Grappling Arts
Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Over the Shoulder Front 35 1
(2+4_F+2+4) Shoulder Pop Front 35 2
2+4~b Kajou Palm Front 40 2 #1
b+1+4 Foot Launch Front 40 1 #2
d/f+1+2 Twist and Shout Front 40 1+2
f,f+1+2 Shoulder Ram Front 38 1+2 #3
(FC_d/b)+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
 = 1,2,1,1+2  = Punches - Cross Arm Lock 5,5,5,25 System
 = 2,1,2,1+2  = Punches - Cross Arm Lock 5,5,5,25 System
 = 1+2  = Cross Arm Lock 25 System
 = 2,D+1,1,N,4,1,1+2  = Ultimate Punishment 5,8,8,35 System
[F+] (1+3_2+4) Dragon Screw Left 45 1
[F+] (1+3_2+4) Fall Away Right 40 2
(1+3_F+1+3) Reverse Neck Toss Back 50 None
(2+4_F+2+4) PiggyBack Ride Back 50 None
Foot Notes#1 Does 34 damage if opponent hits the wall.
#2 Does 44 damage if opponent hits the wall.
#3 Does 39 damage when hitting the wall sliding and 43 when hitting the wall up close.


Basic Arts
Command Move Name Stance Damage Hit Range Properties
1 Jab 5 h
f+1 Forward Jab 6 h
d/b+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 12 h
f+2 Forward Straight 12 h
d+2 Down Straight RC 8 s
FC+2 Crouch Straight RC 8 s
3 Spinning Roundhouse 30 h KND
f+3 Spinning Roundhouse 30 h KND
d+3 Low Spin Kick RC 12 L
d/b+3 Spin Sweep RC 12 L
FC+3 Crouch Spin Kick 12 L
4 Roundhouse 17 h JGc
f+4 Forward Roundhouse 17 h JGc
d/b+4 Shin Kick RC 7 L
FC+4 Crouch Shin Kick RC 10 l


Special Arts
Command Move Name Stance Damage Hit Range Properties
1,2 Twin Punch 5,12 hh
1,4 Reverse PDK Combo RC 5,8 hL
d/f+1 Quick Hook 13 m
 = ~b  = Sway SWY - -
 = 1,2 New  = Jishi Combo 10,22 hm KND
d+1 Tile Splitter 15 M RCj OC
 = 2  = Deathfist 26 m KND
 = 2°  = Delayed Deathfist 39 m GB KND
 = 4,2  = Falling Leaf RC[1] 15,21 lm PLD[1] KND
b,f+1 Rock Breaker 30 h KND
WS+1 Quick Upper 12 m
SS+1 Turn Thruster 23 h GB KND CSc
qcf+1 Thruster 21 h FSc JG
f+1+2 Hammer of Gods 27 m KSco SLDc OCb OC
d+1+2 Iron Mountain 30 m GB KND
(FC,d/f_qcf)+1+2 Stone Breaker 21 L JG
 = ~b  = Cancel RC - -
f+1+4 Shoulder Rush 22 m KND SLDc
2,3 PK Combo 12,21 hh KND CSc
2,d+3 PDK Combo RC 12,11 hL
f+2,3 Quick PK Combo 12,21 hh KND
f+2,d+3 Quick PDK Combo RC 12,15 hL
f,f+2 Flash Elbow 15 m MS
 = 1  = Gut Buster 18 m KND
 = :1  = Holy Dragon Claw 24 h GB KND
 = <2  = Stone Breaker 21 L JG
d/f+2 Uppercut 13 m JG
d/b+2 New Sun Strike 28 m KND
b+2 Wrecking Ball 22 m CFSc KND
(FC,d/f_D/F)+2 Jaw Breaker 20 m
 = <1  = Gut Buster 30 m KND #5
 = <2  = Stone Breaker 21 L JG
   = ~b    = Cancel RC - -
WS+2 Thunder Palm 20 m JG
qcf+2 Death Fist 30 m SLD KNDc
f,f+3,4 Shredder 17,15 mm JG[1] JG
 = <4  = High Kick 25 h GB
 = <d/f+4  = Mid Kick 15 m
 = <(d_d/b)+4  = Low Kick RC 15 L
b+3 Lights Out 14 h CS
u/f+3,4 Quick Shredder 17,22 mm JG[1] JG
WS+3 Rise Spin Kick 28 h
SS+3 Pumpin' Pedal 15 L MS
f,f+4 Neutron Bomb RC 20 m JG GB
d/f+4 Solar Plexus 23 m MS FSc
d+4 Spin Trip RC 10 l PLD BS
 = 2  = Falling Leaf 18 m KND
 = :2  = Dragon Falling Leaf 21 m #3 GB MS KND
   = 1+2    = Thunder Bolt Palm 22 m KND
   = :1+2    = Dragon Thunder Bolt Palm 22 m GB KND
b+4 New Protruding Sweep 14 L
WS+4 Rising Kick 18 m
FC,u+3+4 Incomplete Somersault 49 M #1 #2
d+2 Ground Pounce 21 L #4
qcb Sway SWY - -
b+2+4 High and Mid Attack Reversal Varies -
b,b,u/b Wall Jump 25 m
Foot Notes#1 Does 15 damage to Paul. Does 25 damage going up and 30 if it hits while Paul is falling down.
#2 Paul is Ki charged when his fists come down.
#3 MS oly occurs than the opponent isn't tripped.
#4 Only works when opponent is knocked of his feet.
#5 Delaying this move reduces the damage by 5.


Sway Arts
Moves starting from Sway only - qcb - SWY
Command Move Name Stance Damage Hit Range Properties
1 Tile Splitter 18 m BNc
2 Rubberband Fist 20 m GB MS KNDc
3 Rapid Fire 14 L
 = <2<1  = Jaw Breaker - Gut Buster 21,25 mm KND #1
 = <2<2  = Jaw Breaker - Stone Breaker 21,21 mL JG
   = ~b    = Cancel RC - -
Foot Notes#1 Delaying the last hit reduces the damage by 4.


Unblockable Arts
Command Move Name Stance Damage Hit Range Properties
b+1+2 Burning Death Fist 100 ! KND


String Hit Arts
Command Hits Damage Hit Range
1,2,3 5,12,7 hhm
 = 1,2 5 6,30 mm
 = 1,4,2,1,4,2,1 10 6,7,8,5,8,10,24 mlmhmLm
 = 2,1,2,1,4,2,1 10 5,7,4,5,7,8,30 hmhhlmm
 
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