Marshall Law Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Dragon's Fire Front 9,26 1
(2+4_F+2+4) [D] Hopping Frog [BT] Front 35 2
d/f+1+2 Chastisement Punch Front 35 1+2
 = 1,2,1+2  = Bulldog Drop 40 None #1
f+2+3 Run Up Drop Front 37 1
f,f+3+4 Dragon Knee Front 10 1+2 JG
DSS 2+4 Dragon Kick Fury Front 9,9,17 2
[F+] (1+3_2+4) Headlock Kick Left 40 1
[F+] (1+3_2+4) Nut Cracker Right 42 2
[F+] (1+3_2+4) Dragon Bites Back 50 None
Foot Notes #1 The initial grab does no damage.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 5 h
f+1 Forward Jab 6 h
d/b+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 10 h
f+2 Forward Straight 10 h
d+2 Down Straight RC 8 s
FC+2 Crouch Straight RC 8 s
3 Head Kick 18 h
f+3 Forward Head Kick 20 m
d+3 Low Rave Kick 8 l
FC+3 Low Spin Kick RC 12 L
4 Roundhouse 16 h JGc
f+4 Forward Roundhouse 18 h JGc
d+4 Shin Kick RC 7 l
(D/F_FC)+4 Crouch Shin Kick RC 10_7 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,[1,1,1] Machine Gun Combo 5,5,5,5 hhhh
 = 1  = Machine Gun Arrow 5 h #1 SH
 = 2 [~b,f]  = Right Straight [DSS] 8 h
   = 3    = Knee 10 m GB KNDc
   = u/f+3    = Fake Somersault RC - -
     = 4 [~b,f]      = Sky Kick [DFS] 25 m GB JG
 = 2,2  = Rave War 8,10 hh
 = 2,f+2<1+2  = Rave Fang 8,5,23 hmm GB KND
 = 2,f+2<2 [~b,f]  = Rave War Combo [DSS] 8,5,10 hmm
d/f+1 Quick Upper 10 m
d+1,3 Draon Backhand Combo RC[1] 15,21 Lm
b+1<2<1 [~b,f] Dragon Storm [DSS] 12,12,21 mmm #4 SLD
u/f+1,3 Mugging 10,7 hl
WS+1 Quick Rising Upper 12 m
qcf+1,2,1,2 Dragon Fist Fury 4,4,4,12 hhhm GB JG
BT 1 Dragon Back Blow 15 h OB
f+1+2 Dragon Hammer 23 m BNc OCb KND
2,2<1<2 Dragon Fist Rage BT[2] 10,8,8,21 hhhm KS OCb
f+2~1 Poison Arrow 35 m CFSc KND GB
2<f+2 Rave War 10,5 hm
 = <2 [~b,f]  = Rave Knuckle [DSS] 10 m
 = <1+2  = Rave Fang 23 m GB KND
f,f+2<1<3 Dragon Strike 13,10,22 mhm GB KND
d/f+2 Uppercut 12 m JG
d/b+2 Dragon Whip BT 15 m
 = ~4 [~D]  = Spring Kick [PLD] BT 25 m SLD
b+2<3 Junkyard Combo 12,8 ml
 = <4 [~b,f]  = Junkyard Kick [DFS] 22 m JG
 = <d+4  = Dragon Tail RC 21 L JG BS
(FC_d)+2,3 Mid Jab - Somersault 8,21 sm RCj JG
WS+2 Dragon Upper 18 m GB JG
SS+2,1,2<1 [~b,f] Dragon Judgement [DSS] 5,7,10,27 mmmm #2 KND
BT 2<2 Blind Arrow 18,18 KND CFSc[1]
3,[3],f+3 Head Kicks - Step In Kick 18,10,15 hm
3,3,[3],4 Dragon Breath RC 18,10,10,21 hhhm JG
3<4 Head Kick - Somersault RC 18,21 hm JG
f,f+3 [~b,f] Dragon Cannon [DFS] 28 m GB KND
(f,f,f_WR)+3 Leaping Slash Kick 30 m GB KND
d/f+3 Step In Kick 18 m
 = 3<3  = Low Kick - High Kick 10,16 Lh
 = 3<4  = Low Kick - Somersault RC 10,21 Lm GB JG
d+3<3,4 Rave Kicks - Somersault RC 8,10,21 lhm JG
d/b+3 Shin Crusher 14 L MS
b+3 [~b_~f] Dragon Roundhouse [FF] BT 25 m GB KND
(u/f_u_u/b)+3,4 Jump Kick - Somersault RC 25,25 mm JG
(U/F_U_U/B)+3 Fake Somersault RC - -
 = 4 [~b,f]  = Sky Kick [DFS] 25 m JG GB
FC+3,4 Crouch Kick - Somersault RC 12,21 Lm JG
FC,d/f,d,d/f+3 Dragon Slide PLD 22 L KND
WS+3 [~b,f] Twist Kick - [DSS] DFS 16 h
3+4 Catapult Kick RC 21 m JG
 = 3  = Twin Catapult RC 21 m JG
d+3+4 [~D] Frog Man [KND] 25,27 mm KND
FC,(U/B_U_U/F)+3+4 Rainbow Kick 30,20 MM KND
SS+3+4 Double Dragon 10,22 mh PLD
4,3 [~b,f] Shaolin Spin Kicks [DFS] 16,12 hh
4,3,4 [~b,f] Shaolin Spin Combo [DFS] 16,12,12 hhh
4,(u_uf)+3 [~b,f] Roundhouse - Somersault [DFS] 16,25 hm GB
f,f+4 Feint Low RC 10 L KSc
d/f+4,3 Front Kick - Somersault RC 15,25 mm JG
(d_FC)+4,3 Shin Kick - Somersault RC 7,21 mm JG
d/b+4 Dragon Tail 21 l BS
 = 4  = Somersault 21 m
b+4,3 New Tiger Fang 15,21 mh GB KND
(U/B_U_U/F+4) Quick Advance Catapult RC 15_22_25 m JG GB
 = 3  = Twin Catapult 25 m JG GB
FC,(u/b_u_u/f)+4 Quick Catapult RC 25 m JG GB
 = 3  = Twin Catapult 25 m JG GB
FC,(U/B_U_U/F)+4 High Catapult Kick 25_28_30 m GB
WS+4 [~b,f] Face Kick [DFS] 12 m
 = 3  = Somersault RC 21 m JG
BT 4,3 New Wolf Fang 14,24 hm GB KND
BT d+4 Reverse Low 16 L JG
FC,d/f,d,d/f Crouch Dash - -
d+1+2 Dragon Sign Stance - -
b+1+2 Punch Reversal Tricky Step - - #5
b+2+4 [~b,f] High Parry [DSS] - - #3
1+2+3+4 Ki Power - -
 = 1,3  = Mugging 12,7 hl
b,b,u/b Wall Jump 25 m
Foot Notes #1 Machine Gun Arrow requires all 4 Machine Gun Combo punches.
#2 Dragon Sign Stance only after the 1st, 2nd or 3rd hit.
#3 Dragon Sign Stance only after succesful parry.
#4 Dragon Sign Stance only after the 1st or 2nd.
#5 See the Tricky Step and Fake Tricky Step move sections

Dragon Sign Stance Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Dragon Sign only - DSS - d+1+2
1 Dragon Knuckle 18 h GB CS
 =< f+1  = Dragon Rave 25 m KND
f+1 Dragon Rave 25 m KND
2~1 Poison Arrow 35 m CFSc GB KND
2,2<1<2 Dragon Fist Rage 10,8,8,21 hhhm KS OCb
2<f+2<1+2 Rave Fang Combo 10,5,23 hmm GB KND
2<f+2<2 Rave War Combo 10,5,10 hmm
3 [~b,f] Dragon Cannon [DFS] 23 m GB KND
3+4 Dragon Legend Kick 40 h GB KND
4,3 Dragon Rush 8,22 lm JG

Dragon Fake Step Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Dragon Fake Step only - DFS
1 Dragon Knuckle 18 h GB CS
 =< f+1  = Dragon Rave 25 m KND
f+1 Dragon Rave 25 m KND
2~1 Poison Arrow 35 m CFSc KND GB
2,2<1<2 Dragon Fist Rage 10,8,8,21 hhhm KS OCb
2<f+2<1+2 Rave Fang Combo 10,5,23 hhm GB KND
2<f+2<2 Rave War Combo 10,5,10 hmm
3 [~b,f] Dragon Cannon [DFS] 23 m GB KND
3+4 Dragon Legend Kick 40 h GB KND
4,3 Dragon Rush 8,22 lm JG
f Dragon Sign Stance - -

Tricky Step Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Tricky Step only (succesfull parry) - b+1+2
~1 Tricky Trap 12 h OB
2 Tricky Fist 12 h SH
3 Tricky Step In Kick 22 h
4 Tricky Low Kick 15 l KS

Tricky Fake Step Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Tricky Fake Step only (whiffed parry) - b+1+2
1 Dragon Knuckle 18 h GB CS
 =< f+1  = Dragon Rave 25 m KND
f+1 Dragon Rave 43 m KND
2 Dragon Upper 32 m JG GB
3 [~b,f] Dragon Cannon [DFS] 23 m GB KND
3+4 Dragon Legend Kick 40 h GB KND
4,3 Dragon Rush 8,22 lm JG

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Dragon Fang 100 ! CF
 = u,u  = Cancel DDS - -
 = 1,3  = Mugging 10,7 hl

String Hit Arts

Command Hits Damage Hit Range
(d/f+1,2,2,1,3_d/f+1,3,2,2,3) 10,5,6,5,7_10,6,6,8,6 mhmhh_mlmhh
 = 3,3,4,3,4 10 6,7,7,10,25 Lhhhm
 = d+3,3,3,4,4 10 6,6,7,7,38 LmlLm
 = d+3,3,4,4,4 10 6,6,8,15,38 Lmhlm