Alisa Bosconovitch Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Trigger Shuffle Front 35 1
(2+4_F+2+4) [1+2] Back Door [DES] Front 35 2
u/f+1+2 Spam Bomb Front 40 1+2
FC,d/b,d,d/b+1+2 Double Bull Shoot Front 45 1+2
b+(1+3_2+4) Model Change #1
[F+] (1+3_2+4) Compression Left 40 1
[F+] (1+3_2+4) Hat Trick Right 40 2
[F+] (1+3_2+4) Random Typing Back 55 None
Foot Notes #1 High and attack reversal, damage and escape depends on the attack that is reversed

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 9 h
f+1 Forward Jab 9 h
d+1 Down Jab 6 s
FC+1 Crouch Jab 6 s
2 Straight 12 h
(u/b_u_u/f)+2 New Axis Punch 20 h
FC+2 Crouch Straight 9 s
3 Tip Kick 18 m
f+3 Lateral Kick 20 h
FC+3 Crouch Spin Kick RC 14 L
4 Accelerator 28 h KND
FC+4 Crouch Chin Kick RC 12 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1 Stop Bit 9,21 hh
1,2,2 Coil Combo 9,12,20 hhl
d/f+1 Cyclone Jab 12 m
 = 1,2  = Cyclone Mixer DES 20,4,4,4,4,4,4,4 hhhhhhhh
 = 4  = Cyclone Hacker 19 m KS
d/b+1 Backup RC - -
d/b+1~1 Recovery Hook 37 h KND
b+1,1+2 Gadget Found 21,1,36 msm JG
WS+1,2,3 [1+2] Spear Fishing [DES] 14,10,24 mhm JG
1+2 Gigabyte Hammer 25 m BN GB B!
f+1+2 Overflow 26 m MS
f,f+1+2 Worm Virus 6,21 m CF
 = :2  = Killer Hack 2,2,2,2,2,2,2,2 mmmmmmmm
d+1+2 Destroy Form DES - -
WS+(1+2_1+2?) Cute But Deadly 24_28_33 m PLD_FCD
FC,d/f+1+2 [~1+2] Sad Hound [DES] 12,19 lL KS
KND 1+2 Reboot - -
 = 3+4  = Meteor Kick 42 m KND GB
WR 1+2 Thruster Double Punch 36 m KND GB
2,3 Recoil Combo 12,8 hm
 = 3  = Down Time 24 m KND
 = 4  = Down Link 24 L SLD
f+2,3 Dual Access 14,9 mh
 = ~N,F  = Triple Access Feint - -
 = 3  = Triple Access 24 m KND
f,f+2,3 Jumper Switch 21,30 mm SLD[1] KND
(f,f,f_WR)+2 Linear Punch 33 h KND GB
d/f+2 Pickup 19 m JG
d+2,4 Deadlock 20,28 mm KS[1] KND
d/b+2,2 [1+2] Daisy Chain [DES] 20,15 mm MS[1] SH
b+2 Trance 14 m MS
 = 1  = Hammer 15 m KS B!
 = 4  = Accelerator 24 h KND
b,f+2 Overload 31 h JG
WS+2 Digital Lift 28 m JG
 = 3+4  = Single Boot SBT - -
 = f+3+4  = Dual Boot DBT - -
3,2 Quick Access DES 18,6,6,6,6,6,6 mmmmmm
f+3,2 Lost Access DES 20,6,6 hhhmmM
 = 1  = Cut Access DES 6,6,6 mmM KND OCb B!
f,f+3,4 [1+2] Double Cut [DES] 14,18 mh KND
 = 4 [1+2]  = Cutover [DES] 30 m PLD
(f,f,f_WR)+3,4 Linear Dropkick 12,30 mm MS TJ
d/f+3,3 Double Socket 18,19 mL MS
d+3,3,3 Triple Click 15,6,16 LLL SLD
d/b+3 Deep Link RC 16 L TC
b+3 Spinning Top 31 m KND HA
u/f+3 Cradle Kick 18 m SH TJ
 = 2  = Cradle Star 36 m JG GB
 = 3+4  = Single Boot SBT - -
 = f+3+4  = Dual Boot DBT - -
WS+3 Clockwork 21 m
 = ~B  = Spin Stop - -
 = 3  = Spring Middle 24 m MS PLDc
 = d+3  = Spring Low 19 L JG
f+3+4 Single Boot SBT - -
d+3+4 [1+2] Harpoon Sweep [DES] 25 L JG
b+3+4 Dynamic Range 24 m JG TJ
 = 3+4  = Dynamic Stomp 36 m BN B!
u/b+3+4,1+2 Docking Bay 24 m JG
(u_u/f)+3+4 Upstream 33 M SLD OCb
4 Accelerator 28 h KND
f+4,4 Reverse Kick Crush 24,30 hh KND[1,2]
d+4,1+2 Optimizer 18,24 Lh KND
d/b+4 Deep Web 26 L PLD
b+4,3 [1+2] Double Threading [DES] 19,18 mm SLD OCb
u/f+4,4 Inbound Kick 12,25 mm JG OCb TJ B!
f,f+4:(qcf_qcb)+1 Sandbox 21,26 mm MS[1] PLD
SS+4,1+2 Happy Propeller 18,6,6,6,6 lhhhm
BT 4 Goody Two Shoes BT 24 m SLD
1+2+3 Taunt - -
 = (b_d)  = Stand Up - -
1+2+4 Taunt - -
1+2+3+4 Robo Charge - - -
 = 1+2  = Destroy Form DES - -
b,b,u/b Wall Jump - -

Single Boot Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Boot Dash only - SBT - f+3+4
b Boot Stop - -
1,2,1,3+4 [1+2] Hard Reset [DES] 14,15,8,6,26 mmmmm MS[1] SLD
2 Linear Elbow 42 h SLD GB
3 Eject Slider BTc 20 L KS KNDc
4 Upstream 26,5 m JG

Destroy Form Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Destroy Form only - DES - d+1+2
d/b Retract - -
1 Shredder DES 3,3,3,3,3,24 mmhhhm FCD
f+1 Hertz Blade DES 3,3,3,3,3,3,3 hhhhhhh
d+1 Hertz Blade Scud DES 6,6,6,6,6 LLLLL KS
BT (1_2) Hertz Blade Flare DES 4,4,4,4,4,4 mmmmmm KND B!
1+2 Death Marionette DES 8,8,24 hhh KND HA
f+1+2 Hertz Blade Diablo DES 3,3,3,3,3,3,3,15 mmmmmmmmm KND
 = 1+2  = Blade Lift DES 24,3 m #2 PLD
u/f+1+2 Spindle Slash DES 14,14,14 mmm KND TJ B!
 = 1+2  = Retract - -
2 Shredding Upper DES 7,7,7,7 Mmmm JG
f+2 Hertz Blade Aegis DES 4,4,4,4,4,4 hhhhhh #3
d+2 Clock Setting DES 6,6,6,6,6,6 LLLLLL #1
(3_4) Idling DES - -
(f+3+4_f,f) Dual Boot DES - -
(b+3+4_b,b_u/b,b) Retro Rockets DES - -
(u_d)+3+4 Evade DES -
Foot Notes #1 Hold 2 to increase the number of hits
#2 Interrupt the previous move anywhere between the 5th and 8th hit, opponent lands behind Alisa
#3 Does not hit standing opponents, can only be used for juggle hits

Dual Boot Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Dual Boot only - DBT - DES f+3+4
b Boot Stop DES - -
(d_u) Destroy Evade DES - -
1 Thruster Left DES 6,6,6,6,6 hhhhhh
2 Thruster Right DES 6,6,5,16,10 mmhhh GB
 = 1+2  = Thruster Drill DES 6,6,6,6 mmmm #1 GB KND
1+2 Thruster Drill DES 6,6,6,6 mmmm GB KND
Foot Notes #1 Cancels the previous move

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+2+3 Hang Up 60 ! KND
d/b+1~2 Rocket Punch 30,3 (!) JG
b,b+1+2 Double Rocket Punch 60 (!) KND

String Hit Arts

Command Hits Damage Hit Range
u/b+4,1,1,2,1,1,3+4,3,2,2 15 12,14,10,6,10,3,14,18,24,2,2,2,2,2,20 mmmhhmmmLmmmmhh
Foot Notes #1 Alisa is in DES after completing the string or when stopping after the 6th hit