Armor King Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Coconut Crush Front 35 1
(2+4_F+2+4) Brain Buster Front 35 2
 = d,d,D+1+2  = Steiner Screwdriver Front 40 2 F!
f,hcf+1 Armor King Swing Front 45,20 1 #1
d/b,D/B+1+2 DDT Front 45 1+2
FC,d/b,d,D/B+1+2 Armor King Driver Front 45 1+2 F!
FC+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
qcb+1+2 New Hades Drop Front 45 1+2
d/b,F+2+4 Tombstone Piledriver Front 52 2 F!
d/f+2+3 New Driving Headbutt Front 40 2
(f,f,f_WR)+2+4 Shining Wizard Front 40 1+2
d+1+3 Demon Bomb Crouch 45 1 F!
d+2+4 Spinning Leg Lock Crouch 45 2
f,hcf+1 Muscle Driver Air 20 None
f,f,f+2+4 Running Cross Bomb Air 25 None
b+(1+3_2+4) New Catch #2
[F+] (1+3_2+4) Reverse Death Valley Bomb Left 40 1 F!
[F+] (1+3_2+4) Vertical Reverse DDT Right 40 2
[F+] (1+3_2+4) Reverse DDT Back 60 None
Foot Notes #1 Can be tech rolled to reduce damage by 20
#2 Punch attack reversal

Ground Grappling Arts

Command Throw Name Type Damage Escape Properties
d/b+(1+3_2+4) New Seesaw Whip KND 30 1_2 FCD
d/b+(1+3_2+4) New Enzui Knee PLD 30 1_2 PLD
d/b+(1+3_2+4) New Standing Heel Hold FCD 35 1_2 KND
d/b+(1+3_2+4) New Wake Up Lariat SLD 40 1_2 KND
d/b+(1+3_2+4) Back Mount FD 0 1_2 #1
 = 1,2,1,(2,1_1,2)  = Mounted Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Mounted Punches 5,5,5,5,5 System
d/b+(1+3_2+4) Turn Over FU 0 1_2 #1
Foot Notes #1 When not at the head or feet, either face down (FD) or face up (FU) options apply, escape depends on the throw command

Multi Throw Arts

Command Throw Name Type Damage Escape Properties
f,N,d,D/F+(1+4_2+3) Cobra Clutch Front 20 1_2
 = 2+4,1+2,1+2  = Funeral Suplex 25 1
 = 3+4,3+4,1+2  = Pickpocket Sleeper 15 2
   = 1,1,1+2    = Triple Knuckle 20 1
   = 3,4,1+2,3+4    = Stretch Muffler 23 2
 = 2,1,1+2  = Reverse Drop 18 1+2
   = 3+4,2,1,1,1+2    = Three Count Punch 25 2
   = 4,3,3+4,1+2    = Choke Sleeper 22 1

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
FC+2 Crouch Straight RC 9 s
3 Hook Kick 30 h KND
FC+3 Crouch Spin Kick RC 14 L
4 Swipe Kick 24 h JGc
d+4 Shin Kick RC 14 l
FC+4 Crouch Shin Kick RC 14 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2,1 New Uppercut Combo 8,12,20 hhm
f,N,d,d/f+1 Shadow Lariat 32 h SLD
d/f+1 Lever Crack 14 m
(d_FC)+1,4 Knee Lift Combo 6,15 sm MS TC
b+1 Black Jab 14 h MS CSc
 = 2 New  = Hell Stab 18 m MS FSc
u/b+1 Water Parting Chop 30 h SH
WS+1 Elbow Knife 19 m CF
1+2 Darkness Cyclone 14 m
 = 2  = Dark Cyclone 25 h SLD
 = 4 New  = Dark Buzzsaw 24 m MS KNDc
f+1+2 Hammer Impact 30 m GB SLD B!
f,f+1+2 Flying Forearm PLD 33 m #1 SLD
d/f+1+2 New Spinning Lariat 26 m PLD HA
d+1+2 People's Elbow 25 M GB KS
d/b+1+2 New Headbutt Stomp 36 m KND GB B!
b+1+2 Blindside Push 0 m MS
u/f+1+2 Knuckle Bomb 36 m OCb KND TJ
u/f,N+1+2 Jumping Knuckle Bomb 36 m OCb KND TJ
f+1+4 Black Shoulder 33 m KND
d+(1+4_2+3) Shadow Step RC - -
 = 1+2 New  = Shadow Press 36 m TT
b+1+4 Black Arrow 28 h KND
2,1 Straight Lift Upper 12,14 hm
f+2,1 Black Elbow Hook 14,24 mh MS[1] SLD
f,N,d,d/f+2 Black Uppercut 25 h JG
f,f+2 Stomach Shaker 27 m KND
f,f,N+2 Low Blow 20 L MS CSc
d/f+2 Smash Hook 25 m MS PLDc B!
d+2 Hammer Edge RC 20 m OC OCb KSc B!
d/b+2,3 New Killer PK 18,28 mm MS[1] SLD GB
b+2,1,2 New Knife Edge 12,9,18 mmh OC[1] CF
(u/b_u_u/f)+2 Elbow Drop 42 M OCb SLD TJ
FC,d/f+2 Back Hand Chop 27 m CSc TC
SS+2 Uppercut 20 m SH KND
 = 1 New  = Death Sandwich 25 m KS B!
WS+2 Hell Piercing 19 m MS CSc
f+3,4,3 Kick Tornado 18,15,26 mmh KND
f,f+3 Super Kick 31 h PLD GB HA
(f,f,f_WR)+3 Jumping Fighting Kick 36 m KND KND
d/f+3 Black Knee Lift 21 m CFc
d+3 New Stomp 14 L
d/b+3 Water Surface Kick RC 24 L MS KNDc BS
b+3 Toll Kick 27 h KND
WS+3 Head Kick 33 h KND
BT 3 Vital Point 18 m CS
(3+4_BT 3+4) Lone Dart BT 21 M
 = 1  = Rolling Body Press 35 M OCb PLD
 = 2  = Flying Forearm PLD 30 m #1 SLD
f,f+3+4 Drop Kick FCD 36 m KND
(f,f,f_WR)+3+4 New Satellite Drop Kick KND 48 m KND TJ
d/f+3+4 Frankensteiner 18_30 s #2 TJ TT
(d+3+4_FC,d/f+4_WR+4) Taurus Cutter RC 18 L
 = 3 New  = Cutter Trap 15 m KND
u/f+3+4 Scissor Kick KND 27 M SLD
u/f,N+3+4 Jumping Taurus Cutter 18 L
 = 3 New  = Cutter Trap 15 m
SS+3+4 Neck Cutter SLD 33 h VF
f+4 Windup Stomp 25 M KS SLDc
f,f+4 Fighting Kick 30 m SLD
f,N,d,d/f+4 Black Knee Rising 26 m JG TJ
d/f+4 Front Kick 18 m
d+4,4,4 New Crazy Stomp 20,20,20 LLL #3
d/b+4 Road Rope Kick 19 L SLD
b+4,3 [~B] Switch Kick Tornado [BT] 20,31 mh #4 KND
SS+4 Buzz Saw 26 m MS KNDc
WS+4 Rising Kick 24 m
BT 4 Turning Savat 24 m KND
1+2+3+4 Ki Power - -
 = f,N,d,d/f+2 New  = Spark Upper 32 m JG GB
b,b,u/b Wall Jump 45 m PLD OCb
Foot Notes #1 Armor King will automatically get up if the move hits, otherwise he ends in PLD
#2 Move transitions to throw on a standing opponent for 30 damage, you can duck to avoid the throw
#3 Can only be done when the opponent is grounded
#4 Can be ended in BT after the 1st or 2nd kick

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
f,N,d,d/f+1+2 Green Mist 12 (!) MS
u/f+1+2,D Burning Knuckle Bomb 54 [!] KND TJ
u/f,N+1+2,D Jumping Burning Knuckle Bomb 54 [!] KND TJ
(1+4_BT 1+4) Moonsault Drop FCD 30_36 [!] PLD
uf,N+1+4 Jumping Moonsault Drop FCD 30 [!] PLD
b+2+3 Dark Venus BT 66 ! JG
 = ~D  = Dark Cancel RC - -
f,N,d,d/f+3 Darkness Kick 36 (!) KND
1+2+3+4 Ki Power - -
 = qcf+1+2 New  = Fire Breath 36 [!] SH

String Hit Arts

Command Hits Damage Hit Range
d/f+2,1,3,2,2 25,9,7,6,6 mhlmm
 = 3,4,1+2,2,qcf+1+2 10 12,9,8,12,20 hmmh!
 = 4,2,1,3+4,2 10 8,9,12,9,24 mhhm!