Craig Marduk Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Rolling Splash Front 35 1
(2+4_F+2+4) Knee Crusher Front 35 2
VTS 1+3 Rolling Splash Front 35 1
VTS 2+4 Body Slam Front 35 2
VTS 1+2 Spear Tackle - Tudo Mount Front 12 1+2 #1
 = 1  = Melon Masher 8,8,8,11 2
 = 1~2  = Melon Masher 8,7,5,5,10 1
 = 1+2  = Mongol Chop 15,25 - #3
 = 1+3  = Neck Snap 8,7,7,18 2
 = 2  = Melon Masher 8,7,5,5,10 1
 = 2~1  = Melon Masher 8,8,8,11 2
 = 2+4  = Leg Lock 8,7,7,18 1
 = 3+4  = Skull Crush 10,7,7,16 - #3
qcf+1 Northern Lights Suplex Front 25 1
 = 1+2  = Mount - - #2
f,hcf+1 Jack Hammer Front 45 1
f,f+1+2 Atomic Buster Front 30 1+2 JG
qcb+1+2 Back Freaker Front 40 1+2
qcf+2 Power Slam Front 25 2
 = 1+2  = Mount - - #2
d+1+3 Power Bomb Crouch 45 1
d+2+4 Ultimate Knee Crouch 45 2
f,f+1+2 Air Suplex Air 25 -
(1+3_F+1+3_VTS 1+3) Gator Slam Air 17 -
(2+4_F+2+4) Tudo Swing Air 17 -
d/b+(1+3_2+4) Hercules Toss Ground 20 (1_2) #4 JG
d/b+(1+3_2+4) Rib Buster Ground 30 #5
d/b+(1+3_2+4) Body Blow - Tudo Mount Ground 12 #6 #2
[F+] (1+3_2+4) Reverse Head Crusher Left 45 1
[F+] (1+3_2+4) Lift Drop Right 40 2
(1+3_F+1+3) Back Drop Back 60 None
(2+4_F+2+4) Reverse Air Splash Back 55 None
Foot Notes #1 Tackle is not escapable when started from a long distance away.
#2 Follow up with Tudo Mount extensions.
#3 Craig will dismount when you do not attempt to escape the mount attack.
#4 Opponent's grounded position needs to be KND, SLD, PLD or FCD
#5 Opponent's grounded position is face down and sideways
#6 Opponent's grounded position is face up and sideways

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 7 h
f+1 Forward Jab 7 h
d/b+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 12 h
FC+2 Crouch Straight RC 8 s
3 Hook Kick 28 h KND
d+3 Step Shin Kick 12 l
FC+3 Low Spin Kick RC 12 l
4 Sideswipe Kick 20 h MS JGc
d+4 Knee Slicer 16 l
FC+4 Crouch Shin Kick RC 10 l

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 One Two Punch 7,12 hh
 = f+1  = Elbow Sting 21 h MS FCDc
 = 3,1+2  = Stomach Kick - Tudo Noogie 17,28 mh KS
 = 3+4 [~3+4]  = Vale Tudo Style [Crouch Cancel] VTS - -
1,d+2 Straight - Gut Punch 7,13 hm GB MS
f,f+1 Blister Elbow 21 m JG GB
 = <2  = Blister Knuckle 24 m GB KND
 = <2?  = Delayed Blister Knuckle 40 m GB KND
d/f+1 Swing Upper 15 m JG
d+1 Tank Elbow 18 m OCb KS
b+1 Knuckle Dunk 18 M KS SLDc OCb
WS+1 Health Tap 12 m
1+2 Guard Push - m GB
f+1+2 Cyclone Knuckles 21 h PLDc
d/f+1+2 Tudo Noogie 23 m KS
d+1+2 Shoulder Impact 24 m JG GB
d/b+1+2 Sway Power Hammer 28 m GB JG
u/f+1+2 Mongolian Crush 21 h CF
WS+1+2 Quick Upper 12 m
FC+1+2:b Craig Horn - Tudo Toss 20,4 m #3
2,1 Kong Combo 12,12 hh MS
2,d+1+2 Hook - Shoulder Impact 12,24 hm JG GB
f+2 Hammer 20 h GB MS CFSc
 = <1  = Hammer Hook 25 h CFS
 = <d+1  = Hook Smash 21 m KS OCb
f,f+2 Elbow Sting 21 h KND
d/f+2 Gut Punch 13 m GB MS
d+2,4 Alligator 18,21 mm KS[1] OCb[1] CSc
d/b+2 Flash Tomahawk 18 m KSc OCb
b+2 Rolling Back Chop 24 m MS CFSc
WS+2 Tornado Chop 28 h PLD
SS+2 Backhand Spin Knuckle 24 m GB SLD KNDc
f+3 Knee Lift 27 m JGc GB
d/f+3 Stomach Kick 18 m
 = 1,2  = One Two Punch 7,12 hh
   = f+1    = Elbow Sting 21 h MS FCDc
   = 3,1+2    = Stomach Kick - Tudo Noogie 17,28 mh KS
   = 3+4 [~3+4]    = Vale Tudo Style [Crouch Cancel] VTS - -
 = 1,d+2  = Straight - Gut Punch 7,13 hm GB MS
 = d+1<2  = Kong Rush 12,21 mm JG[1] OCb
 = 1+2  = Tudo Noogie 28 h KS
WS+3 Raid Kick 18 m JG GB
(f,f,f_WR)+3 Bicycle Kick 35 M GB KND
3+4 Vale Tudo Style VTS - -
f+3+4 Alligator Tackle 35 m GB KND
d/b+3+4 Backdash Vale Tudo Style VTS - -
(u/b_u_u/f)+3+4 Gator Stomp 21 M OCb OC
f+4 Wild Stomp 18 M KS SLDc OCb
d/f+4 Side Kick 19 m
d/b+4 Ground Stomp 22 L #2
d/b+4 Leg Scissors KND 12 l #4 PLD FCDc
b+4 Bazooka Heel 30 h GB
u/f+4 Jump Gut Kick 18 m OCb KND
WS+4 Kong Knee 21 GB KND
(FC,d/f_D/F)+4 Gator Sweep RC 19 L MS PLDc
(SLD_FCD) 2 Wake Up Hammer 28 m MS GB
(SLD_FCD) d+2 Wake Up Sweep RC 18 l PLD
b+1+2 High Attack Reversal - Tudo Mount 8 - #1
b+3+4 Mid Attack Reversal - Tudo Mount 8 - #1
b,b,u/b Wall Jump 15 m
Foot Notes #1 Follow up with Tudo Mount extensions.
#2 Only when opponent is grounded
#3 Just frame input needs to be done on frame 21 or 22.
#4 On CH opponent is in FCD and Craig stand up right away.

Vale Tudo Style Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Vale Tudo Style only - VTS - 3+4_d/b+3+4
1 Health Tap 12 m
1+2 Tudo Tackle 12 T #1
 = u_d  = Tackle Cancel VTS - -
2 Tornado Chop 28 h
f+2 Power Straight 22 m GB SLD KNDc
3 Raid Kick 18 m JG GB
3+4 Vale Tudo Style Cancel - - #3
(u/b_u_u/f)+3+4 Gator Stomp 21 M OCb
4 Kong Knee 21 m GB KND
(u_d) Side Step VTS - - #2
(d/f_d/b) Full Crouch Cancel RC - - #3
Foot Notes #1 See Grappling Arts.
#2 After the Side Step you can still execute any VTS move.
#3 Cannot be done after going into VTS with d/b+3+4.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+2+3 [~b] Craig Cannon [Cancel] 80 !

String Hit Arts

Command Hits Damage Hit Range
2,1,3,1,2,1 12,12,8,6,12,8 hhmmhm
 = 2,2,3,2 10 6,13,6,22 mmLh
 = 4,3,1,4 10 7,10,12,25 Lmmh