Steve Fox Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Gut Wrencher Front 35 1
(2+4_F+2+4) Brain Pulverizer Front 35 2
f,f+1+2 Swordfish Stretch Front 12,28 1+2
qcb+2+4 Eagle Elbow Front 35 2
SWY (N_f_d_b_u)+1+2 Position Change Front - -
FLK b+1+2 Griffon Front 40 1+2
[F+] (1+3_2+4) Choke Slam Left 40 1
[F+] (1+3_2+4) Hip Sweep Right 40 2
[F+] (1+3_2+4) Hellfire Rage Back 10,10,10,25 None

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,d+1[~B] Jab Body Blow [FLK] 5,15 hm
1,1 Twin Jabs 5,3 hh
 = d+1[~B]  = Body Blow [FLK] 15 m
 = 2  = Lightning Combo 10 h
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
1,2 British Edge 5,12 hh
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 1 [~B]  = Edge Short [FLK] 15 h
   = [~b_~f] (3_4)    = SWY_DCK_LWV_RWV - -
   = 2    = Edge Upper 19 m MS
     = [~b_~f] (3_4)      = SWY_DCK_LWV_RWV - -
   = d+2    = Edge Trip RCj 17 L PLD
f,b+1,1,2,1 [~b] New Lancaster Combo [FLK] 15,10,12,21 mhmm KND
(f,f,f_WR)+1 Slider Low 17 L SLD
d/f+1 Left Upper 8 m
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Upper Combo 12 h
   = [~b_~f] (3_4)    = SWY_DCK_LWV_RWV - - #4
d/f+1,f+1+2 Upper Feint Twin Jabs 8,8,12 mhh
d/f+1,2,1[~B] Upper Feint Hook [FLK] 8,22 mh CSc
d/f+1,2,2 Upper Feint Combo 8,12 mm FS
d+1 Knee Bolt Blow 14 L KS
b+1 [~B] Quick Hook [FLK] 18 h CFSc
 = 2  = Edge Trip 17 L PLD
u/f+1 Owl Shooter 12 m
qcf+1 [~B] Brit Smash [FLK] 21 m KND
WS+1,2 Rising Eagle Claw 13,22 mm KS SLDc
f+1+2 Ducking One Two 8,12 hh
d/f+1+2 Sonic Fang 10,18 mm GB CF
d+1+2 Ground Punch 12 L #1
2,1 Short British Edge 12,15 hh
 = ~B  = Flicker FLK - -
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Edge Upper 19 m MS
   = [~b_~f] (3_4)    = SWY_DCK_LWV_RWV - -
 = d+2  = Edge Trip RCj 17 L PLD
2,2 Straigth Body Hook 12,12 hm
f+2,1 Ducking Left Hook 15,15 mh
 = ~B  = Flicker FLK - -
 = 2  = Feint Body Edge 12 m #4 FSc
f+2~2 Feint Body Edge 12 m
f,f+2 Dash Straight 30 h KND GB
f,f,N+2 Eagle Claw 25 m OCb SLD
(f,f,f_WR)+2 Eraser Blow 24 m SLD
d/f+2 Right Upper 12 m GB JGc
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Twin Upper 13 m JGco
d+2,N+1 Feint Eagle 15 m
 = 2  = Claw 22 m KS
 = f+2  = Hook 15 h KND
d+2<1<2 Eagle Hook 13,13,15 lmh MS[1] KND
d/b+2 Edge Trip 21 L KND
b+2 Jolt 22 h KNDc
u/f+2 Sky High 18 m JG
WS+2 Lift Upper 16 m JGco
SS+2 New 18 h KND
(d/b_u/f)+3 Down 'n Dirty 15_24 L MS
 = 2  = Dirty Smash 15 h PLD
u/f+4 Tack Kick 25 m JG
qcf+2 Heart Break Shot 27 m GB #3
2~f Punch Parry - -
 = 1  = Eagle Upper 30 m CF #2
3+4 Albatross Spin ALB - -
3 Left Weave LWV - -
4 Right Weave RWV - -
f+(3_4_3+4) Ducking DCK - -
F+(3_4_3+4) Extended Ducking DCK - -
b+(3_4_3+4) Sway SWY - -
(b+1+2_1+2) Flicker FLK - -
b,b,u/b Wall Jump 25 m
Foot Notes #1 Move can only be done when opponent is grounded.
#2 Only after a succesful Punch Parry.
#3 Causes a very long freeze stun on clean hit.
#4 Previous hit is cancelled.

Albatross Spin Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Albatross Spin only - 3+4 - ALB
(U_D) Extended Albatross Spin - -
 = 1  = Spin Gut Punch 28 m
 = d+1  = Spin Low Hook 21 L PLD
2 Spin Gut Punch 22 m KND
d+2 Spin Low Hook 17 L PLD

Left Weave Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Left Weave only - 3 - LWV
1 [~B] Gut Hook [FLK] 15 m MS FSc
 = <1  = Twin Gut Hook 23 m GB KND
 = f+1,1 [~B] New  = Centurion Rush [FLK] 12,8 mh CSc
2 Short Shoulder 13 m GB
b+3 Sway SWY - -
4 Weave Side Step - -
 = ~F  = Weave Dash - -
   = 1_2    = Weave Dash Blow 22 m FSc

Right Weave Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Right Weave only - 4 - RWV
1 Short Shoulder 13 m GB
2 Atomic Blow 27 m KND CFSc
3 Weave Side Step - -
 = ~F  = Weave Dash - -
   = 1_2    = Weave Dash Blow 22 m FS
f+4 Extended Ducking DCK - -
b+4 Sway SWY - -

Ducking Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Ducking & Extended Ducking only - (f_F)+(3_4_3+4) - DCK
1 Gazelle Punch 18 m JGc CFS GB
2 Sea Hawk Upper 18 m JG GB
f+2 Sea Hawk Hook 21 h CSc PLD
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
F Extended Ducking DCK -
 = 1 New  = Spark Gazelle Punch 21 m JG GB
 = 2 New  = Spark Sea Hawk Upper 21 m #1 GB JG
 = f+2 New  = Spark Sea Hawk Hook 24 h CSc PLD
   = [~b_~f] (3_4) New    =  SWY_DCK_LWV_RWV
3 Left Weave LWV - -
4 Right Weave RWV - -
f+(3_4_3+4) Ducking DCK - -
b+(3_4_3+4) Sway SWY - -
Foot Notes #1 Launches much higher than the regular Sea Hawk Upper and has frame advantage.

Sway Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Sway only - b+(3_4_3+4) - SWY
1 Sea Hawk Chop 30 m KS SLDc GB
2 Trident Hook 30 m CS
3 Left Weave LWV - -
4 Right Weave RWV - -
(f_F)+(3_4_3+4) Ducking or Extended Ducking DCK - -

Flicker Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Flicker only - (b+1+2_1+2) - FLK
1,[1,1] [~B] Spit Fire Combo [FLK] 12,12,12 hhh
 = f+1  = Spit Fire Hammer 20 m SLDc OCb OC
 = <(u_d)+1  = Spit Fire Hook 25 hh #1 PLD CSc
 = 2  = Eagle Hook 27 m OCb SLD
2 Eagle Hook 27 m OCb SLD
b+2 Trident Lunge 30 h GB KND
[~b_~f] (3_4) SWY_DCK_LWV_RWV - -
3+4 Albatross Spin - -
Foot Notes #1 Spit Fire Hook can only be done after 1st or 2nd hit of the Spit Fire Combo.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
qcb,f+2 Hellfire 70 !

String Hit Arts

Command Hits Damage Hit Range
DCK 1+2,1,2,1,2,1,2,1,2,1 10 3,3,3,3,3,3,3,3,3,12 mmmmmmmmmm
f+2,1,1,1,2,1,1 8,12,7,8,8,8,10 hhmmmhh
 = 2,1,2 10 8,13,22 Lmm
 = 2,1,b+2 10 8,13,40 Lm!
 = 3,2,3+4 9 12,10 Lh