
#2 High and mid attack reversal, damage and escape depends on the attack. You can hold the buttons for a longer reversal window
#3 Can be tech rolled to reduce damage by 15

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Haze Palm 9 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 New Sparrow Jab 13 h
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 New Chin Kick 20 m
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 25 h JGc
d+4 Shin Kick RC 8 l
FC+4 Crouch Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1 Haze Palm 9 h
 = 1  = Haze Palm Fist 18 m
   = 3 [1...]    = Haze Blossom Kick 19 m #1 JGc
   = 4    = Purple Cloud Kicks 6,24 lh JG TJ
   = d+4    = Sacred Blade RC 26 L FCD TC
 = 2  = Blossom Rush 12 m
   = (3_3? ) [b]    = Heel Drop [Cancel] 28_48 m #4 KND
   = 4    = Front Kick 24 m KND
 = 3  = Reverse Shin Kick 12 l
 = 4 [...]  = Leg Cutter 16 L #2
f+1 Haze Palm Fist 20 m
 = 3 [1...]  = Haze Blossom Kick 19 m #1 JGc
 = 4  = Purple Cloud Kicks 6,24 lh JG TJ
 = d+4  = Sacred Blade RC 26 L FCD TC
d/f+1,2 Falling Tower 12,15,25 mh KND TT F!
d/b+1 Swallow Slice 15 m MS TC
 = 2 New  = Returning Swallow 19 L KS SLDc
b+1 Sparrow Trip RC 19,22 L TTc TC
WS+1 Sparrow Gut Punch 20 m
 = 4 New  = Shikeitai 25 h KND
1+2 Vacuum Mist Palm 25 m CF
f+1+2 Inner Strength 38 h KND
d/f+1+2 Raging Storm 14,28 mm #5 CFS
d+1+2 New Sashiro 20 L SLD
WS+1+2 New Sudare Nagashi 24 m MS CSc
 = ~D New  = Couch Cancel RC - -
1+4 White Heron 6,9 lh
 = 2 [1...]  = Heron Dance 12 h #1
   = 4    = Cresent Kick 27 m KND
   = d+4    = Cresent Sweep 21 L JG
 = (3_3? ) [b] New  = Heel Drop [Cancel] 28_48 m #4 KND
b+1+4 Mist Blossom 14,7 hL
 = 3  = Low Cresent 21 L SLDc
 = 4  = Mist Cresent 27 m OB
2 New Sparrow Jab 13 h
 = 1,1+2 [~B] New  = Basho Oroshi [Cancel] RCj 12,27 hm KS OCb JGc B!
 = 3 New  = Mizu Basho 18 m SLD
f+2 Charging Strike 24 m JG
 = (~d_~d/b)  = Crouch Cancel RC - -
f,f+2 New Rangetsu 30,25 h TT F!
d+2 Heaven's Hammer 21 m KS OCb JGc B!
d/f+2 Blossom Upper 16 m JG
d/b+2 Rock Shooter 26 m JG TC
b+2 Driving Sparrow 14 m OCb OC
 = <1+2  = Spinning Nest 8 h
   = 4    = Lotus Bloom 24 m KND
 = 1  = Haze Palm Fist 16 m
   = 3 [1...]    = Haze Blossom Kick 19 m #1 JGc
   = 4    = Purple Cloud Kicks 6,24 lh JG
   = d+4    = Sacred Blade RC 28 L FCD
 = 4 [...]  = Leg Cutter 16 L #2
WS+2 Mist Elbow 21 m
(FC,d/f_D/F)+2 Sweeping Sparrow RC 14 L MSc TC
SS+2 Mist Palm Thrust 27 m KND
2+3 Sparrow Pirouette 25 h #6 PLD
3,1 New Hyakujitsuko 20,15 mm MS
3~4 Sacred Blade RC 26 L JG
f+(3_3? ) [b] Heel Drop [Cancel] 36_48 m #4 KND
f,f+3 New Matoi Hiragi RC 27 m PLD HA
(f,f,f_u/b,b)+3 New Spinning Jump Kick 38 m KND
d/f+3 Minazuki 26 m SLD
d/b+3 Enchanted Circle 18 L KS
b+3 Dragon Wheel 24 m JG TJ
 = 2  = Charging Strike 25 m JG
   = (~d_~d/b)    = Crouch Cancel RC - -
 = 4 [4...]  = Leg Cutter 16 L #2
(u/b_u_u/f)+3 Imato 19 m FCDc TJ
WS+3 Moon Scent 19 m JG
3+4 Cartwheel Stomp RCj 12,25 mM KND TJ
d+3+4 Purple Cloud Kicks 6,24 lh JG TJ
(FC_WS)+3+4,3 Twin Cloud Kicks RCj 12,12,12,12 mmmm OC[1,2,3] SLD OCb
f+4 Crescent Kick 25 h JG HA
f,f+4 Siwasu 30 h JG
d/f+4 Toe Kick 19 m
d/b+4,4,4 Leg Cutter 16,18,19 LLL JGc TC
 = 1+4  = White Heron 6,9 lh #7
   = 2 [1...]    = Heron Dance 12 h #1
     = 4      = Cresent Kick 27 m KND
     = d+4      = Cresent Sweep 21 L JG
   = (3_3? ) [b] New    = Heel Drop 28_48 m #4
 = 3 New  = Kariashi Shiranui 25 h #7 JG
b+4 Heart Stopper 19 m MS CSc
 = 2 New  = Tsuwabuki 19 m KS SLDc B!
u/f+4 Night Sky 30 m JG TJ
SS+4 Boomerang Sparrow 21 h FCDc
u,u/b Evasive Backflip - -
b,b,u/b Wall Jump 25 m JG OCb
Foot Notes #1 Links into Haze Palm and its extensions to create a possible infinite string
#2 Links into Leg Cutter and its extensions to create a possible infinite string
#3 Links into White Heron and its extensions to create a possible infinite string
#4 Hold the button for more spins and higher damage, after the 3rd spin the move is unblockable but can be ducked
#5 This move has reversal properties against low attacks
#6 This move has reversal properties against high and mid punches
#7 Leg Cutter extensions can be started after the 1st, 2nd or 3rd hit

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
f+3? [b] Spinning Heel Drop [Cancel] 60 (!) KND

String Hit Arts

Command Hits Damage Hit Range
WS+2,1,1,1,2 21,12,9,9,7 mhmmm
 = 1,4,3,3+4 10 6,8,8,30,30 lmlmm
 = 1+4,1,3+4 10 8,6,7,25,28 lhhlh