These move lists apply the Tekken 6 console release or the Tekken 6 Bloodline Rebellion arcade release. Without a console release
for the original and arcades having the Bloodline Rebellion revision the initial Tekken 6 release has become obsolete. Also,
due to the decay of the arcade industry and limited release of Tekken 6 in the USA and other territories most of you have had
no access to the Tekken 6 arcade release. So for all intents and purposes the 'previous' version of Tekken is Tekken 5 Dark
To that end when moves are marked with a New upper script tag, it means this is a new move for the character based
on the Tekken 5 Dark Resurrection move set. This is also applied to existing move strings that received new additional hits.
A moved marked with a Changed upper script tag means the command for an existing move has changed.
Reading Move Lists
First of all you should familiarize yourself with the Legend
we use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters and FAQ writers.
We have provided a link in our main navigation menu so you can access the Legend at any time while browsing the website.
Each of the Move List columns contain specific move information. To keep it all as organized as possible we have divided the
list in Grappling Arts, Special Arts, Unblockable Arts and String Hit Arts.
Pretty self explanatory, this is how you execute the listed move. The directions are in relation to which way your character
is facing of course.
This applies only to the Grappling Arts. It indicates your position in relation to the opponent. Most Multi Parts Arts
have to be done from the front. Grabbing with a Multi Part starter from the side or back will result in a regular back
or side grab in most cases.
This information is trivial, but we didn't want to keep it from you. These are not the official move names from Namco
by the way. Tekken players started naming move long before Namco ever did, and we are sticking to it.
Tekken damage is based on points, not percentages. The Tekken 6 lifebar is 180 points, but this will vary depending on the game
In Bloodline Rebellion and Tekken 6 console, standing hits do 120% of their base value (which is also used for juggle damage
scaling). We have opted to populate the lists with the actual damage output because it seems to make more sense to know what
it actually does and not what it is based of. It is also nearly impossible to figure the exact base value for each move since
Practice Mode shows the 120% output.
Another Grappling Arts only column. It tells you which escape to use for a particular throw. More detailed escape
information can be found in the Tekken 6 System section. Complex escapes just as mounts and tackles
are usually labeled as 'system' since there are various escape options and windows, refer to the system section.
Hit Range Column
Indicates at which level a listed move hits. Tekken has 5 major hit ranges, take a closer look at the Legend for more
detailed information. These are based on a standard size character on even ground away from walls. This especially relates to
ground hitting moves of which properties can change going uphill, near walls or on overly large characters
Contains a wide variety of extra move information, such as stuns, staggers and much more. Be sure not to overlook
the footnote indicators.