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These move lists apply the Tekken 6 console release or the Tekken 6 Bloodline Rebellion arcade release. Without a console release for the original and arcades having the Bloodline Rebellion revision the initial Tekken 6 release has become obsolete. Also, due to the decay of the arcade industry and limited release of Tekken 6 in the USA and other territories most of you have had no access to the Tekken 6 arcade release. So for all intents and purposes the 'previous' version of Tekken is Tekken 5 Dark Resurrection.

To that end when moves are marked with a New upper script tag, it means this is a new move for the character based on the Tekken 5 Dark Resurrection move set. This is also applied to existing move strings that received new additional hits. A moved marked with a Changed upper script tag means the command for an existing move has changed.

All move lists have now undergone their first revision, if you would liek to report any errors or omissions please post them in the assigned thread available in each of the character forums.

 
 

First of all you should familiarize yourself with the Legend we use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters and FAQ writers. We have provided a link in our main navigation menu so you can access the Legend at any time while browsing the Move Lists. If you wish to print the Legend list just make sure that it is the active window on your screen and hit Ctrl+P.

Each of the Move List columns contain specific move information. To keep it all as organized as possible we have divided the list in Grappling Arts, Basic Arts, Special Arts, Unblockable Arts and String Hit Arts.

Command Column
 

Pretty self explanatory, this is how you execute the listed move. The directions are in relation to which way your character is facing of course.

Type Column
 

This applies only to the Grappling Arts. It indicates your position in relation to the opponent. Most Multi Parts Arts have to be done from the front. Grabbing with a Multi Part starter from the side or back will result in a regular back or side grab in most cases.

Name Column
 

This information is trivial, but we didn't want to keep it from you. These are not always the official english move names from Namco by the way. Some are just names being used by the community for a very long time, others are translations from Japanese sources.

Damage Column
 

Tekken damage is based on points, not percentages. The Tekken 6 lifebar is 180 points, but this will vary depending on the game settings.
In Bloodline Rebellion and Tekken 6 console, standing hits do 120% of their base value (which is also used for juggle damage scaling). We have opted to populate the lists with the actual damage output because it seems to make more sense to know what it actually does and not what it is based of. It is also nearly impossible to figure the exact base value for each move since Practice Mode shows the 120% output.

Escape Column
 

Another Grappling Arts only column. It tells you which escape to use for a particular throw. More detailed escape information can be found in the Tekken 6 System section. Complex escapes such as mounts and tackles are usually labeled as 'system' since there are various escape options and windows, refer to the system section.

Hit Range Column
 

Indicates at which level a listed move hits. Tekken has 5 major hit ranges, take a closer look at the Legend for more detailed information. These are based on a standard size character on even ground away from walls. This especially relates to ground hitting moves of which properties can change near walls or on overly large characters

Properties Column
 

Contains a wide variety of extra move information, such as stuns, staggers and much more. Be sure not to overlook the footnote indicators.

 


 
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