Jin Kazama Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Bitch Kicks Front 12,23 1
(2+4_F+2+4) Thunder Reverse Front 6,9,20 2
u/f+1+2 Throat Smash Front 2,2,4,4,28 1+2 #1
qcb+1+3 Oar Crush Front 35 1
[F+] (1+3_2+4) Scales Flip Left 12,12,19 1
[F+] (1+3_2+4) Shoulder Helix Right 40 2
[F+] (1+3_2+4) Hip Dislocator Back 50 None
Foot Notes #1 Throw does 2 points more of damage when inputting u/f+1+2~u/b+3+4.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 7 h
f+1 Forward Jab 7 h
d/b+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 9 h
d+2 Down Straight RC 8 m
FC+2 Crouch Straight RC 8 s
3 Face Kick 19 h
FC+3 Crouch Spin Kick RC 12 L
4 Evil Roundhouse 21 h CS
FC+4 Crouch Shin Kick RC 10 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Twin Thrusts 7,12 hh
 = 3  = Inner Axe 25 m JG
 = <4  = Roundhouse 22 h GB KND
1,3,2,1,4 Kazama Fury 6,10,10,10,10 hhmml MS
 = ~d+1+2  = Lingering Soul - - #2
1,3~3 Vertical Kick Combo 6,22 hm GB SLD
 = d/f+3  = Blade Kick 13 m CSc MS
   = 1+2    = Lingering Soul - -
1,d+3 Teaser Low Combo 7,7 hL
f,N,d,d/f+1 Thrust Godfist 22 m JG
f,N,d/f+1 Electric Thrust Godfist 22 m JG
d/f+1 Mid Thrust 12 m
 = <4  = Side Crusher 18 m
 = 4~4  = Stature Sweep 15 l PLD JG
WS+1<2 Rising Lancer 10,16 mm OC
 = f,f  = Quick Dash - -
d+1 Corpse Thrust 24 m KND
b+1 Crouching Demon CDS - -
1+2 Median Destruction 5,5,5,7 mmmm MS
f+1+2 Demon Hell Thrusts 10,21 hh GB KND
 = ~d+1+2 = Lingering Soul - - #1 #2
2,1 Lancer 9,9 hm
 = 4  = Side Crusher 18 m
 = 4~4  = Stature Sweep 15 l PLD JG
2,4 Rear Thrust - Roundhouse 9,16 hh GB
f+2 Right Elbow 12 h
f,f+2 Torso Thrust 24 m KND
f,N,d/f+2 Electric Wind Hook Fist 30 h GB KND
f,N,d,d/f+2 Wind Hook Fist 25 h KND
d/f+2 Quick Upper 15 m JGc
d+2 New Demon Pounce 22 L #6
d/b+2,2<3 Savage Sword 12,15,21 mhm #3 CFS FSc[1]
b+2,3 Backfist - Side Swipe 12,21 hm KND
 = ~d+1+2  = Lingering Soul - - #2
b,f+2<1<2 Evil Intent 18,10,24 mhm KND
u/f+2 Demon Paw 18 m MS KNDc
WS+2 Final Upper Thrust 15 m JG
f+3 Lateral Kick 16 m
f+3~3 Vertical Kick 22 m GB SLD
 = d/f+3  = Blade Kick 13 m CSc MS
   = 1+2    = Lingering Soul - -
f,f+3 Axe Kick 25 m GB JG
 = 1,3,2,1,4  = Kazama Fury 5,10,10,10,10 hhmml MS
   = ~d+1+2    = Lingering Soul - - #2
 = 1,3~3  = Vertical Kick Combo 6,22 hm GB SLD
   = d/f+3    = Blade Kick 13 m CSc MS
     = 1+2      = Lingering Soul - -
d/f+3 Heaven Gate Kick 10 m MS CSc
 = ~d+1+2  = Lingering Soul - - #1 #2
d+3,3 Devious Kick - Left Blade 7,10 lm MS
d/b+3 Spinning Blade 28 h KND
b+3,4 Inner Roundhouse - Shin Kick 15,15 hl MS JGc
(u/b_u_u/f)+3 Spinning Roundhouse 30 h KND
(WS_f,N,d,d/f)+3 Demon Roundhouse 28 h PLD
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB KND
d+3+4 Demon Lift Kick 5,15 mh JG
4 New Evil Roundhouse 21 h GB CS
(4~3_WS+4~3) Twisting Demon Scissors KND 28 M OCb KND
f+4 Battle Kick 21 M MS CFSc
f,N,d,D/F+4 Stature Sweep 18 l JG
 = ~d+1+2  = Lingering Soul - - #2
 = (~3_3+4)  = Twisting Demon Scissors KND 21 M OCb KND
(f,N,d,d/f,f+4_WS+4) Tsunami Kick 13 m
f,f+4 Outer Axe Kick 19 M KS OCb
d/f+4 Hell Gate Kick 33 m KND
 = ~d+1+2  = Lingering Soul - - #2
d+4 Demon Sweep 15 L
d/b+4 Shin Kick 15 l MS JGc
b+4 Spin Heel Kick 18 m GB CFS
(u_u/f)+4 Snap Lift Kick 13 m JG
u/f,N+4 Delayed Hop Kick 25 m JG
b+1+2 Lingering Soul - - #2
 = ~f,f,b+(1+3_2+4)  = Soul Step Reversal (High & Mid) Varies -
b+1+2?,d,u,b,f Lingering Soul Omen - - #4 #5
 = 1,2,3  = Twin Thrusts - Inner Axe 7,12,25 hhm GB JG
   = 1,3,2,1,4    = Omen Fury 10,13,13,13,13 hhmml MS
   = f+1,3~3    = Omen Lead Thrust - Vertical Kick 10,30 hm GB
     = 3      = Omen Blade Kick 17 m CFSc MS
       = ~d+1+2        = Lingering Soul - - #1 #2
 = f,N,d,d/f+2  = Omen Wind Hook Fist 30 h GB JG
 = f,N,d,D/F+4  = Omen Stature Sweep 22 l JG
1+3+4 Lingering Soul Taunt - -
b+2+4 Parry - -
b,b,u/b Wall Jump 25 m KND
Foot Notes #1 The move must hit in order to do Lingering Soul.
#2 First attack or attack string will cause guard damage. While Jin's fists are glowing he cannot block and attacks will be CH.
#3 First hit on counter causes FS, second hit is CF when first hit is CH. Third hit causes CF if first is not CH.
#4 Lingering Soul Omen lasts about 5 seconds. After executing one of the 4 special moves the Omen will end.
#5 Regular Lingering Soul properties (#2) apply for the time Jin's fist are glowing (not the full 5 seconds).
#6 Can only be done when opponent is down.

Crouching Demon Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Crouching Demon Stance only - CDS - b+1
f Demon Dash Cancel - - #1
d/f Demon Crouch Dash - - #2
1<2 New Swinging Fist Strikes 18,21 mm KND
2 Suigetsu Strike 24 m CFS
~2 Suigetsu Parry 24 - #3 CFS
3 New Vacuum Kick 25 h KND
4 Suigetsu Sweep 15 l JG
Foot Notes #1 Only one f tap registers as f,f buffer. For example b+1~f+2 will result in instant f,f+2.
#2 All regular crouch dash move available from this cancel.
#3 In order to get the punch parry, the 2 must be input right away.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
u/b+1+2 Eighth Gate of Hell 100 !
 = b,b  = Cancel - -

String Hit Arts

Command Hits Damage Hit Range
f+2,3,3,3,2,1,2,3,4,2 10 12,7,7,10,8,8,8,10,18,25 hlmhmmmhlh