Lei Wulong Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Sky Kick Front 35 1
(2+4_F+2+4) Sleeper Hold Front 35 2
f,f+1+2 Thai Trip Front 38 1+2
u/f+1+2 Dragon Falls Front 35 1+2
(DGN 1_SNA 1+3) Out of Control Front 33 1
 = 1+2  = Tiger Sip 0 None #1 DRU
[F+] (1+3_2+4) Sailboat Strech Left 40 1
[F+] (1+3_2+4) Closing Fan Right 5,10,25 2
[F+] (1+3_2+4) Wild Spin Dance Back 50 None
Foot Notes #1 Lei regains 10 points of energy but the throw damage is reduced to 23.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 5 h
f+1 Forward Jab 6 h
d/f+1 Quick Upper 10 m
d+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 12 h
f+2 Forward Straight 12 h
d/f+2 Uppercut 12 m JG
d+2 Down Straight RC 8 s
FC+2 Crouch Straight RC 8 s
3 Cresent Kick 28 h
f+3 Forward Cresent Kick 30 h MS
d/f+3 Step-In Kick 18 m
d+3 Ankle Kick 15 l
d/b+3 Spin Sweep 15 L
D/F,3 Crouch Spin Kick RC 12 L
FC+3 Spin Sweep RC 12 L
4 Roundhouse 16 h JGc
d/f+4 Front Kick 15 m
d+4 Ankle Kick 10 l
D/F,4 Crouch Shin Kick RC 10 L
FC+4 Low Kick 7 L

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1 [~F] Twin Snake Thrusts [SNA] 5,5 hh
1,2 Twin Jabs 5,12 hh
f,N+1 [u_d] Razor Rush [SNA] 9 m
f,N+1<2 [u_d] Razor Rush [DGN] 7,7 mm #5
f,N+1<2<1 [u_d] Razor Rush [PAN] 7,7,5 mmm #5
f,N+1<2<1<2 [u_d] Razor Rush [TGR] 7,7,5,3 mmmm #5
 = 3  = Low Kick 12 l JGc
 = <4 [u_d]  = Crane Kick [CRA] 12 m KND
b,b+1 [~f] Drunken Tiger Lash - [DRU] 24 h KND
WS+1 Quick Upper 12 m
SS+1 [~f] [~d_~u] Snake Strike [TGR] [DGN] 18 h SH
1+2 Hook Punch BT 18 h JGc
 = 1  = Spinning Back Blow BT 18 h
 = ~2  = Spiral Upper 24 m JG
f+1+2 [~f] [~d_~u] Twin Snake Strikes [CRA] [PAN] 13,10 hh SH
d/f+1+2 [~f] Tiger Fang [TGR] RC 21 m OC OCb KSc
b+1+2 Cannonball 25 m MS KNDc
f,N+2,1,2,1 Guard Melting Punches BT 0,12,25,30 hhmm #1
f,N+2<1<2 Breaking Rush 10,12,8 hmm #2
 = 3  = Low Kick 12 l JGc
 = <4 [u_d]  = Crane Kick [CRA] 15 m KND
f,f+2 Dragon Palm 21 m OCb BN
(u/b_u/f)+2 Falling Tree PLD 15 M OC
WS+2 Uppercut 15 m JGc
SS+2 [~B] Drunken Rapid Fist [BT] 12 m OCb OC KNDc
 = 2 [~F]  = Drunken Fist [DRU] 18 h SH GB
3,3 Crescent Trip BT 28,17 hL KND
[f+] 3~4 [D] Tornado Kick [KND] BT 30 m KND
 = 2  = Tornado Upper 20 m JG
[f+] 3~4,U [D] Triple Tornado [KND] BT 30,30,30 mmm #3 KND[all]
f,f+3 [B] Reverse Lotus [BT] 20 m JG
 = 4  = Lotus Float 22 h KND
f,N+3 Razor Kick 35 h GB KND
 = 4  = Mid Stun Kick 20 m FS
 = d+4  = Trip Kick 10 L JG
(u/b_u_u/f)+3 Soaring Crane Wing CRA 17_21_25 h JGc
WS+3 Phoenix Rising Kick 25 M
(u/b_u)+3+4 Leap Jump Kick 25 m
u/f+3+4 Turn Over Kicks BT 10,16 hm JG
 = 4  = Flip Kick 12 m KND
SS+3+4 Falling Blade BT 15 M OCb KND
4~3 Clean Sweep FCD 25 m KND
4~4 Ankle Kick KND 7 L
 = 3  = Ankle Drop KND 7 L
 = 3<3  = Lift Up Cannon FCD 7,24 Lm #6 JG
f+4 Beating Kick 30 h CSc KND
 = 2,1<2  = Rush 12,12,8 mmm
   = 3    = Low Kick 12 l JGc
   = <4 [u_d]    = Crane Kick [CRA] 15 m KND
f,N+4,1,2 Wolf Fang Rush 15,12,5 hmm
 = 2 [~F]  = Snake Bite [DGN] 10 m
   = <2 [~F]    = Twin Snake Bite [PAN] RC 15 l
   = 4    = Ankle Kick KND 7 L
   = 4,3    = Ankle Drop KND 7,7 LL
   = 4,3<3    = Lift Up Cannon FCD 7,7,24 LLm JG
 = 3  = Razor Kick 17 h GB KND
   = 4    = Mid Stun Kick 20 m FS
   = d+4    = Trip Kick 10 L JG
f,f+4,3+4 Basho Whirlwind 21,21 hh OSc[1] KND
d+4 [~d] Low Kick [SNA] 10 l
d/b+4 [u_d] Rave Sweep [SNA] 7 L BS JG
 = 4  = Rave Spin 21 h KND
b+4 [~f] Blade Drop [CRA] 18 m KND
WS+4 Rising Kick 16 m
SS+4 Crane Cannon 16 m JG
d+1+2 Slide Postion SLD - -
d+3+4 Play Dead Position PLD - -
(SS_f)+(1+4_2+3) Art of Snake Stance SNA - -
f+3+4 Drunken Master Punch Parry DRU - - #4
b+1+4 Art of Phoenix Illusion AOP - -
b+3+4 [~b] Turn Around [Cancel] BT - -
KND d+1 Lei on Back FCD - -
KND 3+4 Hop Up 20 h
b,b,u/b Wall Jump BT 25 m
Foot Notes #1 Opponent has to block the 1st punch. The 3rd hit juggles.
#2 The 1st punch must hit or whiff the opponent for the string to work.
#3 Tap d to go into KND after the 2nd or 3rd kick.
#4 On High and Mid Punch Parry the opponent will be Back Turned and Lei is not in Drunken Master.
#5 If 2nd is delayed the damge of the 1st hit is 9.
#6 When started from Full Crouch damage of the Lift Up Cannon is 7,20

Back Turned Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Back Turned only - BT - b+3+4
1 Spinning Back Blow BT 12 h
(FC_d)+1 Low Back Spins BT 8 l JG
2 Spiral Upper 20 m JG
(u/b_u/f)+2 Falling Tree PLD 15 M OC
3+4,3+4,3+4 Flip Flop BT[all] 15,15,15 MMM KND[all]
4 Reverse Kick 18 m
u/f+4 Reverse Hop Kick 21 h JG
(FC_d)+4 [u_d] Rave Sweep [SNA] 10 L BS RC
 = 4  = Rave Spin 35 h KND
d+1+2 Face Down Position FCD - -
d+3+4 Knock Down Position KND - -

Play Dead Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Play Dead Postion (face up feet away) only - PLD - d+3+4
3 Rave Sweep RC 7 L JG BS
 = 4  = Rave Spin 21 h KND
(f_b),3 Rolling Rave Sweep RC 10 L JG BS
 = 4  = Rave Spin 21 h KND
(u_1_d+1)~3 Delayed Rave Sweep RC 15 L JG BS
 = 4  = Rave Spin 21 h KND
3+4 Kangaroo Kick 21 m JG

Face Down Postion Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Face Down Postion (face down feet towards) only - FCD
1 Lei On Back KND - -
3~4 Rave Sweep PLD 10 L BS KND
 = 4  = Rave Spin 25 h
(f_b),3 Rolling Rave Sweep RC 10 L JG BS
 = 4  = Rave Spin 25 h KND
3+4 Bicycle Kicks PLD 5,21 mm KND
4~3 Go To Sleep FCD 18 m KND

Slide Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Slide Postion (face down feet away) only - SLD - d+1+2
1 Lei On Back PLD - -
3+4 Bicycle Kicks 5,21 mm KND
4~3 Sliding Kick PLD 15 L KND

Art Of Snake

Command Move Name Stance Damage Hit Range Properties
Moves from Art Of Snake only - SNA
1~1~1~1~1 [~F] Rushing Snake [SNA] 13,10,8,6,5 hhhhh #1
1+2 Angry Viper 25 m KND
2 [~F] Single Snake Bite [DGN] 15 m FSc OC
2<2 [~F] Double Snake Bite [DGN] 15,10 mm
 = 4  = Ankle Kick KND 7 L
 = 4,3  = Ankle Drop KND 7,7 LL
 = 4,3<3  = Lift Up Cannon FCD 7,7,24 LLm JG
2,2<2 [~F] Triple Snake Bite [PAN] RC 15,10,15 mml
3 Rattle Snake FCD 30 m KND
4 Snake Kick SNA 11 l
SSL Art of Dragon DGN - -
SSR Art of Panther PAN - -
Foot Notes #1 Cancel into Snake Stance from the 2nd hit on.

Art Of Dragon

Command Move Name Stance Damage Hit Range Properties
Moves from Art Of Dragon only - DGN
1+2 [~F] Dragon Spark - [TGR] 32 m OCb KND
2 [~F] Dragon Roar - [TGR] 18 m JGc KND GB
3,3 Crescent Trip BT 28,17 hL KND
d+3+4 Play Dead Position PLD - -
4,1,2 Rush Combo 15,12,5 hmm
 = 2 [~f]  = Snake Bite [DGN] 10 m
   = <2 [~f]    = Twin Snake Bite [PAN] RC 15 l
   = 4    = Ankle Kick KND 7 L
   = 4,3    = Ankle Drop KND 7,7 LL
   = 4,3<3    = Lift Up Cannon FCD 7,7,24 LLm JG
 = 3  = Razor Kick 17 h GB
   = 4    = Mid Stun Kick 20 m FS
   = d+4    = Trip Kick 10 L JG
SSL Art of Tiger TGR - -
SSR Art of Snake SNA - -

Art Of Panther

Command Move Name Stance Damage Hit Range Properties
Moves from Art Of Panther only - PAN
F Auto Low Parry - -
1 Panther Scratch RC 10 l KND
1~2 Panther Claw 10,28 lh KND
2 Panther Paw 21 M JG
2,1,2,1 Guard Melting Punches 0,12,25,30 hhmm JG #1
3 [~B] Panther Tail [Art of Phoenix] 18 L
4 Beating Kick 26 h CSc
 = 2,1<2  = Rush 12,12,8 mmm
   = 3    = Low Kick 12 l JGc
   = <4 [u_d]    = Crane Kick [CRA] 15 m KND
SSL Art of Snake SNA - -
SSR Art of Crane CRA - -
Foot Notes #1 Opponent has to block the 1st punch. The 3rd hit juggles.

Art Of Tiger

Command Move Name Stance Damage Hit Range Properties
Moves from Art Of Tiger only - TGR
F Auto High Parry - -
1 Tiger Strike 22 m OCb OC BNc
2 Tiger Claw Palm 28 m MS CFSc
3 Tiger Kick 32 h KND
 = 1 [u_d]  = Razor Rush [SNA] 9 m
 = 1<2 [u_d]  = Razor Rush [DGN] 7,7 mm #1
 = 1<2<1 [u_d]  = Razor Rush [PAN] 7,7,5 mmm #1
 = 1<2<1<2 [u_d]  = Razor Rush [TGR] 7,7,5,3 mmmm #1
   = 3    = Low Kick 12 l JGc
   = <4 [u_d]    = Crane Kick [CRA] 12 m KND
 = 4  = Mid Stun Kick 20 m FS
 = d+4  = Trip Kick 10 L
4 Tiger Tail RC 15 L JG
SSL Art of Snake SNA - -
SSR Art of Dragon DGN - -
Foot Notes #1 If 2nd is delayed the damge of the 1st hit is 9.

Art Of Crane

Command Move Name Stance Damage Hit Range Properties
Moves from Art Of Crane only - CRA
1 Crane's Bill 32 m #1 KND
2 Wing of Crane BT 30 h OB
3<4<2<3 Crane Dance 21,10,10,15 MlmM JG
4 Crane Kick 20 L SLD
u/f+4 Leaping Crane CRA 25 m JG
SSL Art of Panther PAN - -
SSR Art of Snake SNA - -
Foot Notes #1 Lei will be Back Turned if the punch is blocked.

Drunken Style Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Drunken Style only - DRU - f+3+4
1 [~F] Drunken Tiger Lash [DRU] 25 m KND
1+2 Tiger Sip DRU - - #1
2 [~B] Drunken Rapid Fist [BT] 12 m OC OCb KNDc
 = 2 [~F]  = Drunken Fist [DRU] 18 h SH GB
3 [~F] Fox Kick [DRU] 13 L
 = 2  = Fox Combo 22 m OCb OC JGc
3+4 Donkey Kick FCD 22 L SLD
f+3+4 Drunken Punch Parry DRU - -
4 [~F] Tiger Kick [DRU] 17 m JG
Foot Notes #1 Lei regains 10 points of energy.

Art Of Phoenix

Command Move Name Stance Damage Hit Range Properties
Moves from Art Of Phoenix only - AOP - b+1+4
3,3,3,3 Hopping Phoenix Kicks 15,15,15,15 mmmm KND[all]
 = 4  = Phoenix Strike 90 ! KND
b+4 [d] Tornado Kick [KND] BT 30 m KND
 = 2  = Tornado Upper 20 m JG
b+4,U [d] Triple Tornado [KND] BT 30,30,30 mmm #1 KND[all]
(u_d)+(1+4_2+3) Side Step Snake SNA - - #2
Foot Notes #1 Tap d to go into KND after the 2nd or 3rd kick.
#2 Can only be done after entering Art of Phoenix, not after any of the Hopping Kicks.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+1+4,[3,3,3,3],4 Phoenix Strike 90 ! #1
Foot Notes #1 Phoenix Illusion can be done after going into Art of Phoenix, or after any of the Hopping Phoenix Kicks.

String Hit Arts

Command Hits Damage Hit Range
b+1,2,1,3+4 5,8,7,8 hhlM
 = 2,1,4,1,2,3 10 6,6,10,6,6,30 mmhmmh
 = 2,1,4,1,4,4 10 6,6,10,6,7,35 mmhmLh
 = 3+4,3+4,1,1,2 9 9,10,11,12,21 MMllm