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First of all you should familiarize yourself with the Legend we
use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters and FAQ writers. We
have provided a link in our main navigation menu so you can access the Legend at any time while browsing the Move Lists. If you
wish to print the Legend list just make sure that it is the active window on your screen and hit Ctrl+P.
Each of the Move List columns contain specific move information. To keep it all as organized as possible we have divided the
list in Grappling Arts, Basic Arts, Special Arts, Unblockable Arts and String Hit Arts.
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Command Column |
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Pretty self explanatory, this is how you execute the listed move. The directions are in relation to which way your character
is facing of course.
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Type Column |
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This applies only to the Grappling Arts. It indicates your position in relation to the opponent. Most Multi Parts Arts have
to be done from the front. Grabbing with a Multi Part starter from the side or back will result in a regular back or side grab
in most cases.
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Name Column |
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This information is trivial, but we didn't want to keep it from you. These are not always the official english move names from
Namco by the way. Some are just names being used by the community for a very long time, others are translations from Japanese
sources.
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Damage Column |
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Tekken damage is based on points, not percentages. The Tekken 6 lifebar is 180 points, but this will vary depending on the game
settings.
In Bloodline Rebellion and Tekken 6 console, standing hits do 120% of their base value (which is also used for juggle damage scaling). We
have opted to populate the lists with the actual damage output because it seems to make more sense to know what it actually does and not what
it is based of. It is also nearly impossible to figure the exact base value for each move since Practice Mode shows the 120% output.
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Escape Column |
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Another Grappling Arts only column. It tells you which escape to use for a particular throw. More detailed escape information
can be found in the Tekken 6 System section. Complex escapes such as mounts and tackles are usually
labeled as 'system' since there are various escape options and windows, refer to the system section.
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Hit Range Column |
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Indicates at which level a listed move hits. Tekken has 5 major hit ranges, take a closer look at the Legend for more detailed
information. These are based on a standard size character on even ground away from walls. This especially relates to ground hitting
moves of which properties can change near walls or on overly large characters
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Properties Column |
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Contains a wide variety of extra move information, such as stuns, staggers and much more. Be sure not to overlook the footnote
indicators.
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