Steve Fox Move List

Notes Whenever you're into a stance with Steve using (3_4_3+4) you can keep holding the button or buttons and change stances immediately by tapping joystick directions. Up or down will go into Left Weave or Right Weave depending on what side of the screen you are. Forward will go into Ducking and tapping back will make Steve Sway.

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Gut Wrencher Front 35 1
(2+4_F+2+4) Brain Pulverizer Front 35 2
f,f+1+2 Swordfish Stretch Front 12,28 1+2
qcb+2+4 Eagle Elbow Front 35 2
SWY (N_f_d_b_u)+1+2 Position Change Front - -
FLK b+1+2 Griffon Front 40 1+2
[F+] (1+3_2+4) Choke Slam Left 40 1
[F+] (1+3_2+4) Hip Sweep Right 40 2
[F+] (1+3_2+4) Hellfire Rage Back 10,10,10,25 None

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,f+1[~B] Jab Body Blow [FLK] 5,15 hm
1,1 Twin Jabs 5,3 hh
 = f+1[~B]  = Body Blow [FLK] 15 m
 = 2  = Lightning Combo 10 h
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
1,2 British Edge 5,12 hh
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 1 [~B]  = Edge Short [FLK] 15 h
   = [~b_~f] (3_4)    = SWY_DCK_LWV_RWV - -
   = 2    = Edge Upper 19 m JG
     = [~b_~f] (3_4)      = SWY_DCK_LWV_RWV - -
   = d+2    = Edge Trip 17 L PLD RCj
(f,f,f_WR)+1 Slider Low 17 L SLD
d/f+1 Left Upper 8 m
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Upper Combo 12 h
   = [~b_~f] (3_4)    = SWY_DCK_LWV_RWV - - #4
d/f+1,2,1[~B] Upper Feint Hook [FLK] 8,22 mh CSc
d/f+1,2,1+2 Upper Feint Twin Jabs 8,8,12 mhh
d/f+1,2,2 Upper Feint Combo 8,12 mm FS
d+1 Knee Bolt Blow 14 L KS
b+1 [~B] Quick Hook [FLK] 18 h CFSc
 = 2  = Edge Trip 17 L PLD
u/f+1 Owl Shooter 12 m
qcf+1 [~B] Brit Smash [FLK] 21 m KND
WS+1,2 Rising Upper - Eagle Claw 13,22 mm KS SLDc
f+1+2 Heart Break Shot 27 m GB #3
d/f+1+2 Sonic Fang 10,18 mm GB CF
d+1+2 Ground Punch 12 L #1
2,1 Short British Edge 12,15 hh
 = ~B  = Flicker FLK - -
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Edge Upper 19 m JG
   = [~b_~f] (3_4)    = SWY_DCK_LWV_RWV - -
 = d+2  = Edge Trip 17 L PLD RCj
2,2 Straight - Body Hook 12,12 hm
f+2,1 Ducking Left Hook 15,15 mh
 = ~B  = Flicker FLK - -
 = 2  = Feint Body Edge 12 m #4
f+2~1 Ducking One Two 8,12 hh
f+2~2 Feint Body Edge 12 m
f,f+2 Dash Straight 30 h KND GB CSc
f,f,N+2 Eagle Claw 25 m OCb KScp SLD
(f,f,f_WR)+2 Eraser Blow 24 m SLD
d/f+2 Right Upper 12 m GB JG
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
 = 2  = Twin Upper 13 m JGco
d+2,N+1 Feint Eagle 15 m
 = 2  = Claw 22 m KS SLDc
 = f+2  = Hook 15 h KND
d+2<1<2 Eagle Hook 13,13,15 lmh MS[1] KND
d/b+2 Edge Trip 21 L PLD
b+2 Jolt 22 h KNDc
b:N+2 Eagle Hook 27 m OCb SLD
u/f+2 Sky High 18 m JG
WS+2 Lift Upper 16 m JGco
(d/b_u/f)+3 Down 'n Dirty 15_24 L MS
 = 2  = Dirty Smash 15 h PLD
u/f+4 Tack Kick 25 m JG
2~f Punch Parry - -
 = 1  = Eagle Upper 30 m CF #2
3+4 Albatross Spin ALB - -
3 Left Weave LWV - -
4 Right Weave RWV - -
f+(3_4_3+4) Ducking DCK - -
F+(3_4_3+4) Extended Ducking DCK - -
b+(3_4_3+4) Sway SWY - -
(b+1+2_1+2) Flicker FLK - -
b,b,u/b Wall Jump 25 m
Foot Notes #1 Move can only be done when opponent is grounded.
#2 Only after a succesful Punch Parry.
#3 Causes a very long freeze stun on clean hit.
#4 Previous hit is cancelled.

Albatross Spin Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Albatross Spin only - 3+4 - ALB
(U_D) Extended Albatross Spin - -
 = 1  = Spin Gut Punch 28 m
 = d+1  = Spin Low Hook 21 L PLD
2 Spin Gut Punch 22 m CSc KND
d+2 Spin Low Hook 17 L PLD

Left Weave Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Left Weave only - 3 - LWV
1<1 Twin Gut Hook 20,23 mm #1 GB KND
1 [~B] Gut Hook [FLK] 20 m MS FSc
2 Short Shoulder 13 m GB
b+3 Sway SWY - -
4 Weave Side Step - -
 = ~F  = Weave Dash - -
   = 1_2    = Weave Dash Blow 22 m FSc
Foot Notes #1 Holding 3 during this move causes an extremely long freeze stun and shift to Weave Dash.

Right Weave Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Right Weave only - 4 - RWV
1 Short Shoulder 13 m GB
2 Atomic Blow 27 m KND CFSc
3 Weave Side Step - -
 = ~F  = Weave Dash - -
   = 1_2    = Weave Dash Blow 22 m FS
f+4 Extended Ducking DCK - -
b+4 Sway SWY - -

Ducking Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Ducking & Extended Ducking only - (f_F)+(3_4_3+4) - DCK
1 Gazelle Punch 23 m JGc CFS GB
2 Sea Hawk Upper 18 m JG GB
f+2 Sea Hawk Hook 28 h CSc PLD
 = [~b_~f] (3_4)  = SWY_DCK_LWV_RWV - -
3 Left Weave LWV - -
4 Right Weave RWV - -
F+(3_4_3+4) Extended Ducking DCK - -
b+(3_4_3+4) Sway SWY - -

Sway Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Sway only - b+(3_4_3+4) - SWY
1 Sea Hawk Chop 30 m KS SLDc GB
2 Trident Hook 30 m CS
3 Left Weave LWV - -
4 Right Weave RWV - -
(f_F)+(3_4_3+4) Ducking or Extended Ducking DCK - -

Flicker Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Flicker only - (b+1+2_1+2) - FLK
1,[1,1] [~B] Spit Fire Combo [FLK] 12,12,12 hhh
 = f+1  = Spit Fire Hammer 20 m SLDc OCb OC
 = <(u_d)+1  = Spit Fire Hook 25 hh #1 PLD CSc
 = 2  = Eagle Hook 27 m OCb SLD
2 Eagle Hook 27 m OCb SLD
b+2 Trident Lunge 30 h CSc GB KND
[~b_~f] (3_4) SWY_DCK_LWV_RWV - -
3+4 Albatross Spin - -
Foot Notes #1 Spit Fire Hook can only be done after 1st or 2nd hit of the Spit Fire Combo.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
qcb,f+2 Hellfire 70 !

String Hit Arts

Command Hits Damage Hit Range
DCK 1+2,1,2,1,2,1,2,1,2,1 10 3,3,3,3,3,3,3,3,3,12 mmmmmmmmmm
f+2,1,1,1,2,1,1 8,12,7,8,8,8,10 hhmmmhh
 = 2,1,2 10 8,13,22 Lmm
 = 2,1,b+2 10 8,13,40 Lm!
 = 3,2,3+4 9 12,10 Lh