Anna Williams Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Cruel Punishment Front 35 1
(2+4_F+2+4) Losing Face Front 35 2
d/f,d/f+1 Embracing Elbow Strike Front 43 1+2 F!
u/f+1+2 Neck Cutter Front 20,20 1+2 #2
b+(1+3_2+4) Chaos Reversal #1
[F+] (1+3_2+4) Torso Splitter Left 40 1
[F+] (1+3_2+4) Serpentine Arm Snap Right 38 2
[F+] (1+3_2+4) Triangle Hold Back 60 None
Foot Notes #1 High and mid attack reversal, damage and escape depends on the attack
#2 You can tech roll this throw to reduce the damage by half

Multi Throw Arts

Command Throw Name Type Damage Escape Properties
qcf+1+2 Chin Bash Front 15 2
 = 3,4,3,1+2  = Arm Snap 30 1+2
 = 1,3,2,1  = Reverse Arm Lock 18 1
   = 2,1,3,4,1+2    = Falling Arm Break 25 2
   = 3,1,4,1+2,1+2    = Falcon Wing Squeeze 25 1
   = 2,3,1+2,3+4,1+2    = Gatelatch Toss 30 1+2
 = 1+3,4,1+2  = Arm Sprain 25 2
   = 4,3,4,3+4,1+2    = Inverted Crucifix 30 2
   = 1+2,4,3,1+2,1+2,1+2    = Rear Cross Lock 28 1

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 8 h
f+1 Forward Jab 8 h
d+1 Down Jab RC 6 s
FC+1 Crouch Jab RC 6 s
2 Straight 12 h
(u/b_u_u/f+2 New Axis Punch 20 h
FC+2 Crouch Straight RC 9 s
3 Spike Kick 21 h
f+3 Forward Spike Kick 24 h
d+3 Low Spin Kick RC 14 L
FC+3 Crouch Spin Kick RC 14 L
4 Roundhouse 18 h JGc
d+4 Shin Kick RC 8 l
FC+4 Shin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
(1,2_BT 2,2_BT 1,2) Twin Palms 8,12_18,12_18,12 hh
 = 1  = Scarlet Palm 7 h
   = 4    = Frost Needle 21 h JG
   = d+4    = Scarlet Low RC 9 L
 = 3  = Low Spin Kick RC 12 L
 = 4  = Head Ringer 26 h KND
1,4 Scarlet Low Combo RC 8,9 hL
(d/f_WS)+1,2 Rouge Palms 15,12_14,12 mh
 = <3  = Radiant Arch 21 m SLD TJ
   = ~B New    = Chaos Judgment CJM - - #1
 = <4  = Slice Shot 26 h KND
(d_FC)+1,N+4 Rising Kick Combo RC[1] 6,12 sm TC[1]
d/b+1 Scarlet Rain RCj 19 m MS B!
 = 1  = Scarlet Reverse RC 14 L JGc
 = 4  = Scarlet Spout 18 m JG
b+1,2,2 Cross Cut Saw 16,14,28 mhm KND
u/f+1<3 Hail Rush 12,19 hm MS CSc
 = 3+4  = Hail Storm 12,12 mm JG
FC,f+1 Chaos Thrust 32 m CF
qcf+1 Assassin Dagger 27 h JGc
(f_WS)+1+2 Scarlet Bomb 25 m KND
f,f+1+2 New Sosho Zanha 30 m KND
d/f+1+2 Offensive Push - -
SS+1+2 Bloody Chaos 9,25 mm JG
2,3 PK Combo 12,18 hh
2,d+3 PDK Combo RC 12,12 hL
2,4 Head Ringer Combo 12,26 hh KND
f+2,3 New Poison Sting Kick 16,21 hh
f,f+2 Executioner 25 h GB PLD
d/f+2 Stepin Upper 19 m JG
d+2 Icicle Edge 18 m OC OCb B!
(db_FC)+2,N+4 Toe Kick Combo RC[1] 9,12 sm TC[1]
b+2,2 Bitch Slaps 18,21 hh #6 OB HA[1]
FC,f+2 Scarlet Windmill 30 M #3 OCb SLD CSc
FC,d/f+2 Scarlet Sweep RCj 16 L JG TC
qcf+2 Crimson Arrow 28 m KND FSc
WS+2 Rising Palm 26 m JG
SS+2 Chaos Tail RC 14 L JGc KS TC
f+2+3 New Aphrodite Scorn 30 m KND
3,3 Spike Combo 21,12 hL
 = 2  = Spike Upper 12 m JG
 = 4  = Roundhouse 24 h JGc
3,4 Spike Head Ringer 21,18 hh CSc KND
f,f+3 Treading Water 19 m JG TJ
 = 4,3  = Flutter Kicks 14,14 hm JG TJ
 = 4,b+3  = Chaos Kicks CJM 14,14 hm JG TJ
   = :1+2 [u,u]    = Hunting Swan [Cancel] 78 ! CF
(f,f,f_WR)+3 Bone Cutter KND 24 m KND TJ
d/f+3<1 Twist Assault 15,12 mh
 = ~B New  = Chaos Judgment Cancel - - #1
 = 2  = Straight 7 h
 = 4<2 [~U_~D]  = Rouge Rush [SS] 24,14 hh
   = 1+2    = Scarlet Bomb 25 m KND
   = 3    = Spin Snap Kick 20 h KND
   = u/f+3    = Sudden Storm 30 m PLD TJ
   = 4    = Scarlet Trip 25 L JG
d/f+3<2 Creeping Snake 15,14 mh
 = (~U_~D)  = Side Step - -
 = ~d/f New  = Crouch Dash - - #5
 = 1,4  = Creek Cannon 7,21 hh JG
 = 1,d+4  = Snake Bite RC 7,9 hl
 = 3  = Spike Kick 18 h
 = d+3  = Low Spin Kick RC 12 L
 = 4  = Head Ringer 26 h KND
d/f+3<3<3 Spike Combo 15,7,9 mhh
 = 1  = Nail Edge 16 h
 = <4  = Head Ringer 18 h CSc KND
d/f+3<4 Flash Head Ringer 15,18 mh CSc KND
(d_FC)+3 Low Spin Kick RC 14 L TC
 = 2  = Spike Upper 12 m JG
 = N+4  = Roundhouse 20 h JGc
d/b+3 Mud Slide RC 25 L JG
b+3 Chaos Judgment CJM - - #2
(u/b_u)+3 Catapult Kick 24 m TJ KND
u/f+3 Sudden Storm 30 m PLD TJ
WS+3 [~b] New Face Wash [CJM] 20 m
qcf+3<2 New Paralyzing Needle 16,30 mh KND CSc[2]
SS+3 New Heel Mash 27 m OC OCb B!
(d_d/f)+3+4 Twisted Mind 19 L MSc
d/b+3+4,3 New Stalker Repellant RC[1] 21,27 Lh KND TC[1] TJ
u/f+3+4 Pin Heel Stitch 4,21 MM OCb KND TJ
4,3 Scarlet Attack 18,15 hL JGc[1]
f+4 Shooting Star 33 m KND TJ
f,f+4 [~B] Falling Heel [CJM] 24 M JG GB TJ
d/f+4 Wine Opener 16 L KS
(d_FC)+4<1 [~U_~D] Shin Kick Spin Punch [SS] RC[1] 8,12 lh #1
d/b+4 Spider Sweep 21 L TC
 = <3  = Severe Quake 16 L JGc
 = 4 New  = Sepia Drop 18 m TT
b+4 New Rusty Hook 20 m KNDc HA MS
u/f+4,3,4 [~U_~D] Can Opener [SS] 24,12,16 hlh #1 TJ
(U/B_U_U/F)+4 Flip Kick RCj 25_21_18 m #4 JG TJ
FC,(U/B_U_U/F)+4 Rainbow Kick RCj 36_33_30 m KND TJ
WS+4 Rising Kick 19 m
qcf+4 Whirl Wind RC 14,14 mm KND TC
u,u/b Evasive Back Flip - -
b,b,u/b Wall Jump BT 25 m SLD
Foot Notes #1 Transition cancels the previous move
#2 This move has auto parry properties against low attacks, Anna will reverse any throw attempt while in Chaos Judgment
#3 This move has auto parry properties against mid and high attacks
#4 Can be done from FC with u/b, u or u/f inputs
#5 Follow up with any crouch dash (qcf) move
#6 Female characters can counter by pushing 2,2 to return the Bitch Slaps as they get hit

Chaos Judgment Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Chaos Judgment only - CJM - b+3
f,f Chaos Roll - -
 = 3  = Rolling Stone RC 32 m KND
 = 4 New  = Frost Needle RC 25 h JG
d/f New Crouch Dash - - #1
1 Infernal Storm 16 h
1+2 New Offensive Push - - MS
2,1 Double Rapier 12,14 hm
2+3 New Aphrodite Scorn 24 m KND
3 Picking Heel 21 m MS CSc
(d_d/b)+3,3 New Dendrobates Azureus 7,24 Lh
4 Infernal Avalanche RC 24 L PLD
(u/b_u_u/f)+4 New Stryx 24 m JG TJ
Foot Notes #1 Follow up with a crouch dash (qcf) move

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 [~u,u] Hunting Swan [Cancel] 78 ! CF
d+1+2 Bloody Scissors 60 ! CFS

String Hit Arts

Command Hits Damage Hit Range
(1_BT 1_ BT 2),2,1,2 (8_18_18),12,7,7 hhhh
 = b+4 (#1) 5 21 m
 = 3,3,2,1,2,4 10 8,10,7,7,7,36 hlhhhh
 = 4,1,2,2,3+4,2 11 21,8,9,9,12,9,30 mhhhmmm
 = 4,1,2,2,3+4,3 11 21,8,9,9,12,9,14 mhhhmmL
Foot Notes #1 Ends in Chaos Judgment stance