Nina Williams Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Arm Grab Flip Front 35 1
(2+4_F+2+4) Lifting Toss Front 35 2
d/f,d/f+1 Embracing Elbow Strike Front 33,10 1+2
u/f+1+2 Neck Throw Front 20,20 1+2 #1
2+4~B Revolving Elbow Strike Front 12,23 2
[F+] (1+3_2+4) Rolling Triangle Lock Left 40 1
[F+] (1+3_2+4) Swinging Toss Right 38 2
[F+] (1+3_2+4) Triangle Hold Back 60 None
Foot Notes #1 You can tech roll to reduce damage by 20.

Multi Throw Arts

Command Throw Name Type Damage Escape Properties
(qcf+1+2_b+2+4) Palm Strike 15 2 #1
 = 3,4,3,1+2  = Arm Bar 30 1+2
 = 2,3,4,2,2  = Double Snap 15,15 2
   = 1,3+4,1,2,1+2    = Neck Crusher 35 1
   = 1,2,4,3,1+2+3    = Gale Tech Strech 45 1+2
 = 1,3,2,1  = Standing Reverse Arm Lock 20 1
   = 3,1,4,1+2,1+2    = Rear Gale Tech Falcon Wing 25 1+2
   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2
WS+3:1+2 Spider Knee - Double Snap 15 None #3
 = 1,3+4,1,2,1+2  = Neck Crusher 35 1
 = 1,2,4,3,1+2+3  = Gale Tech Strech 45 1+2
2+4 Lifting Toss 30 2
 = 1,2,1  = Shoulder Buster 35 None #2
   = 2,1,3    = Arm Lock 10 None
(WR_f,f,f)+3 Leaping Heel Hold 20,20 2 CH
 = 1,3,2+4,3+4,1+2  = Achilles Tendon Lock 45 1+2
 = 3,1,4,2+4  = Knee Cross Lock 35 1
u/f+3+4 Quick Leap Heel Hold 20,20 2
 = 1,3,2+4,3+4,1+2  = Achilles Tendon Lock 45 1+2
 = 3,1,4,2+4  = Knee Cross Lock 35 1
qcf+3+4 Crab Claw 15 1
 = 3+4,3,4,1+2  = Commando Arm Lock 35 1
 = 3+4,4,2,1+2  = Heel Hold 20 2
   = 3,1,4,2+4    = Knee Cross Lock 35 1
   = 1,3,2+4,3+4,1+2    = Achilles Tendon Lock 45 2
qcb+1+4 Betrayer 15 None
 = 1,3,2,1  = Standing Reverse Arm Lock 20 1
   = 3,1,4,1+2,1+2    = Rear Gale Tech Falcon Wing 25 1+2
   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2
 = 2,1,1+2,1+2+3  = Twisted Nightmare 28 2
   = 1,3+4,1,2,1+2    = Neck Crusher 35 1
   = 1,2,4,3,1+2+3    = Gale Tech Strech 45 1+2
Foot Notes #1 When reversing a left punch (b+2+4) Nina will execute the Palm Strike.
#2 Initial throw does no damage when doing the Shoulder Buster.
#3 Multi throw can also be done after all versions of the Spider Knee, see the Special Arts section.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 4 h
f+1 Forward Jab 5 h
d+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 10 h
f+2 Forward Straight 12 h
d+2 Down Straight RC 8 s
FC+2 Crouch Straight RC 8 s
3 Spike Kick 25 h
d+3 Low Spin Kick RC 12 L
FC+3 Crouch Spin Kick RC 12 L
4 Roundhouse 15 h JGc
d+4 Shin Kick RC 7 l
FC+4 Crouch Shin Kick RC 10 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
(N_d/f_WS)+1<2 Twin Palms 4,10_10,13_12,13 hh_mh_mh
 = <3  = Spider Knee 15 m #8 MS
   = :1+2    = Double Snap 15 T #4
 = <4  = Head Ringer 22 h GB KND
 = <f+1+2  = Blonde Bomb 20 m KND
 = <1<4  = Biting Snake RC 6,8 hL
 = 1<2<f+1+2  = Punch Rush - Blonde Bomb 6,6,20 hhm KND
1,4 PK Combo 4,18 hh CSc
 = 1  = Assassin Blade 24 m MS FSc
 = 3  = Deadly Scythe 21 L BS KS KNDc
(d_FC)+1,2,4 Twin Lows Toe Kick 5,8,15 ssm
d+1,N+4 Rising Kick Combo 5,10 sm
b+1 Killing Blade 15 m CS
b,f+1 Skull Splitter RC 21 M BNc KS OCb
u/f+1 Blaze Stinger 20 M KS OCb
FC,b+1 Helping Hand 10 m
qcf+1 21 m JG
SS+1 Snake Shot 15 m
 = ~F  = Crouch Dash - - #2
 = ~B  = Sway RC - -
SS+1,2 Double Shot 15,15 mm
(f_f,f_WS)+1+2 Blonde Bomb 20_30_20 m KND
d/f+1+2 Cross Blade 6,8 mm MS FSc
b+1+2 Palm Destruction 6,26 m GB CFS
SS+1+2 Spiral Explosion 20 m KND
1+4 Ivory Cutter 6,18 mm OCb KS
2<f+1+2 Blonde Bomb Combo 10,20 hm KND
2<1<4 Biting Snake RC 10,6,8 hhl
2<3 Spider Knee Combo 10,15 hm #8 MS
 = :1+2  = Double Snap 15 T #4
2<4 Head Ringer Combo 10,22 hh GB KND
(FC_d)+2,4 Toe Kick Combo 8,15 sm
f,f+2 Sadistic Stab 15,21 h CS
d/f+2 Uppercut 12 m JG
d,d/f+2 Shut Up 24 M JG
d/b+2 Backhand Body Blow 20 m FS
b+2,2 Double Slap 15,18 hh #1 KND
WS+2 Spike Upper 15 m JG
SS+2 Lift Shot 15 m JG
3 Spike Kick 25 h
 = (~u_~d)  = Assassin Roll - - #5
   = 1+2    = Spiral Explosion 20 m KND
3,3 Spike Combo 25,10 hL
 = 2  = Spike Upper 10 m JG
 = 4  = Roundhouse 20 h SHc
 = d+4  = Shin Kick 7 L
3<4 Spike Head Ringer 25,15 hh GB CFc KND
f+3 Siren's Kiss 12,18 hh GB CSc PLD
(f,f_qcf)+3 Bad Habit 25 m MS CFSc
d/f+3<1 Assault 10,10 mh
 = [~U_~D]  = Side Step - - #7
 = 2,f+1+2  = Blonde Bomb 6,20 hm KND
d/f+3<2 Creeping Snake 10,12 mh
 = [~U_~D]  = Side Step - - #7
 = <1<4  = Biting Snake RC 6,8 hL
 = <3  = Divine Cannon 25 m GB JG
 = d+3  = Low Spin Kick RC 10 L
   = 4    = Roundhouse 20 h SHc
   = 2    = Spike Upper 10 m JG
 = <4  = Head Ringer 22 h GB KND
d/f+3<3<3<4 Flash Kicks - Head Ringer 10,6,8,15 mhhh GB CFc KND
d/f+3<4 Flash Head Ringer 10,15 mh GB CFc KND
(d_FC)+3,2 Low Spin Kick - Spike Upper 12,10 Lm JG
(d_FC)+3,N+4 Low Spin Kick - Roundhouse 12,20 Lh SHc
(D_FC)+3,4 Low Spin Kick - Shin Kick 12,7 LL
b+3,4 Siren Assault 12,21 mh KND
 = 3+4  = Hunter 8,21 mm KND
 = 4  = Deadly Scythe 18 L KS PLDc
(b,f_WS)+3 Spider Knee 15 m #8 MS
 = :1+2  = Double Snap 15 Throw #4
(u/f_u_u/b)+3 Catapult Kick 20 m KND
u/f,N,(d_d/b_d/f)+3 Hop Low Spin Kick 25 L SLD
 = 2  = Spike Upper 10 m JG
 = 3  = Front Kick 15 m
 = 4  = Roundhouse 20 h SHc
(d,d/b+3_d/b+3+4) Divine Cannon 25 m GB JG
(d_d/f)+3+4 Twisted Mind 16 - #3
4 Roundhouse 15 h JGc
 = (~u_~d)  = Assassin Roll - - #5
   = 1+2    = Spiral Explosion 20 m
4,3 Blonde Attack RC 15,15 hL
 = 2  = Spike Upper 10 m JG
 = 4  = Roundhouse 20 h SHc
 = d+4  = Shin Kick 7 L
f+4 Whip Kick 14 h
 = <4  = Double Whip 16 h OS GB
 = 3+4  = Siren Assault 24 hh GB KND
   = 4    = Siren Slam 21 M KS BNc
(f,f_qcf)+4 Flip Heel Kick KND 20 M #6 OC OCb
d/f+4 Front Kick 15 m
(d_FC)+4,1 Shin Kick - Spin Punch 7_10,10 lh
 = [~U_~D]  = Side Step Cancel - - #7
d,d/f+4 Wipe the Floor 22 L BS RC
d/b+4 Slicer FCD 7 L
d/b+4,3 Slicer - Divine Cannon 7,21 Lm JG
b+4 Stinger Heel 20 h SH
(u/b_u_U/F)+4 Leaping Axe 23 M GB KS JGc
u/f+4,3,4 Can Opener 20,10,14 hlh KNDc[1,3]
WS+4 Rising Kick 15 m
SS+4 Heel Slicer 14 L BS KS
b+2+4 High and Mid Attack Reversal Varies -
u,u/b Evasive Backflip - -
b,b,u/b Wall Jump 25 m
Foot Notes #1 Female opponents can reverse slap Nina with 2 Nina can slap again with 2, etc...
#2 All regular Crouch Dash (qcf) moves available except qcf+1, however for Evil Mist you need to double tap d/b.
#3 Move can only be done when the opponent is grounded.
#4 Continue with Spider Knee multi throw extentions. Spider Knee damage is ignored when Double Snap is executed.
#5 You can only roll in the opposite direction of the kick, can either be u or d depending on screen position.
#6 Nina takes damage if the move completely whiffs the opponent.
#7 Follow up with any of the Side Step moves.
#8 On CH this move shifts to Double Snap automaticly.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Hunting Swan 95 ! CS JG
 = u,u  = Cancel - -
qcf,d/b+2+3 Evil Mist 0 (!) SH

String Hit Arts

Command Hits Damage Hit Range
(1,2_d/f+1,2_WS+1,2_BT 1,2),1,2 (4,10_10,13_12,13_15,10),6,6 (hh_mh_mh_hh)hh
 = 3,3,2,1,2,4 10 7,9,6,6,6,30 hlhhhh
 = 3,3,2,1,4,3 10 7,9,6,6,5,25 hlhhlm
 = 4,3,4,2,4,3 10 9,9,5,6,5,25 hllmlm